Player Matchup

Apollo
Apollo
Jieshu72
Apollo
Level 67
God Stats
16W - 6L
1,692 SR
Queue Stats
464W - 396L
1,601 Elo+
Party 1
Ymir
Ymir
LinearPudding
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
MightyLobobolt
Cthulhu
Level 29
God Stats
3W - 3L
1,510 SR
Queue Stats
24W - 20L
1,547 Elo+
Party 4
Chaac
Chaac
OmegaDragon9002
Chaac
Level 28
God Stats
26W - 11L
1,761 SR
Queue Stats
785W - 696L
1,596 Elo+
Party 1
Thoth
Thoth
SamosTheSage_64
Thoth
Level 24
God Stats
15W - 10L
1,784 SR
Queue Stats
322W - 326L
1,642 Elo+
Party 1
Team Averages
Level 61
1,649 SR
1,577 Elo+

VS

Team Averages
Level 87
1,690 SR
1,608 Elo+
Baron Samedi
Baron Samedi
Bhlasted
Baron Samedi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 193L
1,546 Elo+
Party 3
Achilles
Achilles
Brother Dunc
Achilles
Level 157
God Stats
9W - 3L
1,914 SR
Queue Stats
269W - 170L
1,684 Elo+
Party 2
Neith
Neith
MrShorty13
Neith
Level 28
God Stats
9W - 9L
1,736 SR
Queue Stats
349W - 246L
1,766 Elo+
Party 2
Fenrir
Fenrir
OldSgtGhost
Fenrir
Level 160
God Stats
1W - 5L
1,807 SR
Queue Stats
303W - 274L
1,555 Elo+
Party 2
Loki
Loki
zaneser04
Loki
Level 12
God Stats
0W - 2L
1,493 SR
Queue Stats
1W - 2L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jieshu72
Apollo
12
3 / 1 / 1
6,984
635
3,985
5,709
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 1 / 2
5,817
529
2,702
6,531
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
2 / 2 / 3
6,090
554
4,290
6,807
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 2 / 2
6,549
595
2,763
8,510
5,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 2 / 3
6,473
588
3,146
3,958
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bhlasted
Baron Samedi
10
0 / 5 / 3
6,149
559
3,828
7,181
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Brother Dunc
Achilles
13
6 / 1 / 1
7,655
696
9,634
8,737
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
10
0 / 2 / 2
5,870
534
4,056
5,462
1,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
9
2 / 1 / 2
5,872
534
1,269
6,086
1,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Loki
7
0 / 4 / 0
4,803
437
524
3,798
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
11
Kills
8
8
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bhlasted
Baron Samedi
0
5
3
0.3
L
Achilles
Brother Dunc
Achilles
6
1
1
6.5
W
Apollo
Jieshu72
Apollo
3
1
1
3.5
W
1
1
2
2
W
2
2
3
1.75
L
Neith
0
2
2
0.5
L
Fenrir
2
1
2
3
W
1
2
2
1
W
4
2
3
2.75
L
Loki
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,886
Damage
19,311
31,515
Taken
31,264
16,610
Mitigated
13,333
10,665
Healing
11,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bhlasted
Baron Samedi
3,828
394
0
1,850
7,181
2,832
0
3,980
2,931
32,743
0
L
Achilles
Brother Dunc
Achilles
9,634
4,119
0
4,591
8,737
5,241
0
2,614
5,798
0
42,171
W
Apollo
Jieshu72
Apollo
3,985
2,131
0
2,725
5,709
2,577
1,064
0
5,709
0
47,599
W
2,702
575
0
1,160
6,531
4,279
0
2,189
4,163
18,263
0
W
4,290
547
260
2,283
6,807
2,601
0
233
6,453
29,978
0
L
Neith
4,056
988
0
2,643
5,462
1,451
0
1,040
4,422
0
39,468
L
Fenrir
1,269
275
0
2,306
6,086
1,948
0
1,683
4,324
0
11,657
W
2,763
420
0
3,648
8,510
5,966
0
373
7,759
0
34,401
W
3,146
268
0
589
3,958
1,187
0
700
3,165
25,780
0
L
Loki
524
71
0
0
3,798
1,861
0
447
3,351
0
21,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
30,349
306
Minions Killed
321
0
Camps Cleared
0
1,145,904
Distance Traveled
1,048,298
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,149
559
74
7
0
193,558
2
L
Achilles
7,655
696
98
9
0
232,543
2
W
Apollo
6,984
635
100
9
0
213,149
1
W
Ymir
5,817
529
29
3
0
224,223
0
W
Cthulhu
6,090
554
62
6
0
256,422
1
L
Neith
5,870
534
85
8
0
189,902
2
L
Fenrir
5,872
534
25
2
0
231,643
1
W
Chaac
6,549
595
64
6
0
228,253
0
W
Thoth
6,473
588
51
5
0
223,857
5
L
Loki
4,803
437
39
4
0
200,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role