Player Matchup

Ares
Ares
Avantnyx
Ares
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,422 Elo+
Party 2
Ra
Ra
Fatmonkey64
Ra
Level 102
God Stats
10W - 3L
1,705 SR
Queue Stats
48W - 39L
1,733 Elo+
Solo
Athena
Athena
Sifn
Athena
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,475 Elo+
Solo
Cu Chulainn
Cu Chulainn
SuperSMAN2121
Cu Chulainn
Level 160
God Stats
12W - 10L
1,558 SR
Queue Stats
886W - 850L
1,576 Elo+
Party 2
Ullr
Ullr
sarwor
Ullr
Level 149
God Stats
5W - 7L
1,558 SR
Queue Stats
279W - 242L
1,540 Elo+
Solo
Team Averages
Level 140
1,564 SR
1,550 Elo+

VS

Team Averages
Level 89
1,503 SR
1,594 Elo+
Fenrir
Fenrir
FiResRebOrN
Fenrir
Level 156
God Stats
3W - 7L
1,172 SR
Queue Stats
269W - 264L
1,644 Elo+
Party 1
Anubis
Anubis
JabbaWackk
Anubis
Level 89
God Stats
8W - 8L
1,593 SR
Queue Stats
267W - 246L
1,639 Elo+
Party 1
Janus
Janus
JooKeriitoS1
Janus
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 32L
1,618 Elo+
Solo
Sylvanus
Sylvanus
dmeech
Sylvanus
Level 55
God Stats
2W - 5L
1,428 SR
Queue Stats
111W - 104L
1,574 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iAngL
Ah Muzen Cab
Level 59
God Stats
2W - 3L
1,822 SR
Queue Stats
5W - 6L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 3 / 9
11,281
490
5,579
17,540
16,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 8 / 6
11,973
521
11,334
13,371
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Sifn
Athena
19
4 / 4 / 10
12,508
544
11,503
24,431
20,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
SuperSMAN2121
Cu Chulainn
19
4 / 2 / 11
12,716
553
9,092
14,083
15,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
sarwor
Ullr
20
7 / 0 / 5
14,817
644
13,941
15,424
7,120
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
8 / 3 / 3
12,117
527
17,493
15,546
10,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
JabbaWackk
Anubis
18
8 / 3 / 6
11,700
509
19,425
13,136
7,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 1
10,251
446
1,350
9,794
3,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
dmeech
Sylvanus
13
0 / 8 / 8
9,118
396
6,686
19,079
14,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
iAngL
Ah Muzen Cab
16
0 / 4 / 1
9,774
425
6,378
12,933
5,598
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
21
Kills
17
17
Deaths
21
41
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
2
3
9
2.17
W
4
8
6
0.88
L
Fenrir
8
3
3
3.17
L
Anubis
JabbaWackk
Anubis
8
3
6
3.67
L
1
3
1
0.5
W
Athena
Sifn
Athena
4
4
10
2.25
W
Cu Chulainn
SuperSMAN2121
Cu Chulainn
4
2
11
4.75
L
Sylvanus
dmeech
Sylvanus
0
8
8
0.5
L
Ah Muzen Cab
iAngL
Ah Muzen Cab
0
4
1
0.13
W
Ullr
sarwor
Ullr
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,449
Damage
51,332
84,849
Taken
70,488
65,147
Mitigated
41,724
23,768
Healing
19,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,579
447
0
1,982
17,540
16,624
1,434
5,872
11,668
27,887
0
W
11,334
1,079
4,088
1,915
13,371
4,874
828
6,924
6,447
79,867
0
L
Fenrir
17,493
4,908
0
2,331
15,546
10,028
0
6,998
8,548
0
101,285
L
Anubis
JabbaWackk
Anubis
19,425
789
0
6,763
13,136
7,872
0
5,631
7,505
93,016
0
L
1,350
268
0
0
9,794
3,631
0
3,555
6,239
59,398
0
W
Athena
Sifn
Athena
11,503
3,484
0
5,710
24,431
20,846
262
7,397
17,034
84,916
0
W
Cu Chulainn
SuperSMAN2121
Cu Chulainn
9,092
995
0
1,477
14,083
15,683
1,244
4,325
9,730
14,000
60,607
L
Sylvanus
dmeech
Sylvanus
6,686
1,665
1,117
4,698
19,079
14,595
0
11,901
7,178
21,509
0
L
Ah Muzen Cab
iAngL
Ah Muzen Cab
6,378
3,050
0
4,449
12,933
5,598
0
1,807
11,126
0
62,858
W
Ullr
sarwor
Ullr
13,941
7,500
0
8,596
15,424
7,120
3,472
2,915
12,509
0
143,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,295
Gold Earned
52,960
669
Minions Killed
567
0
Camps Cleared
0
2,166,039
Distance Traveled
2,076,111
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,281
490
25
1
0
424,202
4
W
Ra
11,973
521
147
6
0
438,551
4
L
Fenrir
12,117
527
144
6
0
465,319
8
L
Anubis
11,700
509
160
7
0
406,096
7
L
Janus
10,251
446
130
6
0
339,578
4
W
Athena
12,508
544
137
6
0
449,119
2
W
Cu Chulainn
12,716
553
140
6
0
431,079
5
L
Sylvanus
9,118
396
20
1
0
384,556
7
L
Ah Muzen Cab
9,774
425
113
5
0
480,562
8
W
Ullr
14,817
644
220
10
0
423,088
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role