Player Matchup

Cu Chulainn
Cu Chulainn
Biterphobia
Cu Chulainn
Level 29
God Stats
0W - 2L
1,349 SR
Queue Stats
11W - 5L
1,764 Elo+
Solo
Cthulhu
Cthulhu
Brunch11
Cthulhu
Level 27
God Stats
3W - 4L
1,483 SR
Queue Stats
67W - 63L
1,592 Elo+
Solo
Guan Yu
Guan Yu
HaythosGames
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Korvold
Nemesis
Level 7
God Stats
1W - 2L
1,757 SR
Queue Stats
58W - 29L
1,866 Elo+
Solo
Danzaburou
Danzaburou
Simplord91
Danzaburou
Level 16
God Stats
7W - 7L
1,616 SR
Queue Stats
43W - 40L
1,637 Elo+
Solo
Team Averages
Level 22
1,541 SR
1,672 Elo+

VS

Team Averages
Level 20
1,657 SR
1,724 Elo+
Nemesis
Nemesis
JDU4RTEEEE1
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,844 Elo+
Solo
Medusa
Medusa
KingRevolta
Medusa
Level 26
God Stats
11W - 10L
1,734 SR
Queue Stats
114W - 89L
1,649 Elo+
Solo
Agni
Agni
Saulitomix
Agni
Level 24
God Stats
9W - 4L
1,652 SR
Queue Stats
67W - 65L
1,599 Elo+
Solo
Baron Samedi
Baron Samedi
Supp0rtr0ll
Baron Samedi
Level 27
God Stats
7W - 5L
1,673 SR
Queue Stats
69W - 74L
1,717 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sìth
Tsukuyomi
Level 15
God Stats
16W - 3L
1,727 SR
Queue Stats
247W - 121L
1,813 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Biterphobia
Cu Chulainn
12
2 / 5 / 2
7,799
433
5,666
18,399
8,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Brunch11
Cthulhu
11
1 / 6 / 3
7,245
403
6,496
15,277
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
HaythosGames
Guan Yu
15
4 / 11 / 0
9,186
510
7,481
22,260
16,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Korvold
Nemesis
14
2 / 5 / 4
8,439
469
6,467
14,008
5,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Simplord91
Danzaburou
14
2 / 2 / 1
8,689
483
2,325
8,671
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JDU4RTEEEE1
Nemesis
16
2 / 4 / 9
10,330
574
5,546
14,384
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
18
7 / 0 / 3
11,515
640
8,462
7,325
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 4 / 7
10,707
595
12,428
10,219
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Supp0rtr0ll
Baron Samedi
14
0 / 3 / 11
9,387
522
8,469
12,166
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Sìth
Tsukuyomi
20
15 / 0 / 6
13,051
725
23,580
15,598
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
11
Kills
29
29
Deaths
11
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Biterphobia
Cu Chulainn
2
5
2
0.6
L
Cthulhu
Brunch11
Cthulhu
1
6
3
0.42
L
Guan Yu
HaythosGames
Guan Yu
4
11
0
0.36
W
Nemesis
JDU4RTEEEE1
Nemesis
2
4
9
1.63
W
Medusa
7
0
3
8.5
L
Nemesis
Korvold
Nemesis
2
5
4
0.8
W
5
4
7
2.13
L
Danzaburou
Simplord91
Danzaburou
2
2
1
1.25
W
Baron Samedi
Supp0rtr0ll
Baron Samedi
0
3
11
1.83
W
Tsukuyomi
Sìth
Tsukuyomi
15
0
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,435
Damage
58,485
78,615
Taken
59,692
43,222
Mitigated
35,167
15,419
Healing
29,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Biterphobia
Cu Chulainn
5,666
1,035
0
3,618
18,399
8,002
0
7,455
10,494
915
44,830
L
Cthulhu
Brunch11
Cthulhu
6,496
324
0
1,284
15,277
10,104
0
5,078
9,946
30,495
0
L
Guan Yu
HaythosGames
Guan Yu
7,481
1,838
356
3,976
22,260
16,008
0
2,591
19,124
0
48,523
W
Nemesis
JDU4RTEEEE1
Nemesis
5,546
2,159
0
5,262
14,384
5,669
2,094
1,927
12,457
0
61,770
W
Medusa
8,462
3,540
0
5,503
7,325
2,793
4,581
1,226
6,099
0
70,893
L
Nemesis
Korvold
Nemesis
6,467
2,386
0
2,221
14,008
5,522
0
3,215
10,619
0
51,927
W
12,428
552
0
3,384
10,219
3,647
1,460
877
9,342
61,557
0
L
Danzaburou
Simplord91
Danzaburou
2,325
981
0
3,964
8,671
3,586
0
1,771
6,856
0
56,186
W
Baron Samedi
Supp0rtr0ll
Baron Samedi
8,469
1,059
1,152
4,119
12,166
12,173
570
1,964
10,202
38,932
0
W
Tsukuyomi
Sìth
Tsukuyomi
23,580
8,418
0
9,833
15,598
10,885
4,534
1,081
14,517
0
99,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,358
Gold Earned
54,990
424
Minions Killed
554
0
Camps Cleared
0
1,576,428
Distance Traveled
1,766,219
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,799
433
77
4
0
305,676
3
L
Cthulhu
7,245
403
40
2
0
333,088
2
L
Guan Yu
9,186
510
92
5
0
316,100
1
W
Nemesis
10,330
574
104
6
0
358,132
4
W
Medusa
11,515
640
132
7
0
356,711
7
L
Nemesis
8,439
469
96
5
0
334,322
5
W
Agni
10,707
595
117
7
0
336,591
7
L
Danzaburou
8,689
483
119
7
0
287,242
0
W
Baron Samedi
9,387
522
51
3
0
338,240
3
W
Tsukuyomi
13,051
725
150
8
0
376,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role