Player Matchup

Neith
Neith
IGxWOLF
Neith
Level 13
God Stats
6W - 6L
1,775 SR
Queue Stats
14W - 17L
1,471 Elo+
Solo
Pele
Pele
MaGiQuE BinGo
Pele
Level 29
God Stats
16W - 12L
1,611 SR
Queue Stats
234W - 193L
1,550 Elo+
Party 3
Ares
Ares
SaixEmperor
Ares
Level 18
God Stats
2W - 0L
1,756 SR
Queue Stats
7W - 10L
1,472 Elo+
Solo
King Arthur
King Arthur
SpeckFalteAmZeh
King Arthur
Level 27
God Stats
3W - 2L
1,321 SR
Queue Stats
94W - 68L
1,472 Elo+
Solo
Discordia
Discordia
trois frites
Discordia
Level 28
God Stats
7W - 1L
1,687 SR
Queue Stats
205W - 175L
1,557 Elo+
Party 3
Team Averages
Level 23
1,630 SR
1,505 Elo+

VS

Team Averages
Level 14
1,538 SR
1,498 Elo+
Hera
Hera
Mimidp
Hera
Level 18
God Stats
19W - 23L
1,606 SR
Queue Stats
63W - 86L
1,532 Elo+
Party 2
Fenrir
Fenrir
Pinho-RM
Fenrir
Level 28
God Stats
9W - 10L
1,397 SR
Queue Stats
80W - 75L
1,560 Elo+
Party 2
Bellona
Bellona
Riador
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,160 Elo+
Solo
Thanatos
Thanatos
Z-Kaos01
Thanatos
Level 4
God Stats
1W - 2L
1,688 SR
Queue Stats
2W - 3L
1,616 Elo+
Party 1
Medusa
Medusa
zVirus_kokoterox
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IGxWOLF
Neith
15
6 / 3 / 8
10,071
560
8,337
10,677
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
14 / 3 / 7
12,443
691
16,324
15,984
6,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 3 / 6
8,743
486
4,160
11,112
6,620
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
SpeckFalteAmZeh
King Arthur
18
6 / 2 / 1
10,750
597
9,385
12,099
8,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
trois frites
Discordia
18
7 / 2 / 8
11,298
628
9,443
8,320
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Mimidp
Hera
10
0 / 8 / 3
7,043
391
4,325
8,491
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Pinho-RM
Fenrir
13
8 / 5 / 0
9,170
509
10,975
12,766
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Riador
Bellona
12
0 / 8 / 2
7,007
389
5,376
14,322
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Z-Kaos01
Thanatos
15
4 / 6 / 1
9,280
516
9,251
16,281
5,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 9 / 1
7,032
391
7,124
14,851
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
36
Kills
13
13
Deaths
36
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
IGxWOLF
Neith
6
3
8
3.33
W
14
3
7
5.83
L
Hera
Mimidp
Hera
0
8
3
0.19
L
Fenrir
Pinho-RM
Fenrir
8
5
0
1.6
L
Bellona
Riador
Bellona
0
8
2
0.13
W
3
3
6
2
W
King Arthur
SpeckFalteAmZeh
King Arthur
6
2
1
3.25
L
Thanatos
Z-Kaos01
Thanatos
4
6
1
0.75
W
Discordia
trois frites
Discordia
7
2
8
5.5
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,649
Damage
37,051
58,192
Taken
66,711
28,770
Mitigated
28,650
14,520
Healing
17,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
IGxWOLF
Neith
8,337
4,483
0
2,916
10,677
3,390
4,606
1,102
9,500
0
53,802
W
16,324
3,572
0
4,167
15,984
6,922
2,165
822
15,112
0
85,644
L
Hera
Mimidp
Hera
4,325
1,257
0
180
8,491
2,430
18
2,415
5,620
36,895
0
L
Fenrir
Pinho-RM
Fenrir
10,975
2,246
0
3,797
12,766
4,935
0
2,937
9,608
0
40,055
L
Bellona
Riador
Bellona
5,376
1,229
0
581
14,322
10,715
0
2,637
11,116
3,687
26,249
W
4,160
69
0
925
11,112
6,620
1,715
903
10,009
22,295
0
W
King Arthur
SpeckFalteAmZeh
King Arthur
9,385
1,039
0
3,458
12,099
8,964
862
85
11,916
0
54,655
L
Thanatos
Z-Kaos01
Thanatos
9,251
3,128
0
9,804
16,281
5,603
0
2,825
13,262
0
46,303
W
Discordia
trois frites
Discordia
9,443
1,072
0
3,054
8,320
2,874
802
1,913
6,382
75,934
0
L
7,124
3,446
0
3,182
14,851
4,967
0
1,883
12,587
0
37,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,305
Gold Earned
39,532
525
Minions Killed
333
0
Camps Cleared
0
1,662,486
Distance Traveled
1,443,232
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,071
560
102
6
0
304,776
0
W
Pele
12,443
691
147
8
0
389,469
6
L
Hera
7,043
391
67
4
0
244,055
0
L
Fenrir
9,170
509
76
4
0
294,192
3
L
Bellona
7,007
389
62
3
0
310,889
0
W
Ares
8,743
486
32
2
0
315,389
0
W
King Arthur
10,750
597
122
7
0
305,864
0
L
Thanatos
9,280
516
69
4
0
322,474
0
W
Discordia
11,298
628
122
7
0
346,988
4
L
Medusa
7,032
391
59
3
0
271,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role