Player Matchup

Nemesis
Nemesis
CheckUrGirlsFone
Nemesis
Level 18
God Stats
5W - 9L
1,538 SR
Queue Stats
51W - 30L
1,725 Elo+
Party 3
Erlang Shen
Erlang Shen
GawdBody3rdI
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,640 Elo+
Solo
Vulcan
Vulcan
NNeedz_
Vulcan
Level 6
God Stats
3W - 2L
1,604 SR
Queue Stats
5W - 4L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
XiaoXiongMao_
Danzaburou
Level 17
God Stats
11W - 7L
1,645 SR
Queue Stats
17W - 16L
1,719 Elo+
Party 3
Chaac
Chaac
bilbon82w-ed
Chaac
Level 8
God Stats
11W - 11L
1,532 SR
Queue Stats
12W - 12L
1,453 Elo+
Party 1
Team Averages
Level 16
1,564 SR
1,620 Elo+

VS

Team Averages
Level 27
1,529 SR
1,607 Elo+
Chiron
Chiron
BloodGetsPegged
Chiron
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,638 Elo+
Solo
Ra
Ra
Laghima AF
Ra
Level 28
God Stats
24W - 15L
1,647 SR
Queue Stats
155W - 127L
1,730 Elo+
Solo
Bellona
Bellona
P20M_Hidan
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
P20M_RIVEN
Sobek
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
SX_TSquassi
Bakasura
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 18L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,572
469
3,861
8,672
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
GawdBody3rdI
Erlang Shen
10
1 / 5 / 3
6,713
480
5,604
10,828
7,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
NNeedz_
Vulcan
12
3 / 3 / 0
6,906
493
5,122
6,635
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XiaoXiongMao_
Danzaburou
15
8 / 1 / 1
9,709
694
7,431
7,457
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 7 / 1
7,107
508
9,431
14,485
9,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,805
415
3,266
7,536
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
1 / 5 / 2
7,436
531
5,144
9,215
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
P20M_Hidan
Bellona
13
7 / 2 / 4
7,790
556
10,832
12,905
8,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
12
3 / 1 / 5
7,300
521
5,760
11,320
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
SX_TSquassi
Bakasura
14
7 / 2 / 3
8,317
594
8,594
9,470
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
15
Kills
18
19
Deaths
15
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
5
0
0
L
1
3
4
1
L
Erlang Shen
GawdBody3rdI
Erlang Shen
1
5
3
0.5
W
1
5
2
0.4
L
Vulcan
NNeedz_
Vulcan
3
3
0
1
W
Bellona
P20M_Hidan
Bellona
7
2
4
4.5
W
Sobek
3
1
5
5.5
W
Bakasura
SX_TSquassi
Bakasura
7
2
3
4.25
L
Danzaburou
XiaoXiongMao_
Danzaburou
8
1
1
8.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,449
Damage
33,596
48,077
Taken
50,446
24,714
Mitigated
24,032
12,041
Healing
19,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,266
1,353
281
1,620
7,536
1,841
0
0
7,467
0
28,877
L
3,861
1,187
0
1,599
8,672
2,724
0
2,146
6,134
0
27,008
L
Erlang Shen
GawdBody3rdI
Erlang Shen
5,604
2,175
0
2,303
10,828
7,410
0
2,148
7,580
0
37,261
W
5,144
198
120
2,773
9,215
2,940
447
2,203
6,880
53,291
0
L
Vulcan
NNeedz_
Vulcan
5,122
1,838
0
1,319
6,635
2,210
312
1,937
4,183
30,299
0
W
Bellona
P20M_Hidan
Bellona
10,832
3,597
0
6,343
12,905
8,330
870
1,633
10,815
0
36,301
W
Sobek
5,760
275
0
6,410
11,320
7,220
344
389
10,764
26,026
0
W
Bakasura
SX_TSquassi
Bakasura
8,594
5,322
0
2,236
9,470
3,701
0
593
8,779
0
38,599
L
Danzaburou
XiaoXiongMao_
Danzaburou
7,431
3,439
0
2,517
7,457
2,780
2,110
960
6,002
0
56,696
L
9,431
1,131
147
4,156
14,485
9,590
0
3,411
10,809
0
28,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,007
Gold Earned
36,648
334
Minions Killed
355
0
Camps Cleared
0
1,302,780
Distance Traveled
1,336,666
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,805
415
59
4
0
240,590
3
L
Nemesis
6,572
469
50
4
0
278,956
0
L
Erlang Shen
6,713
480
64
5
0
262,853
5
W
Ra
7,436
531
109
8
0
251,147
4
L
Vulcan
6,906
493
66
5
0
269,417
4
W
Bellona
7,790
556
61
4
0
253,993
2
W
Sobek
7,300
521
42
3
0
287,971
4
W
Bakasura
8,317
594
84
6
0
302,965
3
L
Danzaburou
9,709
694
109
8
0
244,382
1
L
Chaac
7,107
508
45
3
0
247,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role