Player Matchup

Ares
Ares
MBxIronman
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 11L
1,459 Elo+
Solo
Aphrodite
Aphrodite
Petrinha06
Aphrodite
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 34L
1,422 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sansnador
Tsukuyomi
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 2
Danzaburou
Danzaburou
ballefitte
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
jony2007123
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 14
1,500 SR
1,413 Elo+

VS

Team Averages
Level 17
1,626 SR
1,438 Elo+
Merlin
Merlin
SerAbr7
Merlin
Level 24
God Stats
38W - 25L
1,621 SR
Queue Stats
68W - 71L
1,429 Elo+
Party 3
Izanami
Izanami
SquishyZomby
Izanami
Level 26
God Stats
7W - 6L
1,598 SR
Queue Stats
35W - 43L
1,255 Elo+
Solo
Hercules
Hercules
T1GER1
Hercules
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,669 Elo+
Party 3
Guan Yu
Guan Yu
Zanglanich
Guan Yu
Level 14
God Stats
37W - 31L
1,615 SR
Queue Stats
68W - 73L
1,420 Elo+
Party 3
Ah Puch
Ah Puch
kuatre
Ah Puch
Level 18
God Stats
5W - 1L
1,797 SR
Queue Stats
75W - 72L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 4
11,316
1,029
11,202
25,925
26,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
Petrinha06
Aphrodite
16
2 / 3 / 4
10,585
962
9,054
14,301
13,067
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Sansnador
Tsukuyomi
16
1 / 11 / 4
10,032
912
13,951
24,015
12,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ballefitte
Danzaburou
16
2 / 10 / 3
10,539
958
10,666
23,332
10,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
15
1 / 8 / 3
9,941
904
7,971
17,084
9,273
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SerAbr7
Merlin
19
5 / 1 / 24
11,577
1,052
21,382
9,075
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SquishyZomby
Izanami
19
14 / 2 / 20
13,124
1,193
24,777
15,640
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
T1GER1
Hercules
17
7 / 3 / 17
11,161
1,015
11,302
15,716
17,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Guan Yu
Zanglanich
Guan Yu
18
7 / 0 / 20
11,790
1,072
8,734
11,721
13,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
kuatre
Ah Puch
19
9 / 2 / 24
12,286
1,117
28,504
9,458
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
147
8
Kills
42
42
Deaths
8
18
Assists
105
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
L
Aphrodite
Petrinha06
Aphrodite
2
3
4
1.33
L
Tsukuyomi
Sansnador
Tsukuyomi
1
11
4
0.27
W
Merlin
SerAbr7
Merlin
5
1
24
17
W
Izanami
SquishyZomby
Izanami
14
2
20
12
W
Hercules
T1GER1
Hercules
7
3
17
5.17
W
Guan Yu
Zanglanich
Guan Yu
7
0
20
17
L
Danzaburou
ballefitte
Danzaburou
2
10
3
0.35
L
Tiamat
1
8
3
0.31
W
Ah Puch
kuatre
Ah Puch
9
2
24
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,844
Damage
94,699
104,657
Taken
61,610
71,962
Mitigated
45,165
16,289
Healing
19,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,202
937
0
1,113
25,925
26,623
0
10,000
15,600
32,316
0
L
Aphrodite
Petrinha06
Aphrodite
9,054
1,909
2,596
7,477
14,301
13,067
0
7,768
6,408
13,859
0
L
Tsukuyomi
Sansnador
Tsukuyomi
13,951
3,292
0
781
24,015
12,064
0
12,540
11,275
0
27,797
W
Merlin
SerAbr7
Merlin
21,382
2,369
294
1,987
9,075
3,819
0
3,097
5,978
43,989
0
W
Izanami
SquishyZomby
Izanami
24,777
16,951
0
5,621
15,640
6,726
0
7,590
8,050
0
53,102
W
Hercules
T1GER1
Hercules
11,302
3,546
0
4,545
15,716
17,400
0
8,636
7,080
125
16,118
W
Guan Yu
Zanglanich
Guan Yu
8,734
1,124
2,358
3,624
11,721
13,310
0
4,895
6,826
0
19,127
L
Danzaburou
ballefitte
Danzaburou
10,666
3,035
153
2,958
23,332
10,935
0
11,504
11,653
0
41,261
L
Tiamat
7,971
678
0
1,211
17,084
9,273
0
8,199
8,710
24,364
0
W
Ah Puch
kuatre
Ah Puch
28,504
2,211
0
717
9,458
3,910
0
4,009
5,449
43,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,413
Gold Earned
59,938
193
Minions Killed
213
1
Camps Cleared
4
882,549
Distance Traveled
1,034,797
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,316
1,029
29
3
0
191,829
0
L
Aphrodite
10,585
962
5
0
1
180,500
1
L
Tsukuyomi
10,032
912
36
3
0
202,561
1
W
Merlin
11,577
1,052
51
5
2
206,994
0
W
Izanami
13,124
1,193
70
6
0
174,938
0
W
Hercules
11,161
1,015
13
1
2
200,375
2
W
Guan Yu
11,790
1,072
37
3
0
271,778
3
L
Danzaburou
10,539
958
77
7
0
156,735
4
L
Tiamat
9,941
904
46
4
0
150,924
0
W
Ah Puch
12,286
1,117
42
4
0
180,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role