Player Matchup

Fenrir
Fenrir
Cachirulo14PS
Fenrir
Level 122
God Stats
18W - 16L
1,505 SR
Queue Stats
127W - 101L
1,461 Elo+
Party 1
Tiamat
Tiamat
DragonfireCD
Tiamat
Level 127
God Stats
1W - 2L
1,308 SR
Queue Stats
2W - 6L
1,364 Elo+
Party 1
Jormungandr
Jormungandr
Shinra Tenshi
Jormungandr
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 75L
1,577 Elo+
Solo
Skadi
Skadi
gponce32
Skadi
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 67L
1,583 Elo+
Party 1
Artio
Artio
haroldthecopter
Artio
Level 62
God Stats
10W - 14L
1,464 SR
Queue Stats
89W - 91L
1,568 Elo+
Party 1
Team Averages
Level 114
1,455 SR
1,511 Elo+

VS

Team Averages
Level 118
1,464 SR
1,595 Elo+
He Bo
He Bo
CribzKingPin
He Bo
Level 111
God Stats
0W - 2L
1,271 SR
Queue Stats
105W - 117L
1,516 Elo+
Party 3
Fenrir
Fenrir
DizzyDaGreat213-
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 53L
1,542 Elo+
Party 2
Horus
Horus
MJ_Caboose764
Horus
Level 129
God Stats
1W - 3L
1,461 SR
Queue Stats
364W - 337L
1,518 Elo+
Party 2
Anhur
Anhur
SphericSwift720
Anhur
Level 124
God Stats
17W - 13L
1,588 SR
Queue Stats
154W - 175L
1,520 Elo+
Party 3
Janus
Janus
TheWings16
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,877 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,265
627
3,273
6,332
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
10
1 / 1 / 3
5,501
550
2,747
3,679
2,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
Shinra Tenshi
Jormungandr
11
0 / 1 / 0
6,196
620
5,117
8,109
5,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
gponce32
Skadi
10
2 / 1 / 1
6,173
617
5,054
4,776
1,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 6
5,695
570
4,284
6,749
2,431
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,343
534
1,938
4,884
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 3 / 2
4,930
493
1,709
6,787
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,407
541
5,217
7,845
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 2 / 1
4,924
492
1,521
6,618
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
9
2 / 2 / 1
5,565
557
3,903
4,553
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
5
5
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
1
3
1
0.5
L
1
3
2
0.67
W
Tiamat
1
1
3
2.5
L
1
0
0
1
W
Jormungandr
Shinra Tenshi
Jormungandr
0
1
0
0
L
0
2
1
0.25
L
Janus
2
2
1
1.25
W
Skadi
gponce32
Skadi
2
1
1
2.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,475
Damage
14,288
29,645
Taken
30,687
13,559
Mitigated
10,828
16,112
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,273
545
0
4,168
6,332
2,174
0
1,460
4,776
0
30,945
L
1,938
223
0
1,523
4,884
1,266
0
1,146
3,738
25,161
0
L
1,709
581
0
2,470
6,787
2,308
0
2,501
4,286
0
7,901
W
Tiamat
2,747
476
0
2,142
3,679
2,446
285
1,463
2,102
28,531
0
L
5,217
2,374
35
4,847
7,845
4,307
0
5,117
2,728
0
27,058
W
Jormungandr
Shinra Tenshi
Jormungandr
5,117
2,826
0
4,440
8,109
5,312
0
0
7,609
39,539
0
L
1,521
1,141
0
1,008
6,618
1,566
0
694
5,924
0
24,099
L
Janus
3,903
524
0
379
4,553
1,381
0
2,690
1,863
26,657
0
W
Skadi
gponce32
Skadi
5,054
2,247
0
1,892
4,776
1,196
795
377
4,371
0
33,933
W
4,284
313
468
3,002
6,749
2,431
0
2,197
4,446
14,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
26,169
299
Minions Killed
252
0
Camps Cleared
0
926,737
Distance Traveled
934,023
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,265
627
56
6
0
211,738
1
L
He Bo
5,343
534
66
7
0
188,385
1
L
Fenrir
4,930
493
19
2
0
188,698
5
W
Tiamat
5,501
550
59
6
0
185,146
1
L
Horus
5,407
541
58
6
0
212,171
1
W
Jormungandr
6,196
620
89
9
0
149,614
3
L
Anhur
4,924
492
53
5
0
171,567
2
L
Janus
5,565
557
56
6
0
173,202
3
W
Skadi
6,173
617
66
7
0
177,687
2
W
Artio
5,695
570
29
3
0
202,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role