Player Matchup

Neith
Neith
Bats1512
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,478 Elo+
Party 2
Yemoja
Yemoja
Dehonest
Yemoja
Level 25
God Stats
0W - 2L
1,319 SR
Queue Stats
23W - 25L
1,476 Elo+
Party 2
Danzaburou
Danzaburou
MrRescue
Danzaburou
Level 29
God Stats
10W - 5L
1,637 SR
Queue Stats
31W - 33L
1,521 Elo+
Solo
Cernunnos
Cernunnos
RenoGvard
Cernunnos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
antalmy
Amaterasu
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 17
1,491 SR
1,495 Elo+

VS

Team Averages
Level 20
1,580 SR
1,430 Elo+
Scylla
Scylla
Jay1675
Scylla
Level 14
God Stats
5W - 4L
1,576 SR
Queue Stats
23W - 19L
1,476 Elo+
Solo
Sobek
Sobek
SP14Jors
Sobek
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,222 Elo+
Solo
Nike
Nike
Statick160
Nike
Level 25
God Stats
13W - 2L
1,760 SR
Queue Stats
102W - 76L
1,559 Elo+
Solo
Pele
Pele
TomaUS112
Pele
Level 25
God Stats
26W - 16L
1,564 SR
Queue Stats
182W - 213L
1,453 Elo+
Solo
Hachiman
Hachiman
xNeTroK
Hachiman
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
212W - 212L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bats1512
Neith
9
2 / 7 / 1
5,612
432
5,327
7,448
2,279
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Dehonest
Yemoja
9
0 / 2 / 4
5,951
458
2,274
7,720
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
MrRescue
Danzaburou
11
5 / 4 / 2
7,626
587
7,366
7,665
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
RenoGvard
Cernunnos
9
1 / 7 / 2
5,588
430
4,215
9,064
3,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
antalmy
Amaterasu
8
0 / 6 / 2
4,851
373
1,958
8,091
3,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jay1675
Scylla
10
1 / 3 / 3
6,389
491
3,237
5,161
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
SP14Jors
Sobek
10
0 / 2 / 13
7,069
544
4,117
9,091
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
12 / 0 / 3
8,761
674
8,873
7,490
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pele
12
3 / 2 / 6
7,372
567
7,975
7,817
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
xNeTroK
Hachiman
12
10 / 1 / 1
7,836
603
7,795
6,551
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
26
26
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
Bats1512
Neith
2
7
1
0.36
L
Yemoja
Dehonest
Yemoja
0
2
4
1
W
Scylla
Jay1675
Scylla
1
3
3
0.83
L
Danzaburou
MrRescue
Danzaburou
5
4
2
1.5
L
Cernunnos
RenoGvard
Cernunnos
1
7
2
0.29
W
Sobek
SP14Jors
Sobek
0
2
13
3.25
W
12
0
3
13.5
W
Pele
3
2
6
3
L
Amaterasu
antalmy
Amaterasu
0
6
2
0.17
W
Hachiman
xNeTroK
Hachiman
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,140
Damage
31,997
39,988
Taken
36,110
15,834
Mitigated
17,825
6,869
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bats1512
Neith
5,327
3,392
0
965
7,448
2,279
259
2,099
5,305
0
20,716
L
Yemoja
Dehonest
Yemoja
2,274
805
388
1,568
7,720
4,010
182
2,099
5,537
11,605
0
W
Scylla
Jay1675
Scylla
3,237
334
0
579
5,161
1,265
300
67
5,069
18,169
0
L
Danzaburou
MrRescue
Danzaburou
7,366
3,250
0
1,922
7,665
2,128
108
2,839
4,575
0
34,561
L
Cernunnos
RenoGvard
Cernunnos
4,215
1,370
234
1,323
9,064
3,639
597
524
8,365
0
24,493
W
Sobek
SP14Jors
Sobek
4,117
682
0
2,310
9,091
6,906
296
1,223
7,843
7,842
0
W
8,873
1,889
0
2,669
7,490
4,821
1,378
0
6,915
5,446
40,879
W
Pele
7,975
2,760
0
1,177
7,817
2,911
641
39
7,653
0
43,255
L
Amaterasu
antalmy
Amaterasu
1,958
1,008
0
469
8,091
3,778
283
537
7,355
0
5,607
W
Hachiman
xNeTroK
Hachiman
7,795
4,217
810
3,391
6,551
1,922
724
945
5,581
0
30,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
37,427
174
Minions Killed
266
0
Camps Cleared
0
1,113,687
Distance Traveled
1,218,385
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,612
432
35
3
0
212,413
2
L
Yemoja
5,951
458
14
1
0
208,798
0
W
Scylla
6,389
491
48
4
0
227,256
2
L
Danzaburou
7,626
587
69
5
0
232,001
5
L
Cernunnos
5,588
430
40
3
0
219,729
0
W
Sobek
7,069
544
8
1
0
258,738
1
W
Nike
8,761
674
79
6
0
234,859
0
W
Pele
7,372
567
76
6
0
288,660
0
L
Amaterasu
4,851
373
16
1
0
240,746
0
W
Hachiman
7,836
603
55
4
0
208,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role