Player Matchup

Ymir
Ymir
IsaacBluesummers
Ymir
Level 25
God Stats
20W - 20L
1,472 SR
Queue Stats
76W - 77L
1,408 Elo+
Party 1
Rama
Rama
Lgzus92
Rama
Level 29
God Stats
48W - 40L
1,526 SR
Queue Stats
97W - 112L
1,403 Elo+
Party 1
Fenrir
Fenrir
Narko642169
Fenrir
Level 17
God Stats
15W - 13L
1,270 SR
Queue Stats
60W - 78L
1,400 Elo+
Solo
Kukulkan
Kukulkan
PapaKash22
Kukulkan
Level 15
God Stats
1W - 0L
1,328 SR
Queue Stats
2W - 7L
960 Elo+
Solo
Ao Kuang
Ao Kuang
RishieCuchis
Ao Kuang
Level 27
God Stats
19W - 12L
1,618 SR
Queue Stats
83W - 77L
1,447 Elo+
Party 1
Team Averages
Level 23
1,443 SR
1,323 Elo+

VS

Team Averages
Level 19
1,532 SR
1,295 Elo+
Artemis
Artemis
Fallwick
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 98L
998 Elo+
Solo
Osiris
Osiris
Momoshinki
Osiris
Level 26
God Stats
10W - 8L
1,690 SR
Queue Stats
57W - 49L
1,372 Elo+
Solo
Cthulhu
Cthulhu
RIOMEAN
Cthulhu
Level 17
God Stats
2W - 1L
1,684 SR
Queue Stats
69W - 79L
1,382 Elo+
Solo
Fenrir
Fenrir
S-PAWS
Fenrir
Level 28
God Stats
14W - 14L
1,285 SR
Queue Stats
217W - 239L
1,354 Elo+
Solo
Jormungandr
Jormungandr
iGreen-_-4funn
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 101L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 5
5,439
604
3,424
5,116
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Lgzus92
Rama
8
1 / 0 / 2
4,842
538
2,524
3,491
902
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
9
5 / 0 / 1
5,598
622
3,645
4,252
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
PapaKash22
Kukulkan
8
0 / 4 / 1
4,963
551
1,730
4,099
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
RishieCuchis
Ao Kuang
9
3 / 1 / 0
5,660
629
1,820
3,743
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fallwick
Artemis
7
0 / 2 / 0
4,172
464
2,761
5,220
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
Momoshinki
Osiris
1
0 / 0 / 0
3,231
359
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
RIOMEAN
Cthulhu
8
3 / 4 / 0
5,203
578
2,104
9,408
3,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
S-PAWS
Fenrir
10
3 / 1 / 1
5,785
643
3,134
5,883
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
iGreen-_-4funn
Jormungandr
6
0 / 4 / 1
4,219
469
2,818
7,626
3,653
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
6
6
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
Fallwick
Artemis
0
2
0
0
W
2
1
5
4.5
W
Rama
Lgzus92
Rama
1
0
2
2
L
Osiris
Momoshinki
Osiris
0
0
0
0
W
Fenrir
5
0
1
5.5
W
Kukulkan
PapaKash22
Kukulkan
0
4
1
0.13
L
Cthulhu
RIOMEAN
Cthulhu
3
4
0
0.75
W
Ao Kuang
RishieCuchis
Ao Kuang
3
1
0
3
L
Fenrir
S-PAWS
Fenrir
3
1
1
3.5
L
Jormungandr
iGreen-_-4funn
Jormungandr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,143
Damage
10,817
20,701
Taken
28,137
7,432
Mitigated
11,502
4,203
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Fallwick
Artemis
2,761
876
0
1,455
5,220
1,410
435
1,513
3,707
0
15,035
W
3,424
540
0
564
5,116
2,078
256
1,784
3,211
16,598
0
W
Rama
Lgzus92
Rama
2,524
2,067
0
864
3,491
902
698
834
2,582
0
17,188
L
Osiris
Momoshinki
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
3,645
1,312
0
2,114
4,252
1,328
0
1,087
3,090
0
21,665
W
Kukulkan
PapaKash22
Kukulkan
1,730
744
0
0
4,099
1,220
360
588
3,511
17,758
0
L
Cthulhu
RIOMEAN
Cthulhu
2,104
174
50
1,511
9,408
3,466
197
1,978
7,430
12,576
0
W
Ao Kuang
RishieCuchis
Ao Kuang
1,820
371
0
661
3,743
1,904
1,457
838
2,883
18,966
2,625
L
Fenrir
S-PAWS
Fenrir
3,134
778
0
917
5,883
2,973
0
1,943
3,940
8,241
20,655
L
Jormungandr
iGreen-_-4funn
Jormungandr
2,818
1,016
136
2,066
7,626
3,653
0
1,424
6,202
15,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,502
Gold Earned
22,610
199
Minions Killed
134
0
Camps Cleared
0
830,251
Distance Traveled
634,372
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,172
464
26
3
0
147,058
2
W
Ymir
5,439
604
34
4
0
186,226
1
W
Rama
4,842
538
30
3
0
152,419
0
L
Osiris
3,231
359
0
0
0
11,915
0
W
Fenrir
5,598
622
44
5
0
156,721
0
W
Kukulkan
4,963
551
38
4
0
162,430
0
L
Cthulhu
5,203
578
25
3
0
151,697
1
W
Ao Kuang
5,660
629
53
6
0
172,455
0
L
Fenrir
5,785
643
67
7
0
181,662
1
L
Jormungandr
4,219
469
16
2
0
142,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role