Player Matchup

Skadi
Skadi
Gold III
SmoothGodd
Skadi
Gold III
Level 127
God Stats
0W - 1L
1,691 SR
Queue Stats
26W - 17L
1,526 MMR
Party 1
Olorun
Olorun
Gold III
StreetJesus3
Olorun
Gold III
Level 147
God Stats
0W - 5L
1,222 SR
Queue Stats
30W - 27L
1,526 MMR
Party 1
Geb
Geb
Gold V
viperhero
Geb
Gold V
Level 42
God Stats
8W - 5L
1,721 SR
Queue Stats
10W - 11L
1,569 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,545 SR
1,540 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,442 SR
1,530 MMR
Anhur
Anhur
Bronze III
GlazeyB
Anhur
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Silver I
Noble
Kukulkan
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,589 MMR
Party 2
Chaac
Chaac
Bronze III
Shay
Chaac
Bronze III
Level 132
God Stats
50W - 11L
1,325 SR
Queue Stats
63W - 18L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
5 / 6 / 6
10,540
753
12,321
14,644
4,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
13
4 / 9 / 5
10,309
736
11,169
18,346
5,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
5 / 6 / 4
9,925
709
9,794
17,491
16,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
AphroditeZhong KuiSetZeusDanzaburou

VS

Bans
YmirIzanamiScyllaHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GlazeyB
Anhur
15
8 / 4 / 10
11,297
807
13,958
14,829
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Noble
Kukulkan
14
6 / 7 / 11
10,731
767
14,737
10,565
4,779
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Shay
Chaac
15
7 / 3 / 14
11,801
843
12,721
18,455
18,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
14
Kills
21
21
Deaths
14
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
GlazeyB
Anhur
8
4
10
3.25
W
Kukulkan
Noble
Kukulkan
6
7
11
1.64
W
Chaac
Shay
Chaac
7
3
14
4.67
L
Skadi
5
6
6
1.33
L
Olorun
4
9
5
0.72
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,284
Damage
41,416
50,481
Taken
43,849
26,762
Mitigated
29,050
12,442
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
GlazeyB
Anhur
13,958
7,727
0
4,541
14,829
5,458
2,148
5,758
9,071
0
45,206
W
Kukulkan
Noble
Kukulkan
14,737
2,056
0
418
10,565
4,779
533
6,193
4,372
51,493
0
W
Chaac
Shay
Chaac
12,721
2,219
0
7,102
18,455
18,813
286
8,868
9,587
0
34,517
L
Skadi
12,321
4,232
0
2,416
14,644
4,924
576
4,497
10,147
0
42,564
L
Olorun
11,169
5,384
915
7,468
18,346
5,762
1,128
4,932
13,414
44,543
0
L
9,794
935
377
1,266
17,491
16,076
0
5,728
11,763
30,810
2,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
33,829
163
Minions Killed
172
0
Camps Cleared
0
668,397
Distance Traveled
759,145
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,297
807
64
5
0
250,806
0
W
Kukulkan
10,731
767
80
6
0
213,030
1
W
Chaac
11,801
843
28
2
0
295,309
2
L
Skadi
10,540
753
73
5
0
212,690
2
L
Olorun
10,309
736
57
4
0
197,096
3
L
Geb
9,925
709
33
2
0
258,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role