Player Matchup

Cthulhu
Cthulhu
Boooobufestu
Cthulhu
Level 18
God Stats
69W - 43L
1,516 SR
Queue Stats
222W - 204L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
Dekas10
Jormungandr
Level 10
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sol
Sol
DerL0ser
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,388 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PaDoMs
Tsukuyomi
Level 24
God Stats
16W - 3L
1,808 SR
Queue Stats
88W - 68L
1,546 Elo+
Solo
Danzaburou
Danzaburou
RemiDP9
Danzaburou
Level 108
God Stats
0W - 1L
1,331 SR
Queue Stats
5W - 5L
1,693 Elo+
Party 3
Team Averages
Level 36
1,572 SR
1,515 Elo+

VS

Team Averages
Level 34
1,525 SR
1,465 Elo+
Sun Wukong
Sun Wukong
LilToxicKid
Sun Wukong
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 4L
1,258 Elo+
Party 2
Anhur
Anhur
PAPERPICKLE
Anhur
Level 26
God Stats
4W - 5L
1,194 SR
Queue Stats
122W - 125L
1,464 Elo+
Party 4
Ymir
Ymir
Prophymate
Ymir
Level 3
God Stats
8W - 9L
1,654 SR
Queue Stats
63W - 71L
1,479 Elo+
Party 4
Anubis
Anubis
Tortplex
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Set
Set
demontium
Set
Level 106
God Stats
5W - 4L
1,775 SR
Queue Stats
106W - 96L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boooobufestu
Cthulhu
8
0 / 4 / 0
4,501
450
3,653
6,263
4,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Dekas10
Jormungandr
7
2 / 5 / 2
5,261
526
2,210
7,419
2,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,506
551
1,815
3,367
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
PaDoMs
Tsukuyomi
7
1 / 5 / 0
4,936
494
1,861
7,665
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RemiDP9
Danzaburou
8
1 / 5 / 3
4,974
497
5,492
7,416
1,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LilToxicKid
Sun Wukong
11
4 / 0 / 3
6,393
639
4,812
6,498
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
4 / 2 / 5
5,685
569
5,846
5,881
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 2 / 4
5,850
585
4,372
5,949
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Tortplex
Anubis
8
2 / 0 / 1
5,036
504
1,839
3,693
1,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
7 / 1 / 3
6,975
698
5,297
4,120
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
20
20
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Boooobufestu
Cthulhu
0
4
0
0
L
Jormungandr
Dekas10
Jormungandr
2
5
2
0.6
L
1
1
0
1
W
Sun Wukong
LilToxicKid
Sun Wukong
4
0
3
5.5
W
4
2
5
3.25
L
Tsukuyomi
PaDoMs
Tsukuyomi
1
5
0
0.2
W
3
2
4
2.5
L
Danzaburou
RemiDP9
Danzaburou
1
5
3
0.5
W
Anubis
Tortplex
Anubis
2
0
1
2.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,031
Damage
22,166
32,130
Taken
26,141
10,262
Mitigated
10,578
7,014
Healing
8,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Boooobufestu
Cthulhu
3,653
838
0
505
6,263
4,106
0
146
5,842
16,458
0
L
Jormungandr
Dekas10
Jormungandr
2,210
450
0
1,069
7,419
2,318
0
2,690
4,729
7,628
0
L
1,815
138
0
1,094
3,367
772
406
264
3,078
22,051
0
W
Sun Wukong
LilToxicKid
Sun Wukong
4,812
1,646
0
2,930
6,498
3,390
0
3,668
2,355
0
26,913
W
5,846
3,534
0
1,970
5,881
2,011
369
1,196
4,685
0
19,404
L
Tsukuyomi
PaDoMs
Tsukuyomi
1,861
713
0
2,006
7,665
1,802
0
1,429
6,218
0
20,929
W
4,372
1,730
0
492
5,949
2,493
128
1,027
4,922
16,710
0
L
Danzaburou
RemiDP9
Danzaburou
5,492
3,354
0
2,340
7,416
1,264
0
1,682
5,734
0
22,677
W
Anubis
Tortplex
Anubis
1,839
46
0
898
3,693
1,308
0
907
2,672
19,883
0
W
5,297
2,228
0
2,409
4,120
1,376
0
245
3,829
0
36,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
29,939
208
Minions Killed
234
0
Camps Cleared
0
903,884
Distance Traveled
945,277
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,501
450
39
4
0
216,768
3
L
Jormungandr
5,261
526
12
1
0
157,519
0
L
Sol
5,506
551
73
7
0
187,475
2
W
Sun Wukong
6,393
639
57
6
0
180,210
1
W
Anhur
5,685
569
39
4
0
167,255
3
L
Tsukuyomi
4,936
494
46
5
0
187,589
0
W
Ymir
5,850
585
24
2
0
195,563
0
L
Danzaburou
4,974
497
38
4
0
154,533
2
W
Anubis
5,036
504
37
4
0
180,891
2
W
Set
6,975
698
77
8
0
221,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role