Player Matchup

Chang'e
Chang'e
GaMeuSe_Forever4
Chang'e
Level 78
God Stats
6W - 3L
1,774 SR
Queue Stats
66W - 65L
1,501 Elo+
Party 2
Ymir
Ymir
Maxi-killeur84
Ymir
Level 24
God Stats
1W - 2L
1,480 SR
Queue Stats
28W - 14L
1,540 Elo+
Party 2
Hades
Hades
WestCousT__
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,431 Elo+
Solo
Neith
Neith
mat3838
Neith
Level 7
God Stats
1W - 0L
1,396 SR
Queue Stats
8W - 5L
1,458 Elo+
Party 2
Cerberus
Cerberus
ythax
Cerberus
Level 13
God Stats
14W - 6L
1,528 SR
Queue Stats
18W - 14L
1,470 Elo+
Party 2
Team Averages
Level 30
1,536 SR
1,480 Elo+

VS

Team Averages
Level 15
1,550 SR
1,432 Elo+
Ah Muzen Cab
Ah Muzen Cab
Clixzinator
Ah Muzen Cab
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 35L
1,380 Elo+
Solo
Skadi
Skadi
Icynuttz4082
Skadi
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 31L
1,421 Elo+
Solo
Guan Yu
Guan Yu
MeJuTo_
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,392 Elo+
Party 1
Khepri
Khepri
WNBD x TonyMc x
Khepri
Level 29
God Stats
26W - 15L
1,623 SR
Queue Stats
87W - 76L
1,521 Elo+
Solo
Vamana
Vamana
yerii10
Vamana
Level 9
God Stats
12W - 6L
1,627 SR
Queue Stats
14W - 11L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 19
10,298
1,030
11,523
6,372
4,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 14
9,963
996
11,483
13,771
10,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 1 / 12
11,035
1,104
17,533
7,064
3,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
mat3838
Neith
17
10 / 0 / 9
11,905
1,191
18,604
6,291
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
ythax
Cerberus
17
4 / 2 / 20
11,174
1,117
11,362
13,687
11,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

329

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Clixzinator
Ah Muzen Cab
14
2 / 8 / 2
9,235
924
12,677
15,843
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 7 / 4
8,413
841
9,278
14,340
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
MeJuTo_
Guan Yu
13
2 / 6 / 0
8,540
854
4,020
13,295
12,833
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 3
9,160
916
5,564
17,671
14,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
yerii10
Vamana
14
1 / 3 / 2
8,654
865
9,405
14,310
12,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
16
29
Kills
5
5
Deaths
29
74
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Clixzinator
Ah Muzen Cab
2
8
2
0.38
W
4
0
19
13.5
L
0
7
4
0.29
W
2
2
14
4.5
L
Guan Yu
MeJuTo_
Guan Yu
2
6
0
0.33
L
0
5
3
0.3
W
9
1
12
15
W
Neith
mat3838
Neith
10
0
9
14.5
L
Vamana
yerii10
Vamana
1
3
2
0.67
W
Cerberus
ythax
Cerberus
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,505
Damage
40,944
47,185
Taken
75,459
32,769
Mitigated
49,381
23,382
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Clixzinator
Ah Muzen Cab
12,677
3,536
0
768
15,843
5,170
0
10,005
5,838
0
34,862
W
11,523
1,014
7,738
3,860
6,372
4,291
0
534
5,792
25,653
0
L
9,278
5,370
0
947
14,340
4,768
0
10,845
3,495
0
18,517
W
11,483
2,742
1,614
1,954
13,771
10,667
0
1,285
12,327
17,347
0
L
Guan Yu
MeJuTo_
Guan Yu
4,020
446
612
381
13,295
12,833
0
9,618
3,677
0
8,524
L
5,564
290
0
1,256
17,671
14,231
0
11,529
6,142
21,040
0
W
17,533
1,290
1,270
1,546
7,064
3,524
0
647
6,342
35,990
0
W
Neith
mat3838
Neith
18,604
11,285
0
3,312
6,291
2,734
0
1,164
5,102
0
48,789
L
Vamana
yerii10
Vamana
9,405
4,632
0
2,100
14,310
12,379
0
9,904
4,406
0
19,586
W
Cerberus
ythax
Cerberus
11,362
621
0
2,088
13,687
11,553
0
1,934
11,578
21,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,375
Gold Earned
44,002
215
Minions Killed
130
6
Camps Cleared
4
931,078
Distance Traveled
856,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,235
924
49
5
2
181,965
0
W
Chang'e
10,298
1,030
26
3
0
200,367
0
L
Skadi
8,413
841
16
2
0
174,144
0
W
Ymir
9,963
996
20
2
1
177,783
0
L
Guan Yu
8,540
854
8
1
2
184,034
0
L
Khepri
9,160
916
35
4
0
155,859
0
W
Hades
11,035
1,104
51
5
0
166,901
0
W
Neith
11,905
1,191
81
8
3
190,579
0
L
Vamana
8,654
865
22
2
0
160,646
0
W
Cerberus
11,174
1,117
37
4
2
195,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role