Player Matchup

King Arthur
King Arthur
Diamond V
Ansel69
King Arthur
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Diamond IV
Imperiuus
Rama
Diamond IV
Level 146
God Stats
11W - 8L
1,676 SR
Queue Stats
296W - 276L
2,108 MMR
Party 1
Nemesis
Nemesis
Diamond III
NezyrKato
Nemesis
Diamond III
Level 160
God Stats
8W - 8L
1,449 SR
Queue Stats
300W - 246L
2,186 MMR
Party 2
Fafnir
Fafnir
Diamond V
PleasantHo
Fafnir
Diamond V
Level 148
God Stats
13W - 4L
1,963 SR
Queue Stats
155W - 137L
2,046 MMR
Party 1
Persephone
Persephone
Diamond V
benzо
Persephone
Diamond V
Level 68
God Stats
9W - 7L
1,651 SR
Queue Stats
40W - 28L
2,047 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,648 SR
1,977 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,744 SR
2,070 MMR
Ymir
Ymir
Platinum IV
Bronam
Ymir
Platinum IV
Level 65
God Stats
3W - 1L
1,902 SR
Queue Stats
33W - 18L
2,046 MMR
Solo
Thoth
Thoth
Diamond V
ChimiMerc
Thoth
Diamond V
Level 79
God Stats
28W - 24L
1,555 SR
Queue Stats
574W - 564L
2,019 MMR
Party 3
Tyr
Tyr
Platinum I
CyborgWTF
Tyr
Platinum I
Level 158
God Stats
7W - 4L
1,752 SR
Queue Stats
389W - 378L
2,056 MMR
Solo
Chernobog
Chernobog
Diamond IV
Turkeysha
Chernobog
Diamond IV
Level 88
God Stats
14W - 9L
1,880 SR
Queue Stats
470W - 444L
2,167 MMR
Party 3
Fenrir
Fenrir
Diamond V
savagemonk
Fenrir
Diamond V
Level 159
God Stats
22W - 15L
1,632 SR
Queue Stats
216W - 205L
2,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ansel69
King Arthur
19
5 / 1 / 5
12,769
638
15,246
20,878
18,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
19
5 / 1 / 8
12,627
631
9,412
11,279
5,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
NezyrKato
Nemesis
18
6 / 2 / 6
11,917
596
9,278
11,943
5,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
PleasantHo
Fafnir
17
3 / 1 / 15
11,594
580
5,262
10,728
12,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
benzо
Persephone
20
7 / 0 / 9
13,081
654
15,512
7,220
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Cu ChulainnSetJanusDanzaburouScylla

VS

Bans
ApolloGaneshaSobekGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bronam
Ymir
12
1 / 5 / 3
8,319
416
3,348
14,220
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
ChimiMerc
Thoth
16
0 / 6 / 1
9,557
478
2,441
9,454
3,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 0
9,889
494
8,063
21,030
19,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Turkeysha
Chernobog
17
1 / 4 / 3
10,420
521
4,952
12,309
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
savagemonk
Fenrir
16
2 / 6 / 3
9,970
499
6,050
18,127
10,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
26
Kills
5
5
Deaths
26
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ansel69
King Arthur
5
1
5
7.5
L
Ymir
Bronam
Ymir
1
5
3
0.5
L
Thoth
ChimiMerc
Thoth
0
6
1
0.08
L
1
5
0
0.2
W
Rama
5
1
8
9
W
Nemesis
NezyrKato
Nemesis
6
2
6
4.5
W
Fafnir
PleasantHo
Fafnir
3
1
15
10.5
L
Chernobog
Turkeysha
Chernobog
1
4
3
0.63
W
Persephone
benzо
Persephone
7
0
9
11.5
L
Fenrir
savagemonk
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,710
Damage
24,854
62,048
Taken
75,140
44,952
Mitigated
48,258
28,128
Healing
21,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ansel69
King Arthur
15,246
2,115
0
8,895
20,878
18,061
102
832
19,589
0
79,744
L
Ymir
Bronam
Ymir
3,348
552
0
1,958
14,220
9,018
0
7,694
6,526
18,308
0
L
Thoth
ChimiMerc
Thoth
2,441
0
0
685
9,454
3,174
542
5,244
4,210
77,680
0
L
8,063
2,140
0
8,203
21,030
19,551
0
1,699
18,809
0
70,610
W
Rama
9,412
8,260
0
7,834
11,279
5,812
2,814
1,454
9,800
0
113,710
W
Nemesis
NezyrKato
Nemesis
9,278
4,221
0
2,444
11,943
5,782
712
1,610
10,333
0
87,511
W
Fafnir
PleasantHo
Fafnir
5,262
936
0
4,501
10,728
12,271
346
1,670
9,058
18,474
0
L
Chernobog
Turkeysha
Chernobog
4,952
3,006
0
3,876
12,309
5,672
68
1,371
10,820
0
88,198
W
Persephone
benzо
Persephone
15,512
1,271
0
4,454
7,220
3,026
1,339
1,507
5,713
116,264
0
L
Fenrir
savagemonk
Fenrir
6,050
2,142
0
6,524
18,127
10,843
0
4,648
13,479
0
74,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,988
Gold Earned
48,155
678
Minions Killed
652
0
Camps Cleared
0
2,082,720
Distance Traveled
1,846,160
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,769
638
164
8
0
396,635
5
L
Ymir
8,319
416
31
2
0
377,542
10
L
Thoth
9,557
478
172
9
0
363,965
11
L
Tyr
9,889
494
150
8
0
349,203
1
W
Rama
12,627
631
174
9
0
365,463
3
W
Nemesis
11,917
596
134
7
0
472,376
8
W
Fafnir
11,594
580
26
1
0
442,978
12
L
Chernobog
10,420
521
163
8
0
363,886
1
W
Persephone
13,081
654
180
9
0
405,268
5
L
Fenrir
9,970
499
136
7
0
391,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role