Player Matchup

Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
EGO666CENTRIC
Danzaburou
Level 55
God Stats
1W - 3L
1,454 SR
Queue Stats
3W - 11L
1,284 Elo+
Solo
Tsukuyomi
Tsukuyomi
HereWeGo28
Tsukuyomi
Level 66
God Stats
30W - 20L
1,396 SR
Queue Stats
273W - 239L
1,414 Elo+
Solo
Ymir
Ymir
KingYeriel
Ymir
Level 68
God Stats
10W - 11L
1,424 SR
Queue Stats
90W - 108L
1,328 Elo+
Party 1
Osiris
Osiris
Pyeart420
Osiris
Level 129
God Stats
1W - 6L
1,164 SR
Queue Stats
302W - 324L
1,400 Elo+
Party 1
Team Averages
Level 77
1,388 SR
1,385 Elo+

VS

Team Averages
Level 87
1,458 SR
1,395 Elo+
Baron Samedi
Baron Samedi
AxZ-_MeMeS
Baron Samedi
Level 67
God Stats
7W - 6L
1,532 SR
Queue Stats
263W - 302L
1,386 Elo+
Solo
Fafnir
Fafnir
ChaoticSunOfEvil
Fafnir
Level 124
God Stats
6W - 7L
1,500 SR
Queue Stats
153W - 120L
1,423 Elo+
Solo
Chaac
Chaac
LocaPrincess331
Chaac
Level 84
God Stats
21W - 18L
1,480 SR
Queue Stats
430W - 489L
1,403 Elo+
Solo
Hun Batz
Hun Batz
bo55 daw9
Hun Batz
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 85L
1,415 Elo+
Solo
Neith
Neith
lightfoxlove725
Neith
Level 90
God Stats
25W - 33L
1,279 SR
Queue Stats
814W - 959L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 8 / 0
8,156
453
4,578
10,035
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
EGO666CENTRIC
Danzaburou
9
1 / 6 / 2
6,577
365
4,104
8,611
2,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
HereWeGo28
Tsukuyomi
13
4 / 7 / 4
8,609
478
8,234
11,295
4,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 10 / 2
7,203
400
4,094
15,186
8,000
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Pyeart420
Osiris
16
8 / 6 / 1
10,129
563
16,918
23,413
14,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AxZ-_MeMeS
Baron Samedi
19
15 / 1 / 1
12,158
675
10,833
10,922
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 2 / 19
10,852
603
7,661
12,095
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 3 / 3
9,485
527
9,844
13,816
12,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
bo55 daw9
Hun Batz
16
7 / 4 / 7
10,209
567
8,600
13,028
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
8 / 5 / 7
9,373
521
12,465
12,230
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
14
Kills
37
37
Deaths
15
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
8
0
0
W
Baron Samedi
AxZ-_MeMeS
Baron Samedi
15
1
1
15.5
W
4
2
19
6.75
L
Danzaburou
EGO666CENTRIC
Danzaburou
1
6
2
0.33
L
Tsukuyomi
HereWeGo28
Tsukuyomi
4
7
4
0.86
L
1
10
2
0.2
W
3
3
3
1.5
L
Osiris
Pyeart420
Osiris
8
6
1
1.42
W
Hun Batz
bo55 daw9
Hun Batz
7
4
7
2.63
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
49,403
68,540
Taken
62,091
31,640
Mitigated
41,045
15,184
Healing
29,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,578
45
0
1,091
10,035
3,139
96
4,579
5,456
49,550
0
W
Baron Samedi
AxZ-_MeMeS
Baron Samedi
10,833
1,124
807
7,385
10,922
5,056
2,041
4,732
6,190
74,396
0
W
7,661
2,656
0
5,019
12,095
14,061
269
1,354
10,741
33,241
0
L
Danzaburou
EGO666CENTRIC
Danzaburou
4,104
1,160
171
1,922
8,611
2,050
62
2,993
5,618
0
21,208
L
Tsukuyomi
HereWeGo28
Tsukuyomi
8,234
1,830
0
1,239
11,295
4,189
0
1,466
9,779
0
33,065
L
4,094
609
420
945
15,186
8,000
0
4,883
10,278
28,108
0
W
9,844
2,675
0
5,943
13,816
12,581
1,437
587
13,229
0
50,682
L
Osiris
Pyeart420
Osiris
16,918
6,783
0
9,396
23,413
14,262
884
4,573
18,352
89
64,628
W
Hun Batz
bo55 daw9
Hun Batz
8,600
3,512
0
4,712
13,028
4,834
0
93
12,935
0
56,348
W
12,465
5,572
668
4,728
12,230
4,513
2,879
1,961
10,269
0
51,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
52,077
340
Minions Killed
451
0
Camps Cleared
0
1,254,617
Distance Traveled
1,624,218
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,156
453
95
5
0
253,306
8
W
Baron Samedi
12,158
675
148
8
0
334,085
3
W
Fafnir
10,852
603
53
3
0
337,176
3
L
Danzaburou
6,577
365
37
2
0
176,468
0
L
Tsukuyomi
8,609
478
55
3
0
315,092
5
L
Ymir
7,203
400
47
3
0
228,085
0
W
Chaac
9,485
527
79
4
0
320,649
2
L
Osiris
10,129
563
106
6
0
281,666
1
W
Hun Batz
10,209
567
91
5
0
349,375
0
W
Neith
9,373
521
80
4
0
282,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role