Player Matchup

Achilles
Achilles
Im2ShortFor69
Achilles
Level 63
God Stats
10W - 11L
1,374 SR
Queue Stats
415W - 473L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
Visual-Brezhlino
Sun Wukong
Level 65
God Stats
3W - 1L
1,573 SR
Queue Stats
103W - 78L
1,467 Elo+
Solo
Hera
Hera
ace_of_eight8
Hera
Level 86
God Stats
6W - 2L
1,651 SR
Queue Stats
111W - 129L
1,381 Elo+
Solo
Danzaburou
Danzaburou
hakke_tobii
Danzaburou
Level 107
God Stats
25W - 23L
1,920 SR
Queue Stats
68W - 86L
1,389 Elo+
Solo
Thanatos
Thanatos
roopex1999
Thanatos
Level 65
God Stats
33W - 31L
1,242 SR
Queue Stats
787W - 851L
1,398 Elo+
Solo
Team Averages
Level 77
1,552 SR
1,395 Elo+

VS

Team Averages
Level 61
1,410 SR
1,400 Elo+
Hercules
Hercules
 
Hercules
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Geuzewijk_030
Zeus
Level 48
God Stats
9W - 7L
1,412 SR
Queue Stats
114W - 128L
1,390 Elo+
Solo
Set
Set
JakuBV1perz01
Set
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,375 Elo+
Solo
Ymir
Ymir
Yoshi4707
Ymir
Level 51
God Stats
17W - 18L
1,456 SR
Queue Stats
66W - 73L
1,394 Elo+
Solo
Neith
Neith
temp-392172
Neith
Level 62
God Stats
8W - 13L
1,181 SR
Queue Stats
341W - 386L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Im2ShortFor69
Achilles
12
2 / 5 / 1
7,908
465
4,346
15,015
12,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Visual-Brezhlino
Sun Wukong
17
6 / 3 / 0
10,065
592
9,195
12,372
6,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 4 / 3
9,881
581
7,022
7,144
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
hakke_tobii
Danzaburou
13
2 / 0 / 2
7,941
467
7,286
8,431
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
roopex1999
Thanatos
15
3 / 1 / 5
9,011
530
8,270
11,557
4,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 4 / 0
9,149
538
5,680
14,888
11,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
5 / 2 / 3
10,004
588
8,007
8,594
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
7,201
424
2,236
10,611
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
12
1 / 3 / 5
8,139
479
6,500
11,446
8,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 1 / 2
8,905
524
10,563
9,898
5,166
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
14
Kills
13
13
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
0
0.25
L
5
2
3
3.25
W
Achilles
Im2ShortFor69
Achilles
2
5
1
0.5
L
1
4
1
0.38
W
Sun Wukong
Visual-Brezhlino
Sun Wukong
6
3
0
2
L
Ymir
1
3
5
1.17
W
1
4
3
0.63
W
Danzaburou
hakke_tobii
Danzaburou
2
0
2
3
W
Thanatos
roopex1999
Thanatos
3
1
5
5.5
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,119
Damage
32,986
54,519
Taken
55,437
30,975
Mitigated
32,596
23,530
Healing
20,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,680
2,089
0
3,475
14,888
11,237
322
1,304
13,538
0
58,980
L
8,007
1,167
231
4,404
8,594
3,287
768
4,081
4,313
56,104
0
W
Achilles
Im2ShortFor69
Achilles
4,346
462
477
3,084
15,015
12,651
0
5,059
9,872
0
14,021
L
2,236
895
207
3,450
10,611
4,319
76
551
10,016
0
29,477
W
Sun Wukong
Visual-Brezhlino
Sun Wukong
9,195
2,623
0
4,780
12,372
6,678
1,448
1,195
10,735
0
61,714
L
Ymir
6,500
1,611
0
2,734
11,446
8,587
635
734
10,650
20,565
0
W
7,022
2,357
0
2,313
7,144
2,387
1,285
2,793
4,085
60,873
0
W
Danzaburou
hakke_tobii
Danzaburou
7,286
1,194
0
3,561
8,431
4,753
505
3,125
5,208
0
52,320
W
Thanatos
roopex1999
Thanatos
8,270
2,843
0
9,315
11,557
4,506
0
1,705
9,712
0
60,629
L
10,563
5,884
0
5,728
9,898
5,166
1,961
0
9,898
0
69,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,806
Gold Earned
43,398
453
Minions Killed
462
0
Camps Cleared
0
1,652,559
Distance Traveled
1,587,335
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,149
538
137
8
0
298,669
2
L
Zeus
10,004
588
116
7
0
328,690
4
W
Achilles
7,908
465
22
1
0
311,200
1
L
Set
7,201
424
50
3
0
364,118
0
W
Sun Wukong
10,065
592
126
7
0
340,352
3
L
Ymir
8,139
479
29
2
0
314,680
1
W
Hera
9,881
581
134
8
0
339,881
6
W
Danzaburou
7,941
467
81
5
0
300,620
1
W
Thanatos
9,011
530
90
5
0
360,506
0
L
Neith
8,905
524
130
8
0
281,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role