Player Matchup

Tyr
Tyr
Dr__AB0
Tyr
Level 29
God Stats
13W - 19L
1,569 SR
Queue Stats
67W - 60L
1,493 Elo+
Solo
Kukulkan
Kukulkan
Kilax--
Kukulkan
Level 47
God Stats
15W - 12L
1,659 SR
Queue Stats
205W - 199L
1,467 Elo+
Party 1
Fenrir
Fenrir
NeskyZone
Fenrir
Level 24
God Stats
12W - 9L
1,596 SR
Queue Stats
172W - 168L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
VnoX_ShOt
Danzaburou
Level 13
God Stats
5W - 4L
1,475 SR
Queue Stats
61W - 55L
1,499 Elo+
Party 1
Ares
Ares
homely-whey8
Ares
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 111L
1,434 Elo+
Solo
Team Averages
Level 26
1,560 SR
1,477 Elo+

VS

Team Averages
Level 24
1,544 SR
1,448 Elo+
Chaac
Chaac
Bstaaard-SPTZCNS
Chaac
Level 29
God Stats
2W - 3L
1,534 SR
Queue Stats
44W - 61L
1,432 Elo+
Solo
Nemesis
Nemesis
PumaStr
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,226 Elo+
Solo
Erlang Shen
Erlang Shen
Rangotek
Erlang Shen
Level 29
God Stats
45W - 17L
1,716 SR
Queue Stats
107W - 78L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Vanweed
Cthulhu
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 83L
1,503 Elo+
Solo
Janus
Janus
bold-jupiter695
Janus
Level 28
God Stats
8W - 15L
1,469 SR
Queue Stats
503W - 543L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
0 / 1 / 1
6,339
576
3,933
8,301
2,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Kilax--
Kukulkan
12
9 / 0 / 1
7,099
645
8,408
2,950
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
NeskyZone
Fenrir
10
2 / 1 / 6
6,114
556
2,622
5,777
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
VnoX_ShOt
Danzaburou
10
3 / 0 / 4
6,548
595
3,253
4,145
1,191
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 4 / 3
5,968
543
2,565
10,150
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,193
472
4,519
5,332
3,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
PumaStr
Nemesis
7
1 / 5 / 1
5,106
464
2,661
7,522
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
Rangotek
Erlang Shen
10
0 / 1 / 1
5,621
511
3,829
8,094
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Vanweed
Cthulhu
8
3 / 4 / 1
5,762
524
2,975
7,483
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 0
5,663
515
1,909
5,612
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
6
6
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Tyr
0
1
1
0.5
W
Kukulkan
Kilax--
Kukulkan
9
0
1
9.5
W
Fenrir
NeskyZone
Fenrir
2
1
6
5
L
Nemesis
PumaStr
Nemesis
1
5
1
0.3
L
Erlang Shen
Rangotek
Erlang Shen
0
1
1
0.5
L
Cthulhu
Vanweed
Cthulhu
3
4
1
0.88
W
Danzaburou
VnoX_ShOt
Danzaburou
3
0
4
5
L
1
4
0
0.25
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
15,893
31,323
Taken
34,043
12,361
Mitigated
14,114
10,070
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,519
1,082
0
1,393
5,332
3,532
0
2,038
3,294
0
19,447
W
Tyr
3,933
480
0
3,848
8,301
2,675
537
0
8,251
0
35,470
W
Kukulkan
Kilax--
Kukulkan
8,408
839
0
250
2,950
1,001
790
993
1,852
36,238
0
W
Fenrir
NeskyZone
Fenrir
2,622
857
0
2,561
5,777
1,845
0
931
4,741
0
21,385
L
Nemesis
PumaStr
Nemesis
2,661
988
0
2,086
7,522
2,295
0
3,070
4,452
0
18,657
L
Erlang Shen
Rangotek
Erlang Shen
3,829
1,699
0
3,733
8,094
3,433
0
901
7,193
0
25,387
L
Cthulhu
Vanweed
Cthulhu
2,975
566
0
133
7,483
3,188
0
1,878
5,605
17,555
0
W
Danzaburou
VnoX_ShOt
Danzaburou
3,253
1,160
0
1,189
4,145
1,191
374
436
3,659
0
28,522
L
1,909
164
0
820
5,612
1,666
594
3,086
2,526
24,236
0
W
2,565
675
111
2,111
10,150
5,649
178
2,364
7,536
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
27,345
274
Minions Killed
218
0
Camps Cleared
0
975,895
Distance Traveled
984,015
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,193
472
31
3
0
222,757
0
W
Tyr
6,339
576
68
6
0
189,909
0
W
Kukulkan
7,099
645
68
6
0
188,869
2
W
Fenrir
6,114
556
50
5
0
231,299
2
L
Nemesis
5,106
464
43
4
0
184,719
0
L
Erlang Shen
5,621
511
61
6
0
202,479
0
L
Cthulhu
5,762
524
30
3
0
205,648
2
W
Danzaburou
6,548
595
55
5
0
188,000
0
L
Janus
5,663
515
53
5
0
168,412
1
W
Ares
5,968
543
33
3
0
177,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role