Player Matchup

Nemesis
Nemesis
Bronze III
Asoingbob
Nemesis
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
FHPwnage
Cthulhu
Silver III
Level 88
God Stats
2W - 1L
1,902 SR
Queue Stats
7W - 6L
1,451 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Hexicon7
Guan Yu
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Mojio2
Janus
Gold II
Level 59
God Stats
1W - 2L
1,327 SR
Queue Stats
59W - 60L
1,502 MMR
Solo
Apollo
Apollo
Gold V
probablyfailing
Apollo
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 83
1,546 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,469 SR
1,507 MMR
Ares
Ares
Gold IV
BlackJoker360
Ares
Gold IV
Level 160
God Stats
2W - 4L
1,338 SR
Queue Stats
263W - 286L
1,457 MMR
Party 2
Thoth
Thoth
Gold III
Plowskii
Thoth
Gold III
Level 106
God Stats
193W - 179L
1,438 SR
Queue Stats
2,035W - 2,022L
1,525 MMR
Solo
Chang'e
Chang'e
Bronze III
jeramah
Chang'e
Bronze III
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,495 MMR
Solo
Jing Wei
Jing Wei
Gold V
violauh
Jing Wei
Gold V
Level 123
God Stats
25W - 25L
1,581 SR
Queue Stats
48W - 49L
1,523 MMR
Solo
Hun Batz
Hun Batz
Gold IV
ΨΔβΓΛHΛΣΨ
Hun Batz
Gold IV
Level 160
God Stats
1W - 2L
1,488 SR
Queue Stats
54W - 57L
1,535 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asoingbob
Nemesis
15
9 / 1 / 2
8,659
722
6,606
6,488
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
FHPwnage
Cthulhu
13
0 / 0 / 4
7,075
590
3,677
7,782
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Hexicon7
Guan Yu
10
1 / 2 / 3
5,898
492
2,880
6,149
3,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Mojio2
Janus
13
1 / 1 / 2
7,552
629
3,673
4,284
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
4 / 1 / 2
7,705
642
5,460
8,238
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AphroditePersephoneScyllaSetThe Morrigan

VS

Bans
DanzaburouKing ArthurCupidTsukuyomiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 3
5,878
490
4,253
8,448
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Plowskii
Thoth
10
1 / 2 / 1
5,949
496
591
3,947
1,063
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
jeramah
Chang'e
11
0 / 4 / 0
6,304
525
5,867
8,730
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
violauh
Jing Wei
9
1 / 1 / 1
5,743
479
1,547
4,834
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
1 / 3 / 2
6,474
540
4,370
8,710
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
5
5
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Asoingbob
Nemesis
9
1
2
10
L
2
5
3
0.7
W
Cthulhu
FHPwnage
Cthulhu
0
0
4
2
W
Guan Yu
Hexicon7
Guan Yu
1
2
3
1.25
W
Janus
Mojio2
Janus
1
1
2
2
L
Thoth
Plowskii
Thoth
1
2
1
0.75
L
Chang'e
jeramah
Chang'e
0
4
0
0
W
4
1
2
5
L
Jing Wei
violauh
Jing Wei
1
1
1
1.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,296
Damage
16,628
32,941
Taken
34,669
15,689
Mitigated
10,255
9,905
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Asoingbob
Nemesis
6,606
3,607
0
652
6,488
2,714
0
1,059
5,345
0
61,581
L
4,253
35
0
805
8,448
3,320
0
651
7,715
20,533
0
W
Cthulhu
FHPwnage
Cthulhu
3,677
229
0
3,573
7,782
5,066
74
5,123
2,319
37,949
0
W
Guan Yu
Hexicon7
Guan Yu
2,880
390
52
416
6,149
3,900
132
2,023
4,086
0
18,108
W
Janus
Mojio2
Janus
3,673
505
0
870
4,284
1,320
720
1,170
3,022
49,389
0
L
Thoth
Plowskii
Thoth
591
0
0
1,249
3,947
1,063
0
1,158
2,677
22,164
0
L
Chang'e
jeramah
Chang'e
5,867
642
0
3,102
8,730
2,847
0
4,169
4,152
35,625
0
W
5,460
3,155
0
4,342
8,238
2,689
768
780
7,458
0
58,854
L
Jing Wei
violauh
Jing Wei
1,547
1,243
0
2,533
4,834
776
0
0
4,834
0
28,988
L
4,370
1,637
0
1,890
8,710
2,249
0
711
7,941
0
41,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,889
Gold Earned
30,348
447
Minions Killed
324
0
Camps Cleared
0
1,296,227
Distance Traveled
1,014,464
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,659
722
109
9
0
278,841
3
L
Ares
5,878
490
24
2
0
249,569
2
W
Cthulhu
7,075
590
74
6
0
251,001
1
W
Guan Yu
5,898
492
36
3
0
252,255
5
W
Janus
7,552
629
110
9
0
271,349
5
L
Thoth
5,949
496
61
5
0
183,304
1
L
Chang'e
6,304
525
84
7
0
197,258
1
W
Apollo
7,705
642
118
10
0
242,781
1
L
Jing Wei
5,743
479
62
5
0
129,030
0
L
Hun Batz
6,474
540
93
8
0
255,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role