Player Matchup

Ares
Ares
DaHecko
Ares
Level 22
God Stats
1W - 4L
1,358 SR
Queue Stats
67W - 67L
1,445 Elo+
Solo
Bellona
Bellona
Fyuzer
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Gimblelittletoes
Skadi
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 71L
1,589 Elo+
Party 2
Osiris
Osiris
SecretSilencer
Osiris
Level 29
God Stats
5W - 2L
1,705 SR
Queue Stats
53W - 74L
1,399 Elo+
Party 2
Ra
Ra
imLok
Ra
Level 10
God Stats
1W - 1L
1,284 SR
Queue Stats
4W - 7L
1,520 Elo+
Solo
Team Averages
Level 22
1,469 SR
1,491 Elo+

VS

Team Averages
Level 22
1,510 SR
1,402 Elo+
Nemesis
Nemesis
Erroare
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,336 Elo+
Solo
Tiamat
Tiamat
NarvanasCoast
Tiamat
Level 22
God Stats
0W - 3L
1,315 SR
Queue Stats
18W - 14L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
SHACROCK
Sun Wukong
Level 28
God Stats
12W - 7L
1,734 SR
Queue Stats
47W - 71L
1,395 Elo+
Solo
Scylla
Scylla
imkindabadfr
Scylla
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 10L
1,432 Elo+
Solo
Danzaburou
Danzaburou
keefchu
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DaHecko
Ares
12
3 / 1 / 5
7,676
548
3,789
10,175
9,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Fyuzer
Bellona
11
1 / 0 / 4
6,477
463
3,847
7,100
3,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 2 / 4
7,215
515
6,292
8,797
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 0
7,541
539
4,587
8,091
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
7 / 3 / 4
8,337
596
10,233
7,796
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Erroare
Nemesis
11
3 / 4 / 0
7,093
507
5,815
9,081
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 5 / 0
6,271
448
6,930
7,428
3,891
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SHACROCK
Sun Wukong
11
3 / 3 / 0
6,824
487
5,969
11,428
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
11
0 / 5 / 3
6,628
473
3,886
8,218
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
keefchu
Danzaburou
10
0 / 2 / 1
5,855
418
3,658
7,951
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
9
9
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
DaHecko
Ares
3
1
5
5.5
L
Nemesis
Erroare
Nemesis
3
4
0
0.75
W
Bellona
Fyuzer
Bellona
1
0
4
3
W
4
2
4
3
L
3
5
0
0.6
L
Sun Wukong
SHACROCK
Sun Wukong
3
3
0
1
W
4
3
0
1.33
W
Ra
7
3
4
3
L
Scylla
0
5
3
0.3
L
Danzaburou
keefchu
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
26,258
41,959
Taken
44,106
23,314
Mitigated
18,679
7,206
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
DaHecko
Ares
3,789
636
0
1,246
10,175
9,069
450
3,256
6,919
14,333
0
L
Nemesis
Erroare
Nemesis
5,815
1,974
0
2,053
9,081
3,276
563
2,756
6,325
0
30,735
W
Bellona
Fyuzer
Bellona
3,847
1,430
0
934
7,100
3,702
876
845
6,075
0
26,636
W
6,292
2,667
0
2,100
8,797
3,480
1,356
3,031
5,766
0
43,575
L
6,930
655
0
934
7,428
3,891
577
2,606
4,822
30,816
0
L
Sun Wukong
SHACROCK
Sun Wukong
5,969
1,595
0
2,255
11,428
6,489
199
1,974
9,454
0
31,113
W
4,587
2,070
0
0
8,091
4,423
217
48
7,618
0
33,638
W
Ra
10,233
2,622
716
2,210
7,796
2,640
1,333
3,272
4,215
45,674
0
L
Scylla
3,886
719
0
2,054
8,218
2,644
241
4,849
3,369
29,851
0
L
Danzaburou
keefchu
Danzaburou
3,658
1,244
0
2,363
7,951
2,379
217
1,837
6,114
0
19,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,246
Gold Earned
32,671
299
Minions Killed
260
0
Camps Cleared
0
1,294,450
Distance Traveled
1,266,298
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,676
548
22
2
0
262,308
1
L
Nemesis
7,093
507
58
4
0
307,073
2
W
Bellona
6,477
463
46
3
0
287,775
2
W
Skadi
7,215
515
80
6
0
239,746
0
L
Tiamat
6,271
448
48
3
0
259,582
2
L
Sun Wukong
6,824
487
56
4
0
252,385
1
W
Osiris
7,541
539
76
5
0
253,289
0
W
Ra
8,337
596
75
5
0
251,332
1
L
Scylla
6,628
473
65
5
0
200,944
0
L
Danzaburou
5,855
418
33
2
0
246,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role