Player Matchup

Nike
Nike
 
Nike
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
MrRageAllot
Merlin
Level 69
God Stats
2W - 4L
1,676 SR
Queue Stats
115W - 91L
1,652 Elo+
Party 3
Nemesis
Nemesis
Sergitooo
Nemesis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,461 Elo+
Party 2
Geb
Geb
juanjesusg2
Geb
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 119L
1,462 Elo+
Party 2
Chernobog
Chernobog
uwuplayer
Chernobog
Level 18
God Stats
0W - 2L
1,287 SR
Queue Stats
14W - 20L
1,435 Elo+
Party 2
Team Averages
Level 60
1,493 SR
1,502 Elo+

VS

Team Averages
Level 115
1,399 SR
1,549 Elo+
Sun Wukong
Sun Wukong
BaconMaster19
Sun Wukong
Level 25
God Stats
10W - 10L
1,238 SR
Queue Stats
29W - 19L
1,386 Elo+
Party 1
Hel
Hel
GôôS
Hel
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 107L
1,577 Elo+
Party 1
Set
Set
MARKSEN35
Set
Level 126
God Stats
1W - 2L
1,258 SR
Queue Stats
414W - 384L
1,586 Elo+
Party 1
Apollo
Apollo
SomeNutzGuy
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
imT0P1
Arachne
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
267W - 229L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 2 / 0
5,409
541
2,487
5,774
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
9
3 / 2 / 0
5,271
527
2,714
5,510
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Sergitooo
Nemesis
8
0 / 5 / 2
4,897
490
1,439
6,481
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 4 / 1
4,377
438
2,588
8,089
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chernobog
uwuplayer
Chernobog
7
0 / 5 / 0
4,377
438
1,053
7,087
1,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaconMaster19
Sun Wukong
9
0 / 1 / 1
5,058
506
2,157
4,250
1,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
GôôS
Hel
10
1 / 0 / 4
6,184
618
2,564
3,228
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 1 / 6
5,975
598
5,211
5,365
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
11
9 / 0 / 2
6,591
659
7,837
5,537
1,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
imT0P1
Arachne
9
3 / 2 / 9
5,542
554
5,507
6,378
2,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
17
18
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
2
0
0.5
W
Sun Wukong
BaconMaster19
Sun Wukong
0
1
1
0.5
W
Hel
GôôS
Hel
1
0
4
3
W
4
1
6
7
L
Merlin
3
2
0
1.5
L
Nemesis
Sergitooo
Nemesis
0
5
2
0.2
W
Apollo
9
0
2
10
W
Arachne
imT0P1
Arachne
3
2
9
3.75
L
0
4
1
0.13
L
Chernobog
uwuplayer
Chernobog
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,281
Damage
23,276
32,941
Taken
24,758
10,128
Mitigated
8,039
6,998
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,487
302
0
1,280
5,774
2,947
188
0
5,774
0
27,623
W
Sun Wukong
BaconMaster19
Sun Wukong
2,157
278
0
1,443
4,250
1,550
0
0
3,975
0
19,210
W
Hel
GôôS
Hel
2,564
321
638
2,114
3,228
879
772
741
2,377
31,092
0
W
5,211
2,364
0
666
5,365
1,744
0
1,541
3,700
0
27,835
L
Merlin
2,714
148
0
880
5,510
1,426
0
520
4,902
19,489
0
L
Nemesis
Sergitooo
Nemesis
1,439
730
0
1,710
6,481
1,468
0
304
6,155
0
18,142
W
Apollo
7,837
4,121
0
2,058
5,537
1,655
0
849
4,688
0
37,073
W
Arachne
imT0P1
Arachne
5,507
4,311
234
2,353
6,378
2,211
0
1,829
4,441
0
19,350
L
2,588
483
0
1,393
8,089
2,918
0
1,355
6,628
9,461
0
L
Chernobog
uwuplayer
Chernobog
1,053
528
0
1,735
7,087
1,369
0
145
6,918
0
19,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,331
Gold Earned
29,350
219
Minions Killed
258
0
Camps Cleared
0
956,512
Distance Traveled
1,026,746
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,409
541
61
6
0
199,891
3
W
Sun Wukong
5,058
506
45
5
0
190,500
3
W
Hel
6,184
618
72
7
0
198,567
4
W
Set
5,975
598
52
5
0
221,569
3
L
Merlin
5,271
527
40
4
0
170,273
2
L
Nemesis
4,897
490
50
5
0
216,560
3
W
Apollo
6,591
659
64
6
0
203,128
0
W
Arachne
5,542
554
25
3
0
212,982
3
L
Geb
4,377
438
15
2
0
209,552
2
L
Chernobog
4,377
438
53
5
0
160,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role