Player Matchup

Cthulhu
Cthulhu
BeroPlayOne
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,164 Elo+
Solo
Merlin
Merlin
GloranorX
Merlin
Level 13
God Stats
11W - 12L
1,558 SR
Queue Stats
23W - 25L
1,452 Elo+
Solo
Neith
Neith
PinkeRatte
Neith
Level 5
God Stats
5W - 5L
1,321 SR
Queue Stats
5W - 6L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
homer_snake
Baron Samedi
Level 17
God Stats
7W - 9L
1,309 SR
Queue Stats
173W - 212L
1,352 Elo+
Solo
Nemesis
Nemesis
tsbarrigao
Nemesis
Level 24
God Stats
12W - 12L
1,363 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo
Team Averages
Level 13
1,410 SR
1,386 Elo+

VS

Team Averages
Level 10
1,493 SR
1,273 Elo+
Baron Samedi
Baron Samedi
END_AYD
Baron Samedi
Level 4
God Stats
0W - 2L
1,120 SR
Queue Stats
0W - 4L
980 Elo+
Party 1
Hel
Hel
KIROX 3333
Hel
Level 12
God Stats
1W - 1L
1,742 SR
Queue Stats
21W - 36L
1,384 Elo+
Solo
Hun Batz
Hun Batz
RAZER-KAKASHI_YT
Hun Batz
Level 28
God Stats
2W - 1L
1,791 SR
Queue Stats
2W - 4L
1,310 Elo+
Party 1
Artemis
Artemis
abdel_75p
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
jeremsibb
Ymir
Level 4
God Stats
1W - 2L
1,312 SR
Queue Stats
1W - 4L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeroPlayOne
Cthulhu
18
2 / 2 / 23
10,910
992
9,959
15,272
7,337
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
GloranorX
Merlin
19
7 / 0 / 24
12,192
1,108
14,503
4,829
2,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
19
9 / 3 / 21
12,297
1,118
14,246
11,838
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
homer_snake
Baron Samedi
18
2 / 3 / 24
10,810
983
6,634
9,992
4,477
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
tsbarrigao
Nemesis
20
25 / 1 / 14
14,532
1,321
30,854
13,270
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

288

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
END_AYD
Baron Samedi
16
5 / 11 / 4
11,121
1,011
19,164
24,114
11,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 7 / 4
10,316
938
6,524
13,244
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 15 / 7
10,161
924
14,888
25,918
9,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
abdel_75p
Artemis
15
1 / 11 / 5
9,578
871
6,964
17,614
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
13
0 / 1 / 1
8,408
764
433
2,004
805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
30
45
Kills
9
9
Deaths
45
106
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeroPlayOne
Cthulhu
2
2
23
6.75
L
Baron Samedi
END_AYD
Baron Samedi
5
11
4
0.64
W
Merlin
GloranorX
Merlin
7
0
24
19
L
2
7
4
0.57
W
Neith
9
3
21
6.5
L
1
15
7
0.3
L
Artemis
abdel_75p
Artemis
1
11
5
0.32
W
Baron Samedi
homer_snake
Baron Samedi
2
3
24
4.67
L
Ymir
0
1
1
0.5
W
Nemesis
tsbarrigao
Nemesis
25
1
14
32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,196
Damage
47,973
55,201
Taken
82,894
27,126
Mitigated
34,148
17,744
Healing
10,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeroPlayOne
Cthulhu
9,959
720
624
1,961
15,272
7,337
0
7,342
7,930
23,166
0
L
Baron Samedi
END_AYD
Baron Samedi
19,164
2,127
671
2,139
24,114
11,749
0
11,925
12,189
31,953
0
W
Merlin
GloranorX
Merlin
14,503
939
0
674
4,829
2,030
0
2,986
1,843
33,856
0
L
6,524
1,184
2,222
2,575
13,244
5,298
0
4,658
8,586
22,046
0
W
Neith
14,246
7,516
0
3,698
11,838
5,504
0
5,729
6,109
0
24,432
L
14,888
6,017
0
81
25,918
9,976
0
8,440
17,478
0
38,355
L
Artemis
abdel_75p
Artemis
6,964
4,541
0
2,176
17,614
6,320
0
5,302
12,312
0
15,522
W
Baron Samedi
homer_snake
Baron Samedi
6,634
391
2,463
3,436
9,992
4,477
0
5,022
4,970
19,056
0
L
Ymir
433
56
0
144
2,004
805
0
771
1,233
883
0
W
Nemesis
tsbarrigao
Nemesis
30,854
23,679
0
4,888
13,270
7,778
0
5,042
8,228
0
46,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,741
Gold Earned
49,584
170
Minions Killed
148
3
Camps Cleared
1
904,286
Distance Traveled
710,495
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,910
992
31
3
2
135,047
0
L
Baron Samedi
11,121
1,011
35
3
0
169,612
0
W
Merlin
12,192
1,108
35
3
1
217,938
2
L
Hel
10,316
938
43
4
1
185,363
3
W
Neith
12,297
1,118
34
3
0
164,359
3
L
Hun Batz
10,161
924
50
5
0
195,541
0
L
Artemis
9,578
871
20
2
0
128,924
0
W
Baron Samedi
10,810
983
30
3
0
138,609
0
L
Ymir
8,408
764
0
0
0
31,055
0
W
Nemesis
14,532
1,321
40
4
0
248,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role