Player Matchup

Ra
Ra
CTF18
Ra
Level 88
God Stats
2W - 7L
1,519 SR
Queue Stats
170W - 177L
1,561 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
MeDuZzZaA
Ah Muzen Cab
Level 124
God Stats
12W - 10L
1,605 SR
Queue Stats
34W - 35L
1,559 Elo+
Party 3
Baron Samedi
Baron Samedi
Sm0K3R18
Baron Samedi
Level 64
God Stats
6W - 2L
1,731 SR
Queue Stats
126W - 141L
1,541 Elo+
Party 3
Sun Wukong
Sun Wukong
Wizz_Marte
Sun Wukong
Level 64
God Stats
1W - 1L
1,712 SR
Queue Stats
46W - 44L
1,564 Elo+
Party 2
Mercury
Mercury
shadowrogue101
Mercury
Level 108
God Stats
4W - 5L
1,440 SR
Queue Stats
83W - 71L
1,539 Elo+
Party 2
Team Averages
Level 90
1,601 SR
1,553 Elo+

VS

Team Averages
Level 84
1,582 SR
1,497 Elo+
Khepri
Khepri
Arié
Khepri
Level 121
God Stats
1W - 0L
1,535 SR
Queue Stats
30W - 25L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
DeadFlames
Baron Samedi
Level 68
God Stats
3W - 0L
1,830 SR
Queue Stats
63W - 59L
1,504 Elo+
Solo
Ne Zha
Ne Zha
LiamBey69
Ne Zha
Level 53
God Stats
1W - 3L
1,231 SR
Queue Stats
92W - 108L
1,482 Elo+
Party 1
Cupid
Cupid
hannahslothbey69
Cupid
Level 81
God Stats
15W - 10L
1,816 SR
Queue Stats
92W - 82L
1,522 Elo+
Party 1
Ra
Ra
samsara555
Ra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
4 / 9 / 0
12,606
467
9,392
20,730
8,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
MeDuZzZaA
Ah Muzen Cab
18
6 / 7 / 2
11,995
444
21,662
23,779
10,500
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sm0K3R18
Baron Samedi
16
1 / 9 / 6
11,310
419
10,011
21,466
17,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Wizz_Marte
Sun Wukong
16
1 / 9 / 2
10,933
405
12,991
25,525
28,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
2 / 7 / 2
12,058
447
7,838
23,283
9,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Arié
Khepri
20
3 / 2 / 25
14,164
525
11,355
30,674
44,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
DeadFlames
Baron Samedi
20
10 / 1 / 11
16,305
604
24,540
20,373
35,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
LiamBey69
Ne Zha
20
12 / 4 / 20
15,768
584
19,644
25,754
15,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 7 / 13
13,327
494
11,239
16,392
10,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 0 / 12
15,508
574
21,944
13,878
8,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
121
14
Kills
40
41
Deaths
14
12
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Khepri
Arié
Khepri
3
2
25
7.75
L
Ra
4
9
0
0.44
W
Baron Samedi
DeadFlames
Baron Samedi
10
1
11
15.5
W
Ne Zha
LiamBey69
Ne Zha
12
4
20
5.5
L
Ah Muzen Cab
MeDuZzZaA
Ah Muzen Cab
6
7
2
1
L
Baron Samedi
Sm0K3R18
Baron Samedi
1
9
6
0.44
L
Sun Wukong
Wizz_Marte
Sun Wukong
1
9
2
0.22
W
3
7
13
1.36
W
12
0
12
18
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,894
Damage
88,722
114,783
Taken
107,071
75,088
Mitigated
114,634
28,508
Healing
55,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Arié
Khepri
11,355
902
2,541
7,403
30,674
44,634
786
7,068
23,533
48,788
0
L
Ra
9,392
416
688
4,405
20,730
8,772
20
11,882
8,440
92,495
0
W
Baron Samedi
DeadFlames
Baron Samedi
24,540
2,996
3,451
8,430
20,373
35,904
1,480
4,041
15,763
117,745
0
W
Ne Zha
LiamBey69
Ne Zha
19,644
4,833
0
12,689
25,754
15,765
7,162
4,083
21,571
0
122,623
L
Ah Muzen Cab
MeDuZzZaA
Ah Muzen Cab
21,662
9,816
0
8,806
23,779
10,500
274
9,860
13,665
0
97,928
L
Baron Samedi
Sm0K3R18
Baron Samedi
10,011
982
2,566
3,836
21,466
17,783
347
11,414
9,793
49,419
0
L
Sun Wukong
Wizz_Marte
Sun Wukong
12,991
3,184
0
3,342
25,525
28,336
0
15,603
8,879
1,372
61,457
W
11,239
5,142
984
2,627
16,392
10,276
6,633
2,810
13,560
0
85,837
W
21,944
712
10,239
7,455
13,878
8,055
1,040
2,742
11,111
95,224
0
L
7,838
1,404
0
4,865
23,283
9,697
0
6,772
16,167
0
90,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,902
Gold Earned
75,072
638
Minions Killed
759
0
Camps Cleared
0
2,224,519
Distance Traveled
2,626,096
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
14,164
525
49
2
0
550,027
6
L
Ra
12,606
467
145
5
0
432,524
7
W
Baron Samedi
16,305
604
200
7
0
458,838
3
W
Ne Zha
15,768
584
162
6
0
570,706
10
L
Ah Muzen Cab
11,995
444
174
6
0
440,049
8
L
Baron Samedi
11,310
419
52
2
0
377,340
6
L
Sun Wukong
10,933
405
104
4
0
438,593
12
W
Cupid
13,327
494
165
6
0
448,868
5
W
Ra
15,508
574
183
7
0
597,657
1
L
Mercury
12,058
447
163
6
0
536,013
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role