Player Matchup

Anhur
Anhur
KingBubIII
Anhur
Level 63
God Stats
2W - 3L
1,594 SR
Queue Stats
14W - 20L
1,435 Elo+
Party 1
Ymir
Ymir
TheeYungKee
Ymir
Level 28
God Stats
12W - 10L
1,684 SR
Queue Stats
443W - 372L
1,502 Elo+
Solo
Hel
Hel
slavitor22
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,420 Elo+
Party 1
Team Averages
Level 38
1,593 SR
1,452 Elo+

VS

Team Averages
Level 54
1,530 SR
1,479 Elo+
Cerberus
Cerberus
Emmielou2
Cerberus
Level 16
God Stats
22W - 18L
1,448 SR
Queue Stats
78W - 83L
1,498 Elo+
Party 2
Merlin
Merlin
kangaaarrrooo
Merlin
Level 44
God Stats
4W - 6L
1,329 SR
Queue Stats
78W - 87L
1,444 Elo+
Solo
Da Ji
Da Ji
wolfofshadow
Da Ji
Level 102
God Stats
8W - 3L
1,811 SR
Queue Stats
159W - 152L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
2 / 6 / 0
6,687
669
3,874
8,841
2,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 2
6,563
656
4,144
11,421
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 0
6,006
601
2,101
5,301
1,475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Emmielou2
Cerberus
9
0 / 1 / 10
6,656
666
2,080
7,738
3,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 1 / 5
7,577
758
6,375
4,047
1,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
9 / 1 / 4
8,504
850
11,384
5,668
2,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
13
13
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Emmielou2
Cerberus
0
1
10
5
L
Anhur
2
6
0
0.33
L
0
4
2
0.25
W
4
1
5
6.5
L
1
3
0
0.33
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,119
Damage
19,839
25,563
Taken
17,453
9,675
Mitigated
7,699
7,506
Healing
2,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Emmielou2
Cerberus
2,080
151
0
987
7,738
3,525
81
2,809
4,929
10,164
0
L
Anhur
3,874
1,198
593
1,171
8,841
2,272
0
3,341
5,500
0
14,519
L
4,144
507
0
1,556
11,421
5,928
0
3,330
8,091
11,819
0
W
6,375
325
0
784
4,047
1,370
330
1,731
2,316
37,504
0
L
2,101
373
2,593
1,593
5,301
1,475
0
1,876
3,425
15,756
0
W
11,384
3,138
0
250
5,668
2,804
173
1,767
3,901
0
24,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,256
Gold Earned
22,737
66
Minions Killed
128
0
Camps Cleared
0
487,785
Distance Traveled
549,222
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,656
666
36
4
0
185,028
0
L
Anhur
6,687
669
18
2
0
166,020
1
L
Ymir
6,563
656
20
2
0
168,328
1
W
Merlin
7,577
758
69
7
0
166,555
0
L
Hel
6,006
601
28
3
0
153,437
1
W
Da Ji
8,504
850
23
2
0
197,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role