Player Matchup

Fenrir
Fenrir
Esteven88
Fenrir
Level 6
God Stats
0W - 2L
1,315 SR
Queue Stats
1W - 4L
1,310 Elo+
Party 2
Amaterasu
Amaterasu
LordAinz05
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Seafire30
Hachiman
Level 16
God Stats
7W - 6L
1,162 SR
Queue Stats
8W - 7L
1,323 Elo+
Solo
Yemoja
Yemoja
albitapro
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
julitoelmejor
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 6
1,395 SR
1,427 Elo+

VS

Team Averages
Level 28
1,429 SR
1,437 Elo+
Anubis
Anubis
Arex091
Anubis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
EnmaDaiō
King Arthur
Level 37
God Stats
2W - 3L
1,146 SR
Queue Stats
50W - 55L
1,403 Elo+
Party 1
Chiron
Chiron
Pikatschu228
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 79L
1,371 Elo+
Party 1
Ares
Ares
SirDarwin6515
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Tempell0rd29
Set
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 23L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Esteven88
Fenrir
9
1 / 5 / 0
5,418
493
2,268
6,996
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
LordAinz05
Amaterasu
6
1 / 4 / 0
4,675
425
2,781
6,758
3,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Seafire30
Hachiman
11
1 / 1 / 0
6,018
547
3,984
5,422
1,786
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
albitapro
Yemoja
6
0 / 6 / 0
4,665
424
1,823
7,507
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 6 / 0
4,465
406
3,369
7,021
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arex091
Anubis
11
2 / 2 / 1
6,223
566
4,394
6,508
2,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
EnmaDaiō
King Arthur
12
7 / 0 / 4
6,871
625
6,097
5,924
3,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
9
3 / 1 / 4
6,108
555
3,241
5,048
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 0 / 3
6,946
631
3,862
7,023
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 0 / 4
6,281
571
4,481
5,895
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
3
Kills
22
22
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arex091
Anubis
2
2
1
1.25
W
King Arthur
EnmaDaiō
King Arthur
7
0
4
9
L
Fenrir
Esteven88
Fenrir
1
5
0
0.2
L
Amaterasu
LordAinz05
Amaterasu
1
4
0
0.25
W
Chiron
3
1
4
5
L
Hachiman
Seafire30
Hachiman
1
1
0
1
W
5
0
3
6.5
W
5
0
4
7
L
Yemoja
albitapro
Yemoja
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,225
Damage
22,075
33,704
Taken
30,398
11,635
Mitigated
13,469
7,215
Healing
12,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arex091
Anubis
4,394
449
0
2,184
6,508
2,479
507
417
6,041
29,637
0
W
King Arthur
EnmaDaiō
King Arthur
6,097
789
0
2,514
5,924
3,787
285
217
5,561
0
28,095
L
Fenrir
Esteven88
Fenrir
2,268
676
0
1,674
6,996
2,034
0
1,383
5,613
0
19,351
L
Amaterasu
LordAinz05
Amaterasu
2,781
1,334
0
906
6,758
3,423
255
267
6,491
0
9,314
W
Chiron
3,241
1,059
753
2,362
5,048
1,711
2,871
488
4,560
0
24,320
L
Hachiman
Seafire30
Hachiman
3,984
2,194
0
2,264
5,422
1,786
180
2,119
3,303
0
30,977
W
3,862
607
0
2,008
7,023
3,373
1,352
579
6,419
18,227
0
W
4,481
1,544
0
2,612
5,895
2,119
451
122
5,695
0
24,295
L
Yemoja
albitapro
Yemoja
1,823
585
419
339
7,507
2,701
0
2,301
5,206
9,654
0
L
3,369
2,145
0
1,613
7,021
1,691
69
2,186
4,835
0
17,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,241
Gold Earned
32,429
180
Minions Killed
243
0
Camps Cleared
0
1,018,844
Distance Traveled
1,008,570
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,223
566
54
5
0
192,364
4
W
King Arthur
6,871
625
59
5
0
255,332
0
L
Fenrir
5,418
493
53
5
0
233,255
0
L
Amaterasu
4,675
425
19
2
0
222,713
0
W
Chiron
6,108
555
62
6
0
165,144
0
L
Hachiman
6,018
547
65
6
0
183,562
3
W
Ares
6,946
631
16
1
0
198,794
0
W
Set
6,281
571
52
5
0
196,936
0
L
Yemoja
4,665
424
20
2
0
190,755
0
L
Neith
4,465
406
23
2
0
188,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role