Player Matchup

Achilles
Achilles
Boroca
Achilles
Level 15
God Stats
19W - 8L
1,683 SR
Queue Stats
50W - 46L
1,452 Elo+
Party 1
Zeus
Zeus
GuhDiogo
Zeus
Level 28
God Stats
4W - 2L
1,430 SR
Queue Stats
23W - 16L
1,555 Elo+
Party 1
Ares
Ares
Mossatinho
Ares
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,339 Elo+
Party 1
Pele
Pele
TonninAlves
Pele
Level 13
God Stats
6W - 4L
1,144 SR
Queue Stats
29W - 29L
1,151 Elo+
Solo
Danzaburou
Danzaburou
gabrielkoga94
Danzaburou
Level 27
God Stats
13W - 17L
1,211 SR
Queue Stats
35W - 34L
1,445 Elo+
Solo
Team Averages
Level 18
1,394 SR
1,388 Elo+

VS

Team Averages
Level 19
1,489 SR
1,482 Elo+
Odin
Odin
Gremista
Odin
Level 26
God Stats
7W - 7L
1,335 SR
Queue Stats
176W - 156L
1,529 Elo+
Solo
Cupid
Cupid
Maycon2133
Cupid
Level 28
God Stats
3W - 2L
1,523 SR
Queue Stats
98W - 106L
1,454 Elo+
Solo
Bakasura
Bakasura
OtavioSbo2884
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,665 Elo+
Solo
Nu Wa
Nu Wa
R4T0 1MUND0
Nu Wa
Level 26
God Stats
34W - 26L
1,589 SR
Queue Stats
390W - 428L
1,409 Elo+
Party 2
Nox
Nox
Sr FR0GG0
Nox
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 66L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boroca
Achilles
14
1 / 1 / 3
8,556
503
6,739
12,331
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
18
8 / 1 / 1
11,027
649
12,791
8,831
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 4 / 2
8,632
508
4,563
11,490
7,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 2
8,515
501
6,430
11,853
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
gabrielkoga94
Danzaburou
13
2 / 3 / 4
8,448
497
3,738
9,179
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
4 / 2 / 0
8,239
485
7,359
8,992
7,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
12
5 / 2 / 3
7,806
459
8,072
8,041
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
OtavioSbo2884
Bakasura
8
0 / 9 / 2
5,741
338
427
10,007
2,847
13
1 / 4 / 4
7,191
423
7,673
12,006
4,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 6
8,563
504
9,488
8,440
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
19
Kills
13
13
Deaths
19
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
Boroca
Achilles
1
1
3
2.5
L
Odin
4
2
0
2
W
Zeus
8
1
1
8.5
L
Cupid
5
2
3
3.25
W
5
4
2
1.5
L
Bakasura
OtavioSbo2884
Bakasura
0
9
2
0.11
L
1
4
4
0.75
L
3
2
6
3
W
3
4
2
1
W
Danzaburou
gabrielkoga94
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,261
Damage
33,019
53,684
Taken
47,486
26,869
Mitigated
21,510
16,335
Healing
12,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Boroca
Achilles
6,739
1,393
0
4,411
12,331
7,722
106
1,771
10,190
63
34,402
L
Odin
7,359
2,577
0
1,822
8,992
7,305
0
209
8,233
0
25,232
W
Zeus
12,791
1,519
0
4,342
8,831
2,998
2,108
4,214
4,235
88,156
0
L
Cupid
8,072
3,637
441
3,251
8,041
2,569
614
2,481
5,535
0
37,890
W
4,563
357
0
1,080
11,490
7,903
707
3,648
7,710
9,752
0
L
Bakasura
OtavioSbo2884
Bakasura
427
427
0
420
10,007
2,847
0
2,939
7,043
0
4,623
L
7,673
1,453
64
3,098
12,006
4,741
0
8,934
3,072
33,421
0
L
9,488
925
441
3,285
8,440
4,048
304
2,854
5,561
39,254
0
W
6,430
1,771
0
2,830
11,853
4,692
0
1,241
10,562
0
51,466
W
Danzaburou
gabrielkoga94
Danzaburou
3,738
1,227
0
3,672
9,179
3,554
2,491
5,607
3,526
0
45,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,178
Gold Earned
37,540
448
Minions Killed
283
0
Camps Cleared
0
1,512,880
Distance Traveled
1,407,215
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,556
503
77
5
0
316,831
0
L
Odin
8,239
485
55
3
0
311,012
5
W
Zeus
11,027
649
174
10
0
268,956
0
L
Cupid
7,806
459
73
4
0
265,550
5
W
Ares
8,632
508
6
0
0
338,864
1
L
Bakasura
5,741
338
13
1
0
238,032
0
L
Nu Wa
7,191
423
63
4
0
291,868
0
L
Nox
8,563
504
79
5
0
300,753
0
W
Pele
8,515
501
94
6
0
348,054
3
W
Danzaburou
8,448
497
97
6
0
240,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role