Player Matchup

Anubis
Anubis
Germaanox
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,136 Elo+
Solo
Nu Wa
Nu Wa
PedroFialho
Nu Wa
Level 160
God Stats
4W - 6L
1,598 SR
Queue Stats
206W - 193L
1,728 Elo+
Party 2
Fenrir
Fenrir
tractor2217
Fenrir
Level 25
God Stats
28W - 21L
1,670 SR
Queue Stats
163W - 170L
1,613 Elo+
Party 2
Team Averages
Level 67
1,589 SR
1,492 Elo+

VS

Team Averages
Level 60
1,431 SR
1,535 Elo+
Merlin
Merlin
Corazon36
Merlin
Level 10
God Stats
1W - 0L
1,139 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Etienne7
Nemesis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Roman5678
Kuzenbo
Level 27
God Stats
8W - 6L
1,654 SR
Queue Stats
96W - 73L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Germaanox
Anubis
12
0 / 10 / 3
9,029
602
3,877
14,792
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 6 / 1
9,999
667
8,766
10,462
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
2 / 9 / 1
9,301
620
5,042
11,783
7,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Corazon36
Merlin
14
2 / 2 / 17
10,336
689
9,706
6,056
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Etienne7
Nemesis
16
20 / 1 / 3
13,221
881
17,082
13,692
10,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Roman5678
Kuzenbo
14
2 / 1 / 18
11,381
759
5,465
10,226
12,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
4
Kills
24
25
Deaths
4
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
Corazon36
Merlin
2
2
17
5.25
W
Nemesis
Etienne7
Nemesis
20
1
3
21.5
L
Anubis
Germaanox
Anubis
0
10
3
0.15
L
2
6
1
0.42
W
Kuzenbo
Roman5678
Kuzenbo
2
1
18
11
L
Fenrir
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,685
Damage
32,253
37,037
Taken
29,974
17,411
Mitigated
24,074
2,510
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Corazon36
Merlin
9,706
567
390
1,290
6,056
1,759
797
3,935
2,121
45,094
0
W
Nemesis
Etienne7
Nemesis
17,082
9,892
0
2,430
13,692
10,121
1,519
4,645
9,047
0
69,528
L
Anubis
Germaanox
Anubis
3,877
251
0
969
14,792
6,759
0
7,325
7,057
17,508
0
L
8,766
3,081
0
1,327
10,462
2,967
0
2,398
7,844
61,059
0
W
Kuzenbo
Roman5678
Kuzenbo
5,465
2,241
0
1,658
10,226
12,194
514
4,099
6,127
26,378
0
L
Fenrir
5,042
1,045
0
214
11,783
7,685
0
4,620
6,891
0
18,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
34,938
126
Minions Killed
192
0
Camps Cleared
0
695,311
Distance Traveled
867,024
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,336
689
79
5
0
228,278
1
W
Nemesis
13,221
881
80
5
0
316,895
5
L
Anubis
9,029
602
22
1
0
181,786
1
L
Nu Wa
9,999
667
77
5
0
243,657
5
W
Kuzenbo
11,381
759
33
2
0
321,851
0
L
Fenrir
9,301
620
27
2
0
269,868
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role