Player Matchup

King Arthur
King Arthur
EnmaDaiō
King Arthur
Level 37
God Stats
2W - 3L
1,246 SR
Queue Stats
50W - 55L
1,416 Elo+
Party 2
Fenrir
Fenrir
Nightmared
Fenrir
Level 86
God Stats
1W - 3L
1,284 SR
Queue Stats
172W - 143L
1,571 Elo+
Solo
Vulcan
Vulcan
Nss86
Vulcan
Level 46
God Stats
2W - 3L
1,501 SR
Queue Stats
68W - 73L
1,449 Elo+
Solo
Neith
Neith
Pikatschu228
Neith
Level 29
God Stats
1W - 2L
1,588 SR
Queue Stats
71W - 79L
1,383 Elo+
Party 2
Achilles
Achilles
SirDarwin6515
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 45
1,424 SR
1,464 Elo+

VS

Team Averages
Level 59
1,464 SR
1,375 Elo+
Freya
Freya
CSOCSI69
Freya
Level 44
God Stats
3W - 5L
1,561 SR
Queue Stats
93W - 156L
1,297 Elo+
Party 1
Janus
Janus
FeeDanil
Janus
Level 108
God Stats
20W - 9L
1,771 SR
Queue Stats
203W - 168L
1,577 Elo+
Solo
Kali
Kali
Kacsablo
Kali
Level 64
God Stats
4W - 5L
1,290 SR
Queue Stats
57W - 84L
1,338 Elo+
Party 1
Khepri
Khepri
Lewilio
Khepri
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 42L
1,286 Elo+
Party 1
Achilles
Achilles
Yombefrt
Achilles
Level 49
God Stats
3W - 8L
1,200 SR
Queue Stats
55W - 82L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EnmaDaiō
King Arthur
10
0 / 2 / 0
5,290
529
2,593
6,596
3,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Nightmared
Fenrir
10
3 / 2 / 0
5,883
588
3,093
5,763
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
Nss86
Vulcan
9
0 / 7 / 0
5,007
501
840
6,334
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
5 / 2 / 4
5,663
566
5,098
5,420
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
SirDarwin6515
Achilles
8
4 / 3 / 5
5,942
594
5,417
8,085
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
CSOCSI69
Freya
7
1 / 6 / 0
4,792
479
3,272
7,396
3,135
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
FeeDanil
Janus
13
7 / 2 / 5
7,596
760
6,608
4,671
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Kali
11
5 / 0 / 2
6,804
680
3,653
6,047
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Lewilio
Khepri
7
1 / 4 / 3
4,985
499
2,206
7,152
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Yombefrt
Achilles
12
2 / 0 / 0
6,337
634
5,108
6,424
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
12
Kills
16
16
Deaths
12
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
CSOCSI69
Freya
1
6
0
0.17
L
King Arthur
EnmaDaiō
King Arthur
0
2
0
0
W
Janus
FeeDanil
Janus
7
2
5
4.75
W
Kali
5
0
2
6
W
Khepri
Lewilio
Khepri
1
4
3
0.63
L
Fenrir
Nightmared
Fenrir
3
2
0
1.5
L
Vulcan
Nss86
Vulcan
0
7
0
0
L
5
2
4
3.5
L
Achilles
SirDarwin6515
Achilles
4
3
5
2.17
W
Achilles
Yombefrt
Achilles
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,041
Damage
20,847
32,198
Taken
31,690
13,446
Mitigated
14,035
5,673
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
CSOCSI69
Freya
3,272
1,283
210
1,952
7,396
3,135
310
0
7,396
17,377
0
L
King Arthur
EnmaDaiō
King Arthur
2,593
385
0
2,500
6,596
3,262
0
0
6,323
0
23,498
W
Janus
FeeDanil
Janus
6,608
1,097
0
1,403
4,671
1,379
0
679
3,992
46,832
0
W
Kali
3,653
2,218
0
4,574
6,047
1,997
0
161
5,886
0
33,461
W
Khepri
Lewilio
Khepri
2,206
294
237
837
7,152
3,558
0
0
7,152
12,880
0
L
Fenrir
Nightmared
Fenrir
3,093
964
0
361
5,763
2,009
0
231
5,501
0
32,840
L
Vulcan
Nss86
Vulcan
840
332
0
270
6,334
2,054
0
4,238
1,816
20,157
0
L
5,098
1,958
0
1,232
5,420
1,632
345
3,153
2,261
0
15,132
L
Achilles
SirDarwin6515
Achilles
5,417
3,127
0
1,310
8,085
4,489
271
4,168
3,913
0
12,975
W
Achilles
Yombefrt
Achilles
5,108
967
0
2,784
6,424
3,966
0
0
6,424
0
29,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,785
Gold Earned
30,514
202
Minions Killed
279
0
Camps Cleared
0
948,223
Distance Traveled
962,478
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
4,792
479
28
3
0
165,070
1
L
King Arthur
5,290
529
41
4
0
205,228
0
W
Janus
7,596
760
92
9
0
197,100
0
W
Kali
6,804
680
69
7
0
215,455
0
W
Khepri
4,985
499
19
2
0
174,302
0
L
Fenrir
5,883
588
72
7
0
218,565
2
L
Vulcan
5,007
501
45
5
0
193,526
2
L
Neith
5,663
566
23
2
0
153,026
0
L
Achilles
5,942
594
21
2
0
177,878
0
W
Achilles
6,337
634
71
7
0
210,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role