Player Matchup

Tiamat
Tiamat
Jack_Ouroboroz
Tiamat
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 99L
1,263 Elo+
Party 1
Olorun
Olorun
JustCrossBr
Olorun
Level 15
God Stats
2W - 3L
1,494 SR
Queue Stats
5W - 6L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
TastyBacnBurger
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,485 Elo+
Solo
Horus
Horus
YggXD
Horus
Level 160
God Stats
2W - 4L
1,310 SR
Queue Stats
417W - 397L
1,499 Elo+
Party 1
Hercules
Hercules
jjman3003
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,513 Elo+
Solo
Team Averages
Level 82
1,461 SR
1,465 Elo+

VS

Team Averages
Level 51
1,642 SR
1,564 Elo+
Ymir
Ymir
B3N_B3AN_-
Ymir
Level 41
God Stats
7W - 1L
1,882 SR
Queue Stats
94W - 103L
1,525 Elo+
Solo
Danzaburou
Danzaburou
Jieshu72
Danzaburou
Level 67
God Stats
9W - 7L
1,576 SR
Queue Stats
464W - 396L
1,570 Elo+
Party 2
King Arthur
King Arthur
OmegaDragon9002
King Arthur
Level 28
God Stats
36W - 19L
1,768 SR
Queue Stats
785W - 696L
1,564 Elo+
Party 2
Thoth
Thoth
SamosTheSage_64
Thoth
Level 23
God Stats
15W - 10L
1,500 SR
Queue Stats
322W - 326L
1,602 Elo+
Party 2
Fenrir
Fenrir
nonToxicbot
Fenrir
Level 96
God Stats
40W - 34L
1,483 SR
Queue Stats
509W - 444L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
6,808
400
6,067
12,485
6,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
11
0 / 6 / 1
6,718
395
1,285
7,017
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
13
3 / 5 / 2
7,879
463
4,515
13,592
4,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
YggXD
Horus
12
2 / 3 / 3
8,169
481
5,186
14,206
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
jjman3003
Hercules
15
2 / 3 / 1
8,765
516
10,204
17,355
19,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 6
9,312
548
7,638
12,127
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Jieshu72
Danzaburou
16
5 / 1 / 8
10,188
599
13,015
12,180
6,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
OmegaDragon9002
King Arthur
15
2 / 1 / 4
9,605
565
9,704
12,709
11,316
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 6
8,417
495
5,730
5,786
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
15
9 / 2 / 6
9,701
571
9,364
10,838
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
25
26
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
1
9
2
0.22
W
Danzaburou
Jieshu72
Danzaburou
5
1
8
9
L
Olorun
0
6
1
0.08
W
King Arthur
OmegaDragon9002
King Arthur
2
1
4
4
W
3
2
6
3
L
Hun Batz
3
5
2
0.8
L
Horus
YggXD
Horus
2
3
3
1.17
L
Hercules
jjman3003
Hercules
2
3
1
0.83
W
Fenrir
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,257
Damage
45,451
64,655
Taken
53,640
40,703
Mitigated
33,502
14,853
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,638
2,745
251
2,336
12,127
9,253
280
1,566
10,540
36,827
0
L
6,067
674
0
1,006
12,485
6,464
0
2,669
9,557
36,549
0
W
Danzaburou
Jieshu72
Danzaburou
13,015
5,898
0
5,640
12,180
6,219
498
2,602
9,503
0
79,671
L
Olorun
1,285
297
161
1,075
7,017
1,729
0
857
6,160
24,198
0
W
King Arthur
OmegaDragon9002
King Arthur
9,704
1,703
0
3,091
12,709
11,316
40
489
11,707
0
61,970
W
5,730
340
0
1,146
5,786
1,913
0
1,393
4,368
37,212
0
L
Hun Batz
4,515
879
0
2,150
13,592
4,205
0
2,042
11,394
0
49,925
L
Horus
YggXD
Horus
5,186
2,300
435
2,570
14,206
9,292
0
5,948
8,009
0
25,252
L
Hercules
jjman3003
Hercules
10,204
3,423
0
7,456
17,355
19,013
0
1,148
16,167
144
47,428
W
Fenrir
9,364
1,757
0
1,440
10,838
4,801
0
1,426
9,412
0
55,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,339
Gold Earned
47,223
346
Minions Killed
472
0
Camps Cleared
0
1,513,150
Distance Traveled
1,544,350
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,312
548
59
3
0
247,343
2
L
Tiamat
6,808
400
65
4
0
276,947
0
W
Danzaburou
10,188
599
130
8
0
304,802
0
L
Olorun
6,718
395
48
3
0
281,637
1
W
King Arthur
9,605
565
125
7
0
348,701
3
W
Thoth
8,417
495
66
4
0
307,252
5
L
Hun Batz
7,879
463
102
6
0
317,872
5
L
Horus
8,169
481
22
1
0
302,821
1
L
Hercules
8,765
516
109
6
0
333,873
0
W
Fenrir
9,701
571
92
5
0
336,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role