Player Matchup

Arachne
Arachne
Frantopocho123
Arachne
Level 29
God Stats
2W - 2L
1,579 SR
Queue Stats
11W - 19L
1,273 Elo+
Party 1
Ymir
Ymir
davids_legend
Ymir
Level 86
God Stats
4W - 6L
1,316 SR
Queue Stats
126W - 142L
1,430 Elo+
Party 1
Tiamat
Tiamat
lil-Mathius
Tiamat
Level 60
God Stats
4W - 5L
1,537 SR
Queue Stats
25W - 38L
1,339 Elo+
Party 1
Team Averages
Level 58
1,477 SR
1,347 Elo+

VS

Team Averages
Level 19
1,325 SR
1,166 Elo+
Sobek
Sobek
TMJ_nightmare129
Sobek
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 22L
1,052 Elo+
Party 2
Tiamat
Tiamat
macflury-rdcam
Tiamat
Level 29
God Stats
0W - 3L
1,344 SR
Queue Stats
2W - 8L
1,273 Elo+
Party 2
Chiron
Chiron
perchito27
Chiron
Level 22
God Stats
5W - 7L
1,132 SR
Queue Stats
7W - 12L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 4
10,761
673
9,293
11,979
4,032
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 2 / 3
11,575
723
11,809
10,756
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
16
4 / 0 / 11
11,402
713
15,221
8,699
8,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
9,402
588
5,599
14,892
16,012
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 7 / 3
9,893
618
8,790
13,871
7,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
perchito27
Chiron
12
2 / 8 / 3
9,369
586
5,904
13,988
4,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
18
Kills
7
7
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
5
4
1.4
L
2
3
5
1.5
W
9
2
3
5.25
W
Tiamat
4
0
11
9.5
L
3
7
3
0.64
L
Chiron
perchito27
Chiron
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,323
Damage
20,293
31,434
Taken
42,751
17,625
Mitigated
27,908
7,045
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,293
7,359
0
1,657
11,979
4,032
187
4,714
7,265
0
39,169
L
5,599
885
171
1,414
14,892
16,012
0
6,937
7,572
14,424
0
W
11,809
3,543
0
1,484
10,756
5,422
121
6,612
4,144
41,294
1,820
W
Tiamat
15,221
1,610
246
3,658
8,699
8,171
1,833
3,168
5,531
55,928
0
L
8,790
1,441
0
3,560
13,871
7,243
0
8,773
4,847
39,168
0
L
Chiron
perchito27
Chiron
5,904
2,305
1,023
3,346
13,988
4,653
0
10,160
3,512
0
28,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,738
Gold Earned
28,664
203
Minions Killed
135
0
Camps Cleared
0
799,107
Distance Traveled
696,311
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,761
673
46
3
0
287,157
1
L
Sobek
9,402
588
25
2
0
249,331
0
W
Ymir
11,575
723
53
3
0
213,163
2
W
Tiamat
11,402
713
104
7
0
298,787
1
L
Tiamat
9,893
618
61
4
0
236,202
2
L
Chiron
9,369
586
49
3
0
210,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role