Player Matchup

Cthulhu
Cthulhu
DARTHKNC
Cthulhu
Level 17
God Stats
2W - 1L
1,450 SR
Queue Stats
13W - 18L
1,387 Elo+
Solo
Fenrir
Fenrir
KrZe_Spectrum
Fenrir
Level 22
God Stats
24W - 12L
1,634 SR
Queue Stats
29W - 26L
1,441 Elo+
Party 1
Vulcan
Vulcan
PaladinBube78
Vulcan
Level 18
God Stats
17W - 8L
1,742 SR
Queue Stats
212W - 198L
1,384 Elo+
Solo
Hou Yi
Hou Yi
SN-_-Gang
Hou Yi
Level 24
God Stats
4W - 2L
1,272 SR
Queue Stats
37W - 28L
1,481 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheDarkEmperor23
Cu Chulainn
Level 16
God Stats
15W - 7L
1,649 SR
Queue Stats
31W - 15L
1,542 Elo+
Party 1
Team Averages
Level 19
1,549 SR
1,447 Elo+

VS

Team Averages
Level 18
1,514 SR
1,381 Elo+
Cthulhu
Cthulhu
Ez rascoo
Cthulhu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
252W - 263L
1,374 Elo+
Solo
Tiamat
Tiamat
MuggyMinotaur61
Tiamat
Level 25
God Stats
1W - 3L
1,717 SR
Queue Stats
107W - 167L
1,320 Elo+
Solo
Hercules
Hercules
TheMarkOfLux
Hercules
Level 17
God Stats
8W - 11L
1,458 SR
Queue Stats
115W - 104L
1,386 Elo+
Solo
Neith
Neith
Yo-Chemch
Neith
Level 5
God Stats
2W - 4L
1,324 SR
Queue Stats
9W - 9L
1,298 Elo+
Solo
Serqet
Serqet
benbuzzard
Serqet
Level 28
God Stats
6W - 5L
1,568 SR
Queue Stats
109W - 115L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DARTHKNC
Cthulhu
19
2 / 4 / 13
13,831
432
15,203
29,040
35,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
28 / 2 / 4
18,269
571
24,798
27,934
17,432
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
11 / 8 / 6
15,479
484
25,436
26,142
10,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hou Yi
SN-_-Gang
Hou Yi
20
5 / 5 / 10
14,999
469
14,301
22,723
9,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
TheDarkEmperor23
Cu Chulainn
20
4 / 2 / 21
16,137
504
22,210
26,297
28,182
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ez rascoo
Cthulhu
20
4 / 9 / 5
13,360
418
27,625
32,213
17,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
1 / 13 / 5
12,830
401
15,841
28,388
15,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
TheMarkOfLux
Hercules
19
8 / 9 / 4
13,972
437
18,366
32,689
19,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Neith
Yo-Chemch
Neith
12
2 / 4 / 0
10,009
313
6,124
8,562
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
benbuzzard
Serqet
17
6 / 16 / 2
13,004
406
18,011
27,621
11,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
37
50
Kills
21
21
Deaths
51
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DARTHKNC
Cthulhu
2
4
13
2.13
L
Cthulhu
Ez rascoo
Cthulhu
4
9
5
0.72
W
28
2
4
15
L
1
13
5
0.27
W
11
8
6
1.75
W
Hou Yi
SN-_-Gang
Hou Yi
5
5
10
2
W
Cu Chulainn
TheDarkEmperor23
Cu Chulainn
4
2
21
7.25
L
Hercules
TheMarkOfLux
Hercules
8
9
4
1.11
L
Neith
Yo-Chemch
Neith
2
4
0
0.5
L
Serqet
benbuzzard
Serqet
6
16
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,948
Damage
85,967
132,136
Taken
129,473
101,030
Mitigated
67,488
30,415
Healing
24,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DARTHKNC
Cthulhu
15,203
826
1,263
695
29,040
35,154
1,283
13,153
14,744
53,399
0
L
Cthulhu
Ez rascoo
Cthulhu
27,625
1,229
1,781
7,385
32,213
17,264
426
13,963
18,250
89,780
0
W
24,798
3,246
636
10,951
27,934
17,432
1,406
5,297
21,035
0
94,095
L
15,841
1,219
0
4,160
28,388
15,929
968
12,123
16,185
95,730
0
W
25,436
10,969
222
7,101
26,142
10,694
2,556
14,347
11,585
109,002
0
W
Hou Yi
SN-_-Gang
Hou Yi
14,301
9,781
0
8,832
22,723
9,568
2,473
7,878
14,256
0
93,962
W
Cu Chulainn
TheDarkEmperor23
Cu Chulainn
22,210
4,339
0
715
26,297
28,182
4,069
2,791
22,015
18,224
116,509
L
Hercules
TheMarkOfLux
Hercules
18,366
6,032
0
7,599
32,689
19,817
2,004
10,598
22,050
0
55,435
L
Neith
Yo-Chemch
Neith
6,124
1,966
0
375
8,562
3,256
456
3,023
5,539
0
33,301
L
Serqet
benbuzzard
Serqet
18,011
3,311
0
2,714
27,621
11,222
0
4,494
23,127
0
38,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,715
Gold Earned
63,175
597
Minions Killed
452
0
Camps Cleared
0
2,996,649
Distance Traveled
2,445,865
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,831
432
79
2
0
572,875
0
L
Cthulhu
13,360
418
136
4
0
534,084
0
W
Fenrir
18,269
571
107
3
0
645,746
1
L
Tiamat
12,830
401
132
4
0
472,472
0
W
Vulcan
15,479
484
133
4
0
514,114
0
W
Hou Yi
14,999
469
123
4
0
592,525
0
W
Cu Chulainn
16,137
504
155
5
0
671,389
0
L
Hercules
13,972
437
83
3
0
602,038
3
L
Neith
10,009
313
53
2
0
357,920
0
L
Serqet
13,004
406
48
2
0
479,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role