Player Matchup

Ares
Ares
EhAleh
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
GoudaPower
Chernobog
Level 27
God Stats
15W - 10L
1,649 SR
Queue Stats
101W - 113L
1,508 Elo+
Solo
Nemesis
Nemesis
Pisoglentiss
Nemesis
Level 28
God Stats
31W - 20L
1,648 SR
Queue Stats
140W - 121L
1,540 Elo+
Solo
Hercules
Hercules
Tumorito
Hercules
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 94L
1,320 Elo+
Solo
Persephone
Persephone
VieiDani
Persephone
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 27
1,559 SR
1,474 Elo+

VS

Team Averages
Level 17
1,563 SR
1,561 Elo+
Neith
Neith
HungryNinger69
Neith
Level 8
God Stats
9W - 10L
1,570 SR
Queue Stats
11W - 14L
1,563 Elo+
Party 2
Xing Tian
Xing Tian
JoergDieNase
Xing Tian
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 22L
1,567 Elo+
Party 1
Bastet
Bastet
JoergDieNase
Bastet
Level 15
God Stats
1W - 3L
1,367 SR
Queue Stats
38W - 23L
1,567 Elo+
Party 1
Anubis
Anubis
Mansion
Anubis
Level 17
God Stats
8W - 6L
1,667 SR
Queue Stats
10W - 7L
1,637 Elo+
Party 2
Bellona
Bellona
Respekonthename
Bellona
Level 29
God Stats
18W - 6L
1,712 SR
Queue Stats
114W - 116L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EhAleh
Ares
15
4 / 0 / 11
10,031
557
11,089
14,517
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
GoudaPower
Chernobog
15
11 / 1 / 2
9,678
538
12,480
9,047
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Pisoglentiss
Nemesis
16
2 / 3 / 4
9,630
535
5,711
12,234
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Tumorito
Hercules
16
1 / 1 / 0
9,431
524
4,704
12,755
15,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
VieiDani
Persephone
19
5 / 1 / 4
12,084
671
11,232
6,837
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,726
374
4,733
12,118
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
JoergDieNase
Xing Tian
11
0 / 7 / 1
7,400
411
2,923
13,897
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
15
1 / 2 / 2
8,773
487
4,959
12,484
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Mansion
Anubis
16
2 / 6 / 0
9,446
525
5,127
12,796
5,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 3 / 0
10,282
571
12,479
13,876
11,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
23
Kills
6
6
Deaths
23
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
EhAleh
Ares
4
0
11
9.5
W
Chernobog
GoudaPower
Chernobog
11
1
2
12
L
0
5
1
0.1
L
Xing Tian
JoergDieNase
Xing Tian
0
7
1
0.07
L
Bastet
1
2
2
1
L
Anubis
Mansion
Anubis
2
6
0
0.33
W
Nemesis
Pisoglentiss
Nemesis
2
3
4
1.33
L
3
3
0
1
W
Hercules
Tumorito
Hercules
1
1
0
1
W
Persephone
VieiDani
Persephone
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,216
Damage
30,221
55,390
Taken
65,171
37,285
Mitigated
31,628
18,170
Healing
17,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
EhAleh
Ares
11,089
506
0
3,287
14,517
10,803
290
1,266
13,251
35,380
0
W
Chernobog
GoudaPower
Chernobog
12,480
7,026
0
4,768
9,047
3,760
2,237
1,412
7,635
0
57,780
L
4,733
3,148
0
2,427
12,118
3,515
0
5,455
6,571
0
33,723
L
Xing Tian
JoergDieNase
Xing Tian
2,923
517
0
746
13,897
7,416
0
3,980
9,877
19,182
0
L
Bastet
4,959
1,740
0
5,979
12,484
4,207
0
1,066
11,310
0
61,794
L
Anubis
Mansion
Anubis
5,127
358
0
4,811
12,796
5,085
0
8,753
3,634
64,989
0
W
Nemesis
Pisoglentiss
Nemesis
5,711
2,327
0
1,509
12,234
5,122
0
2,889
9,345
0
69,890
L
12,479
5,662
0
3,698
13,876
11,405
0
2,458
11,034
0
70,799
W
Hercules
Tumorito
Hercules
4,704
1,063
0
5,568
12,755
15,326
2,092
0
12,755
0
57,225
W
Persephone
VieiDani
Persephone
11,232
789
0
3,038
6,837
2,274
401
2,482
4,354
83,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,854
Gold Earned
42,627
556
Minions Killed
495
0
Camps Cleared
0
1,758,685
Distance Traveled
1,663,294
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,031
557
33
2
0
375,696
13
W
Chernobog
9,678
538
102
6
0
308,411
3
L
Neith
6,726
374
63
4
0
337,927
0
L
Xing Tian
7,400
411
29
2
0
309,784
0
L
Bastet
8,773
487
106
6
0
361,963
1
L
Anubis
9,446
525
142
8
0
280,311
2
W
Nemesis
9,630
535
108
6
0
413,213
2
L
Bellona
10,282
571
155
9
0
373,309
5
W
Hercules
9,431
524
125
7
0
317,829
6
W
Persephone
12,084
671
188
10
0
343,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role