Player Matchup

Fenrir
Fenrir
Platinum V
Algon610
Fenrir
Platinum V
Level 129
God Stats
64W - 54L
1,637 SR
Queue Stats
163W - 134L
1,961 MMR
Solo
Geb
Geb
Platinum IV
AnxeliFly
Geb
Platinum IV
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
472W - 480L
1,839 MMR
Solo
Tyr
Tyr
Platinum IV
Ariik21
Tyr
Platinum IV
Level 158
God Stats
1W - 3L
1,361 SR
Queue Stats
213W - 194L
1,807 MMR
Solo
Eset
Eset
Platinum II
Imyourfox
Eset
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Zenkken
Heimdallr
Platinum I
Level 155
God Stats
71W - 58L
1,736 SR
Queue Stats
498W - 484L
1,968 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,547 SR
1,815 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,606 SR
1,824 MMR
The Morrigan
The Morrigan
Diamond IV
ClayCity
The Morrigan
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold I
VinnieD
Awilix
Gold I
Level 160
God Stats
35W - 31L
1,666 SR
Queue Stats
252W - 240L
1,909 MMR
Solo
Osiris
Osiris
Platinum II
niipplelicker69
Osiris
Platinum II
Level 125
God Stats
38W - 26L
1,763 SR
Queue Stats
1,253W - 1,254L
1,998 MMR
Solo
Sobek
Sobek
Platinum III
toopiegaren77
Sobek
Platinum III
Level 156
God Stats
8W - 5L
1,694 SR
Queue Stats
33W - 27L
1,907 MMR
Solo
Jing Wei
Jing Wei
Platinum I
xFinestx93
Jing Wei
Platinum I
Level 160
God Stats
4W - 6L
1,404 SR
Queue Stats
299W - 296L
1,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Algon610
Fenrir
13
4 / 3 / 3
7,514
537
6,491
12,935
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
3 / 4 / 2
6,791
485
4,234
10,875
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
12
1 / 4 / 2
6,783
485
5,722
13,684
8,722
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
12
1 / 3 / 4
6,723
480
8,476
6,470
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Zenkken
Heimdallr
14
0 / 2 / 3
7,549
539
6,125
10,411
4,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
PersephoneSetJanusApolloDanzaburou

VS

Bans
ScyllaCu ChulainnGuan YuKing ArthurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ClayCity
The Morrigan
14
2 / 2 / 5
8,198
586
8,386
5,490
1,867
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
VinnieD
Awilix
12
6 / 3 / 4
7,676
548
10,083
9,363
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 3
8,344
596
11,567
9,912
6,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 2 / 9
7,554
540
4,962
13,314
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
xFinestx93
Jing Wei
14
2 / 1 / 3
8,207
586
3,889
7,682
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
9
Kills
16
16
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Algon610
Fenrir
4
3
3
1.83
L
3
4
2
1
L
Tyr
1
4
2
0.5
W
The Morrigan
ClayCity
The Morrigan
2
2
5
2.25
L
Eset
1
3
4
1
W
Awilix
VinnieD
Awilix
6
3
4
2.67
L
Heimdallr
Zenkken
Heimdallr
0
2
3
0.75
W
4
1
3
5.5
W
2
2
9
3.25
W
Jing Wei
xFinestx93
Jing Wei
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
38,887
54,375
Taken
45,761
28,188
Mitigated
23,715
19,470
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Algon610
Fenrir
6,491
1,982
0
4,872
12,935
6,184
0
1,422
11,513
0
44,852
L
4,234
592
0
694
10,875
6,528
0
4,835
6,040
16,606
0
L
Tyr
5,722
875
0
7,407
13,684
8,722
0
1,125
12,559
0
39,631
W
The Morrigan
ClayCity
The Morrigan
8,386
1,254
0
1,155
5,490
1,867
0
1,647
3,681
63,971
2,135
L
Eset
8,476
1,532
667
1,335
6,470
2,220
0
2,103
4,367
40,265
0
W
Awilix
VinnieD
Awilix
10,083
4,130
0
1,928
9,363
3,294
0
2,674
6,579
0
41,596
L
Heimdallr
Zenkken
Heimdallr
6,125
4,496
0
4,495
10,411
4,534
92
2,703
7,708
0
63,351
W
11,567
4,571
0
6,132
9,912
6,431
0
1,569
8,283
0
53,888
W
4,962
725
0
4,537
13,314
9,713
0
5,379
7,733
20,285
0
W
Jing Wei
xFinestx93
Jing Wei
3,889
3,505
0
2,268
7,682
2,410
897
863
6,775
0
60,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,360
Gold Earned
39,979
373
Minions Killed
465
0
Camps Cleared
0
1,392,693
Distance Traveled
1,430,516
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,514
537
76
5
0
306,479
4
L
Geb
6,791
485
18
1
0
277,645
7
L
Tyr
6,783
485
74
5
0
308,770
3
W
The Morrigan
8,198
586
117
8
0
298,100
7
L
Eset
6,723
480
92
7
0
248,914
5
W
Awilix
7,676
548
76
5
0
307,370
3
L
Heimdallr
7,549
539
113
8
0
250,885
6
W
Osiris
8,344
596
102
7
0
277,259
5
W
Sobek
7,554
540
40
3
0
299,866
5
W
Jing Wei
8,207
586
130
9
0
247,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role