Player Matchup

Fenrir
Fenrir
AxelDanielDiaz
Fenrir
Level 9
God Stats
28W - 22L
1,161 SR
Queue Stats
214W - 295L
1,090 Elo+
Solo
Bellona
Bellona
EzXpGodlySkillz
Bellona
Level 17
God Stats
4W - 9L
1,461 SR
Queue Stats
39W - 73L
1,428 Elo+
Solo
Nu Wa
Nu Wa
Tittotinho
Nu Wa
Level 28
God Stats
7W - 9L
1,295 SR
Queue Stats
23W - 25L
1,216 Elo+
Solo
Merlin
Merlin
adidaspuma8
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,424 Elo+
Solo
Kali
Kali
killerflame23
Kali
Level 24
God Stats
6W - 2L
1,557 SR
Queue Stats
25W - 26L
1,381 Elo+
Solo
Team Averages
Level 20
1,395 SR
1,308 Elo+

VS

Team Averages
Level 18
1,465 SR
1,392 Elo+
Jormungandr
Jormungandr
BigYoyo23
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
GarBoneyy
Arachne
Level 26
God Stats
8W - 6L
1,469 SR
Queue Stats
39W - 33L
1,359 Elo+
Solo
Ratatoskr
Ratatoskr
Phynx_ODS
Ratatoskr
Level 10
God Stats
27W - 27L
1,354 SR
Queue Stats
144W - 140L
1,239 Elo+
Solo
Freya
Freya
TheSauceMan256
Freya
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 22L
1,500 Elo+
Solo
Tiamat
Tiamat
Um_lei_tung680
Tiamat
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 14 / 5
11,268
417
6,441
24,402
13,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 7 / 5
11,214
415
1,848
13,681
7,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nu Wa
20
13 / 10 / 4
15,295
566
32,970
18,671
9,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
20
2 / 8 / 6
14,152
524
10,295
15,859
6,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 5 / 2
18,468
684
30,152
24,795
16,560
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigYoyo23
Jormungandr
5
1 / 3 / 0
7,664
284
324
5,860
1,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
GarBoneyy
Arachne
20
19 / 6 / 1
15,445
572
26,104
31,712
12,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Phynx_ODS
Ratatoskr
20
9 / 8 / 9
13,751
509
17,707
22,291
8,437
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
12 / 9 / 6
14,942
553
17,048
32,643
12,589
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 10 / 2
9,844
365
2,679
17,440
9,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
60
36
Kills
42
44
Deaths
36
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
14
5
0.46
L
Jormungandr
BigYoyo23
Jormungandr
1
3
0
0.33
W
0
7
5
0.36
L
Arachne
GarBoneyy
Arachne
19
6
1
3.25
L
Ratatoskr
Phynx_ODS
Ratatoskr
9
8
9
1.69
L
12
9
6
1.67
W
Nu Wa
13
10
4
1.5
L
1
10
2
0.2
W
Merlin
2
8
6
0.63
W
17
5
2
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,706
Damage
63,862
97,408
Taken
109,946
53,400
Mitigated
44,546
19,369
Healing
35,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,441
3,272
306
3,483
24,402
13,446
2,224
5,773
18,629
0
29,883
L
Jormungandr
BigYoyo23
Jormungandr
324
65
0
158
5,860
1,964
60
3,295
2,565
2,364
0
W
1,848
72
0
528
13,681
7,406
1,201
675
13,006
0
29,768
L
Arachne
GarBoneyy
Arachne
26,104
20,515
87
15,891
31,712
12,404
3,835
9,267
22,445
0
100,331
L
Ratatoskr
Phynx_ODS
Ratatoskr
17,707
3,699
0
3,359
22,291
8,437
726
7,823
14,468
0
82,398
L
17,048
5,906
146
12,843
32,643
12,589
132
14,818
17,825
78,217
0
W
Nu Wa
32,970
10,291
0
1,836
18,671
9,368
7,685
5,986
12,685
113,211
2,139
L
2,679
826
0
2,942
17,440
9,152
244
7,310
10,130
41,598
0
W
Merlin
10,295
436
0
2,901
15,859
6,620
1,174
1,638
14,221
76,386
0
W
30,152
17,094
0
10,315
24,795
16,560
5,819
5,979
18,816
0
113,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,397
Gold Earned
61,646
544
Minions Killed
451
0
Camps Cleared
0
2,021,419
Distance Traveled
1,759,744
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,268
417
29
1
0
375,387
2
L
Jormungandr
7,664
284
4
0
0
75,153
0
W
Bellona
11,214
415
43
2
0
352,959
3
L
Arachne
15,445
572
161
6
0
418,239
0
L
Ratatoskr
13,751
509
120
4
0
509,583
0
L
Freya
14,942
553
108
4
0
429,421
1
W
Nu Wa
15,295
566
175
6
0
376,363
1
L
Tiamat
9,844
365
58
2
0
327,348
0
W
Merlin
14,152
524
138
5
0
418,866
0
W
Kali
18,468
684
159
6
0
497,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role