Player Matchup

Fenrir
Fenrir
Beanie_Gaming94
Fenrir
Level 83
God Stats
15W - 17L
1,315 SR
Queue Stats
330W - 357L
1,414 Elo+
Party 1
Ymir
Ymir
KillsaveHD55
Ymir
Level 9
God Stats
5W - 8L
1,500 SR
Queue Stats
241W - 264L
1,385 Elo+
Party 1
Cu Chulainn
Cu Chulainn
shaankxz
Cu Chulainn
Level 88
God Stats
3W - 1L
1,840 SR
Queue Stats
45W - 35L
1,656 Elo+
Party 4
Jing Wei
Jing Wei
x Trisii
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,578 Elo+
Party 4
Raijin
Raijin
zGOATEDONSTICKSz
Raijin
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
408W - 418L
1,468 Elo+
Party 1
Team Averages
Level 55
1,531 SR
1,500 Elo+

VS

Team Averages
Level 55
1,462 SR
1,445 Elo+
Anhur
Anhur
Jhota3014
Anhur
Level 29
God Stats
3W - 2L
1,641 SR
Queue Stats
165W - 184L
1,389 Elo+
Party 3
Nemesis
Nemesis
Snp_Erjony18
Nemesis
Level 35
God Stats
18W - 18L
1,581 SR
Queue Stats
105W - 86L
1,482 Elo+
Party 2
Tiamat
Tiamat
WolfSkirata
Tiamat
Level 110
God Stats
45W - 41L
1,509 SR
Queue Stats
288W - 308L
1,436 Elo+
Solo
Sobek
Sobek
crazymonkey-jmr
Sobek
Level 56
God Stats
8W - 9L
1,089 SR
Queue Stats
288W - 305L
1,454 Elo+
Party 3
Anubis
Anubis
ronoazorro5
Anubis
Level 45
God Stats
25W - 29L
1,491 SR
Queue Stats
456W - 444L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 2
10,828
492
6,195
17,943
7,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 4
9,664
439
5,474
11,978
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
shaankxz
Cu Chulainn
18
1 / 7 / 0
10,848
493
12,079
22,302
18,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
x Trisii
Jing Wei
13
0 / 9 / 4
8,393
382
6,158
15,613
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
4 / 4 / 4
10,670
485
13,596
12,510
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jhota3014
Anhur
17
4 / 4 / 3
10,799
491
5,361
12,454
4,564
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Snp_Erjony18
Nemesis
20
10 / 2 / 4
13,285
604
13,721
14,665
8,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
20
8 / 2 / 6
13,127
597
14,397
13,658
17,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 10
11,358
516
6,172
14,443
14,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
18
4 / 2 / 6
12,360
562
9,300
15,018
8,104
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
11
Kills
29
29
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Anhur
Jhota3014
Anhur
4
4
3
1.38
L
1
5
4
0.6
W
Nemesis
Snp_Erjony18
Nemesis
10
2
4
6
W
Tiamat
8
2
6
5.5
W
3
1
10
8
W
Anubis
4
2
6
3.5
L
Cu Chulainn
shaankxz
Cu Chulainn
1
7
0
0.14
L
Jing Wei
x Trisii
Jing Wei
0
9
4
0.22
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,502
Damage
48,951
80,346
Taken
70,238
41,897
Mitigated
52,856
14,180
Healing
28,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,195
1,178
0
5,261
17,943
7,659
0
4,576
13,217
0
59,584
W
Anhur
Jhota3014
Anhur
5,361
2,292
0
4,784
12,454
4,564
1,375
2,810
9,594
0
45,292
L
5,474
593
0
622
11,978
7,174
182
5,016
6,941
26,689
0
W
Nemesis
Snp_Erjony18
Nemesis
13,721
6,838
0
5,732
14,665
8,384
0
3,861
10,782
0
112,182
W
Tiamat
14,397
1,376
0
6,224
13,658
17,757
3,448
1,643
11,484
82,089
0
W
6,172
39
0
2,687
14,443
14,047
823
5,744
8,699
25,721
0
W
Anubis
9,300
300
0
8,776
15,018
8,104
3,504
5,208
9,735
76,801
0
L
Cu Chulainn
shaankxz
Cu Chulainn
12,079
2,371
0
5,445
22,302
18,267
12
9,100
12,676
0
91,012
L
Jing Wei
x Trisii
Jing Wei
6,158
3,837
0
2,519
15,613
4,292
512
5,142
10,351
0
43,479
L
13,596
753
0
333
12,510
4,505
168
5,537
6,948
81,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,403
Gold Earned
60,929
527
Minions Killed
496
0
Camps Cleared
0
1,926,464
Distance Traveled
1,998,072
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,828
492
101
5
0
422,335
0
W
Anhur
10,799
491
76
3
0
340,427
1
L
Ymir
9,664
439
45
2
0
378,873
4
W
Nemesis
13,285
604
144
7
0
474,034
0
W
Tiamat
13,127
597
132
6
0
361,161
9
W
Sobek
11,358
516
26
1
0
442,185
0
W
Anubis
12,360
562
118
5
0
380,265
7
L
Cu Chulainn
10,848
493
166
8
0
383,498
3
L
Jing Wei
8,393
382
73
3
0
366,329
2
L
Raijin
10,670
485
142
6
0
375,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role