Player Matchup

Tiamat
Tiamat
Enderman3158421
Tiamat
Level 9
God Stats
3W - 1L
1,676 SR
Queue Stats
9W - 24L
1,203 Elo+
Solo
Hachiman
Hachiman
FeelingStatue65
Hachiman
Level 17
God Stats
2W - 1L
1,718 SR
Queue Stats
75W - 59L
1,558 Elo+
Solo
Nemesis
Nemesis
KIKIUSMC
Nemesis
Level 24
God Stats
0W - 2L
1,286 SR
Queue Stats
301W - 370L
1,297 Elo+
Solo
Bakasura
Bakasura
Sweatz oli
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,621 Elo+
Solo
Cupid
Cupid
june_bug696
Cupid
Level 27
God Stats
29W - 35L
1,259 SR
Queue Stats
43W - 48L
1,321 Elo+
Solo
Team Averages
Level 18
1,488 SR
1,400 Elo+

VS

Team Averages
Level 21
1,525 SR
1,448 Elo+
Da Ji
Da Ji
JoJo volpe
Da Ji
Level 26
God Stats
16W - 11L
1,537 SR
Queue Stats
89W - 71L
1,372 Elo+
Solo
Neith
Neith
LucasM-R
Neith
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
126W - 119L
1,311 Elo+
Solo
Ymir
Ymir
Nintendho
Ymir
Level 7
God Stats
1W - 0L
1,310 SR
Queue Stats
6W - 3L
1,454 Elo+
Solo
Apollo
Apollo
TNB-THE-ONLY-LDR
Apollo
Level 25
God Stats
75W - 104L
1,405 SR
Queue Stats
95W - 135L
1,289 Elo+
Solo
Tiamat
Tiamat
TonicMoon181
Tiamat
Level 29
God Stats
4W - 0L
1,876 SR
Queue Stats
19W - 23L
1,815 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 7
9,516
865
3,275
11,927
7,322
Hachiman
17
4 / 8 / 13
11,420
1,038
12,253
24,394
15,407
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
KIKIUSMC
Nemesis
18
7 / 13 / 9
12,312
1,119
15,246
26,239
11,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Sweatz oli
Bakasura
17
3 / 13 / 9
10,535
958
11,548
23,762
8,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 6 / 8
11,692
1,063
15,998
15,188
5,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
19 / 5 / 18
15,153
1,378
27,630
14,187
6,722
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
LucasM-R
Neith
20
15 / 3 / 16
13,889
1,263
30,588
13,022
6,157
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
20
5 / 3 / 29
13,068
1,188
14,754
17,154
23,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
1 / 5 / 16
10,694
972
4,635
11,140
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
18
6 / 4 / 19
11,915
1,083
11,799
11,847
10,442
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
144
19
Kills
46
46
Deaths
20
46
Assists
98
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
L
Hachiman
4
8
13
1.31
W
Da Ji
19
5
18
5.6
L
Nemesis
KIKIUSMC
Nemesis
7
13
9
0.88
W
Neith
LucasM-R
Neith
15
3
16
7.67
W
Ymir
5
3
29
6.5
L
Bakasura
Sweatz oli
Bakasura
3
13
9
0.58
W
1
5
16
1.8
W
Tiamat
6
4
19
3.88
L
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,320
Damage
89,406
101,510
Taken
67,350
49,040
Mitigated
50,518
9,649
Healing
15,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,275
402
0
445
11,927
7,322
0
3,650
8,277
8,891
0
L
Hachiman
12,253
5,420
243
378
24,394
15,407
0
5,578
18,816
8,175
17,242
W
Da Ji
27,630
14,113
1,171
1,611
14,187
6,722
0
1,353
12,733
0
40,738
L
Nemesis
KIKIUSMC
Nemesis
15,246
7,164
0
3,105
26,239
11,907
0
5,953
20,286
0
31,173
W
Neith
LucasM-R
Neith
30,588
15,723
0
3,886
13,022
6,157
0
762
11,900
0
58,681
W
Ymir
14,754
2,013
851
1,830
17,154
23,053
0
2,138
14,551
26,790
0
L
Bakasura
Sweatz oli
Bakasura
11,548
7,611
0
1,300
23,762
8,620
0
7,012
16,750
0
22,435
W
4,635
2,781
0
2,847
11,140
4,144
0
570
10,405
0
23,478
W
Tiamat
11,799
517
879
2,570
11,847
10,442
0
1,397
10,409
26,321
0
L
15,998
9,039
164
4,014
15,188
5,784
0
4,360
10,751
0
52,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,475
Gold Earned
64,719
152
Minions Killed
209
3
Camps Cleared
3
891,224
Distance Traveled
773,873
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,516
865
4
0
2
155,918
0
L
Hachiman
11,420
1,038
31
3
0
178,104
1
W
Da Ji
15,153
1,378
24
2
1
139,899
3
L
Nemesis
12,312
1,119
31
3
0
203,025
0
W
Neith
13,889
1,263
68
6
0
181,749
0
W
Ymir
13,068
1,188
46
4
0
156,199
0
L
Bakasura
10,535
958
21
2
0
173,957
0
W
Apollo
10,694
972
47
4
2
136,590
2
W
Tiamat
11,915
1,083
24
2
0
159,436
0
L
Cupid
11,692
1,063
65
6
1
180,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role