Player Matchup

Izanami
Izanami
Bkays
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
DamsGTRS
Mercury
Level 28
God Stats
42W - 31L
1,721 SR
Queue Stats
214W - 201L
1,573 Elo+
Party 2
Guan Yu
Guan Yu
GogaTigr
Guan Yu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,685 Elo+
Party 4
Baron Samedi
Baron Samedi
Mr_Dazers
Baron Samedi
Level 58
God Stats
22W - 24L
1,709 SR
Queue Stats
68W - 68L
1,482 Elo+
Party 2
Kumbhakarna
Kumbhakarna
tXSaZt
Kumbhakarna
Level 41
God Stats
34W - 46L
1,500 SR
Queue Stats
164W - 193L
1,685 Elo+
Party 4
Team Averages
Level 47
1,586 SR
1,585 Elo+

VS

Team Averages
Level 56
1,452 SR
1,489 Elo+
Sylvanus
Sylvanus
Ddmenace
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Dogeuw
Achilles
Level 27
God Stats
2W - 1L
1,656 SR
Queue Stats
56W - 34L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Gettave
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
XeffmaN
Mercury
Level 39
God Stats
9W - 12L
1,464 SR
Queue Stats
164W - 195L
1,380 Elo+
Solo
Merlin
Merlin
eagelwatch
Merlin
Level 29
God Stats
1W - 2L
1,139 SR
Queue Stats
18W - 11L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bkays
Izanami
18
0 / 7 / 7
11,254
512
7,452
14,355
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
DamsGTRS
Mercury
18
9 / 6 / 8
11,851
539
11,630
19,836
7,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
GogaTigr
Guan Yu
13
1 / 7 / 1
8,043
366
3,780
15,584
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Mr_Dazers
Baron Samedi
18
8 / 7 / 9
12,061
548
12,770
16,668
8,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
tXSaZt
Kumbhakarna
13
0 / 7 / 2
8,140
370
5,179
16,211
13,185
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ddmenace
Sylvanus
19
6 / 3 / 7
12,853
584
13,914
17,080
11,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Dogeuw
Achilles
17
5 / 3 / 14
12,206
555
7,518
14,694
16,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Gettave
Danzaburou
20
10 / 1 / 12
14,337
652
18,756
10,927
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
XeffmaN
Mercury
20
9 / 5 / 8
13,687
622
16,209
15,531
7,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
eagelwatch
Merlin
18
3 / 6 / 6
12,173
553
7,675
11,528
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
80
18
Kills
33
34
Deaths
18
27
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bkays
Izanami
0
7
7
0.5
L
Mercury
DamsGTRS
Mercury
9
6
8
2.17
W
Sylvanus
Ddmenace
Sylvanus
6
3
7
3.17
W
Achilles
Dogeuw
Achilles
5
3
14
4
W
Danzaburou
Gettave
Danzaburou
10
1
12
16
L
Guan Yu
GogaTigr
Guan Yu
1
7
1
0.21
L
Baron Samedi
Mr_Dazers
Baron Samedi
8
7
9
1.79
W
Mercury
XeffmaN
Mercury
9
5
8
2.6
W
Merlin
eagelwatch
Merlin
3
6
6
1
L
Kumbhakarna
tXSaZt
Kumbhakarna
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,811
Damage
64,072
82,654
Taken
69,760
45,261
Mitigated
45,783
13,392
Healing
21,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bkays
Izanami
7,452
4,468
0
4,008
14,355
4,548
451
2,299
11,972
0
92,613
L
Mercury
DamsGTRS
Mercury
11,630
5,827
0
1,179
19,836
7,650
0
5,008
14,594
0
73,017
W
Sylvanus
Ddmenace
Sylvanus
13,914
3,190
2,039
8,213
17,080
11,862
2,653
4,683
12,193
66,460
8,968
W
Achilles
Dogeuw
Achilles
7,518
1,597
0
2,534
14,694
16,773
1,283
3,836
10,599
0
22,148
W
Danzaburou
Gettave
Danzaburou
18,756
9,813
0
6,722
10,927
4,184
5,211
1,659
9,097
0
127,136
L
Guan Yu
GogaTigr
Guan Yu
3,780
650
255
1,947
15,584
11,106
170
5,082
10,452
0
24,690
L
Baron Samedi
Mr_Dazers
Baron Samedi
12,770
520
1,189
3,040
16,668
8,772
0
3,428
13,108
58,297
0
W
Mercury
XeffmaN
Mercury
16,209
10,169
0
720
15,531
7,977
765
2,987
12,330
0
98,673
W
Merlin
eagelwatch
Merlin
7,675
102
130
1,203
11,528
4,987
1,430
4,128
7,191
59,261
0
L
Kumbhakarna
tXSaZt
Kumbhakarna
5,179
599
465
1,309
16,211
13,185
235
4,557
11,558
33,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,349
Gold Earned
65,256
506
Minions Killed
579
0
Camps Cleared
0
1,951,413
Distance Traveled
2,004,796
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,254
512
173
8
0
359,272
0
L
Mercury
11,851
539
114
5
0
422,374
1
W
Sylvanus
12,853
584
139
6
0
368,126
6
W
Achilles
12,206
555
28
1
0
401,158
4
W
Danzaburou
14,337
652
164
7
0
405,737
8
L
Guan Yu
8,043
366
57
3
0
393,136
1
L
Baron Samedi
12,061
548
107
5
0
383,838
2
W
Mercury
13,687
622
129
6
0
451,004
5
W
Merlin
12,173
553
119
5
0
378,771
1
L
Kumbhakarna
8,140
370
55
3
0
392,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role