Player Matchup

Ymir
Ymir
ElSagod
Ymir
Level 29
God Stats
15W - 19L
1,543 SR
Queue Stats
456W - 438L
1,649 Elo+
Solo
Zeus
Zeus
OsoHB
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,553 Elo+
Solo
Rama
Rama
Varodney
Rama
Level 29
God Stats
3W - 2L
1,226 SR
Queue Stats
197W - 184L
1,511 Elo+
Solo
Tyr
Tyr
susanoafk
Tyr
Level 8
God Stats
6W - 4L
1,467 SR
Queue Stats
16W - 10L
1,627 Elo+
Solo
Set
Set
xxxDreamsxxx
Set
Level 15
God Stats
2W - 7L
1,195 SR
Queue Stats
41W - 47L
1,438 Elo+
Solo
Team Averages
Level 21
1,386 SR
1,556 Elo+

VS

Team Averages
Level 26
1,627 SR
1,581 Elo+
Merlin
Merlin
Akkapakke
Merlin
Level 6
God Stats
3W - 0L
1,698 SR
Queue Stats
19W - 9L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Chabshot
Tsukuyomi
Level 29
God Stats
11W - 4L
1,817 SR
Queue Stats
67W - 49L
1,637 Elo+
Solo
Thor
Thor
Fearman2
Thor
Level 28
God Stats
15W - 5L
1,746 SR
Queue Stats
352W - 362L
1,577 Elo+
Solo
Janus
Janus
HighToTheTop
Janus
Level 63
God Stats
5W - 9L
1,375 SR
Queue Stats
65W - 57L
1,566 Elo+
Party 1
Neith
Neith
hanninibabybam
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElSagod
Ymir
9
2 / 5 / 0
6,126
557
3,046
7,999
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
OsoHB
Zeus
10
0 / 3 / 2
5,375
489
2,131
5,799
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rama
8
0 / 4 / 0
4,857
442
2,785
5,715
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 1 / 0
6,954
632
5,561
11,687
5,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 5 / 2
5,784
526
2,917
6,763
2,060
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akkapakke
Merlin
10
1 / 3 / 1
6,044
549
5,481
5,505
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Chabshot
Tsukuyomi
11
8 / 3 / 4
7,071
643
9,674
7,515
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Thor
9
1 / 0 / 3
5,749
523
3,234
5,419
1,850
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 3 / 1
7,275
661
5,193
5,064
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 0 / 4
5,701
518
2,369
3,847
970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
8
Kills
18
18
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
Akkapakke
Merlin
1
3
1
0.5
W
Tsukuyomi
Chabshot
Tsukuyomi
8
3
4
3.33
L
Ymir
ElSagod
Ymir
2
5
0
0.4
W
Thor
1
0
3
2.5
W
5
3
1
1.83
L
Zeus
OsoHB
Zeus
0
3
2
0.33
L
Rama
0
4
0
0
W
3
0
4
5
L
5
1
0
5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,440
Damage
25,951
37,963
Taken
27,350
15,281
Mitigated
8,424
10,542
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Akkapakke
Merlin
5,481
900
0
788
5,505
1,917
0
234
5,271
31,915
0
W
Tsukuyomi
Chabshot
Tsukuyomi
9,674
3,727
0
1,746
7,515
2,319
0
1,876
5,605
0
29,453
L
Ymir
ElSagod
Ymir
3,046
909
0
1,138
7,999
4,486
0
1,227
6,750
19,563
0
W
Thor
3,234
661
0
250
5,419
1,850
139
785
4,634
0
21,823
W
5,193
474
0
282
5,064
1,368
448
1,033
3,931
46,207
0
L
Zeus
OsoHB
Zeus
2,131
234
0
964
5,799
1,563
74
2,792
2,836
25,092
0
L
Rama
2,785
2,344
0
1,119
5,715
1,520
0
609
5,064
0
20,003
W
2,369
748
0
2,023
3,847
970
231
1,075
2,732
0
16,142
L
5,561
1,052
0
6,251
11,687
5,652
288
5,313
6,332
0
37,277
L
2,917
1,129
0
1,070
6,763
2,060
75
414
6,307
0
16,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,096
Gold Earned
31,840
263
Minions Killed
281
0
Camps Cleared
0
977,908
Distance Traveled
1,060,228
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,044
549
71
6
0
199,840
3
W
Tsukuyomi
7,071
643
45
4
0
227,989
3
L
Ymir
6,126
557
40
4
0
202,447
1
W
Thor
5,749
523
42
4
0
227,858
1
W
Janus
7,275
661
89
8
0
201,830
2
L
Zeus
5,375
489
46
4
0
170,913
0
L
Rama
4,857
442
43
4
0
170,986
3
W
Neith
5,701
518
34
3
0
202,711
0
L
Tyr
6,954
632
91
8
0
229,087
2
L
Set
5,784
526
43
4
0
204,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role