Player Matchup

Fenrir
Fenrir
DirtyDelirium
Fenrir
Level 68
God Stats
3W - 0L
1,810 SR
Queue Stats
47W - 35L
1,528 Elo+
Solo
Ravana
Ravana
Kurhea
Ravana
Level 89
God Stats
11W - 7L
1,578 SR
Queue Stats
655W - 586L
1,533 Elo+
Party 3
Agni
Agni
SirAliMrEnno
Agni
Level 76
God Stats
105W - 63L
1,611 SR
Queue Stats
429W - 363L
1,540 Elo+
Party 3
Terra
Terra
Toigan
Terra
Level 140
God Stats
25W - 17L
1,608 SR
Queue Stats
574W - 590L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
YuutoxHakuryu
Danzaburou
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 87
1,621 SR
1,524 Elo+

VS

Team Averages
Level 80
1,545 SR
1,406 Elo+
Rama
Rama
CrockrCZ
Rama
Level 52
God Stats
3W - 5L
1,335 SR
Queue Stats
132W - 147L
1,466 Elo+
Party 1
Ra
Ra
Curomedan
Ra
Level 109
God Stats
1W - 7L
1,204 SR
Queue Stats
218W - 238L
1,311 Elo+
Party 1
Mulan
Mulan
Grutney
Mulan
Level 59
God Stats
1W - 2L
1,706 SR
Queue Stats
158W - 187L
1,411 Elo+
Party 1
Thanatos
Thanatos
HuskarOfAtlantis
Thanatos
Level 89
God Stats
6W - 5L
1,842 SR
Queue Stats
151W - 178L
1,421 Elo+
Party 1
Hel
Hel
Leylon
Hel
Level 89
God Stats
10W - 11L
1,637 SR
Queue Stats
179W - 207L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 4
10,196
566
6,732
16,134
6,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Kurhea
Ravana
17
1 / 4 / 2
10,378
577
8,784
9,838
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
10 / 2 / 10
11,220
623
17,771
11,384
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
Toigan
Terra
15
2 / 1 / 7
9,510
528
6,093
9,943
7,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
YuutoxHakuryu
Danzaburou
16
5 / 1 / 3
10,355
575
13,277
11,765
4,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
2 / 3 / 1
7,317
407
5,139
11,221
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 11 / 2
7,472
415
3,610
13,625
4,817
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
Grutney
Mulan
14
3 / 4 / 3
8,369
465
8,804
13,732
11,144
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 6 / 5
9,665
537
12,924
16,283
8,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
Leylon
Hel
12
0 / 2 / 5
7,798
433
3,776
12,457
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
25
Kills
11
11
Deaths
26
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
2
3
1
0.83
L
0
11
2
0.09
W
7
3
4
3
L
Mulan
Grutney
Mulan
3
4
3
1.13
L
6
6
5
1.42
W
Ravana
Kurhea
Ravana
1
4
2
0.5
L
Hel
Leylon
Hel
0
2
5
1.25
W
10
2
10
7.5
W
Terra
Toigan
Terra
2
1
7
5.5
W
Danzaburou
YuutoxHakuryu
Danzaburou
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,657
Damage
34,253
59,064
Taken
67,318
30,197
Mitigated
36,808
28,589
Healing
25,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,139
3,255
0
2,168
11,221
3,862
0
4,050
7,105
0
31,972
L
3,610
455
473
1,461
13,625
4,817
156
7,278
5,837
43,404
0
W
6,732
1,877
0
7,570
16,134
6,927
0
1,068
15,066
0
71,765
L
Mulan
Grutney
Mulan
8,804
960
0
1,148
13,732
11,144
492
2,583
10,590
0
38,097
L
12,924
5,179
0
8,385
16,283
8,955
864
4,456
11,494
0
51,087
W
Ravana
Kurhea
Ravana
8,784
3,085
0
3,162
9,838
7,488
24
251
9,587
0
71,689
L
Hel
Leylon
Hel
3,776
216
4,747
7,594
12,457
8,030
0
4,565
7,812
26,056
0
W
17,771
480
0
5,554
11,384
3,775
997
2,422
8,962
67,750
0
W
Terra
Toigan
Terra
6,093
347
1,609
4,412
9,943
7,988
342
2,304
7,639
31,514
0
W
Danzaburou
YuutoxHakuryu
Danzaburou
13,277
6,396
0
6,282
11,765
4,019
739
1,341
10,424
0
85,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,659
Gold Earned
40,621
562
Minions Killed
352
0
Camps Cleared
0
1,710,320
Distance Traveled
1,494,204
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,317
407
65
4
0
268,908
2
L
Ra
7,472
415
98
5
0
321,314
0
W
Fenrir
10,196
566
105
6
0
343,245
1
L
Mulan
8,369
465
66
4
0
276,277
4
L
Thanatos
9,665
537
76
4
0
302,784
0
W
Ravana
10,378
577
151
8
0
313,637
6
L
Hel
7,798
433
47
3
0
324,921
6
W
Agni
11,220
623
131
7
0
356,596
1
W
Terra
9,510
528
56
3
0
372,257
8
W
Danzaburou
10,355
575
119
7
0
324,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role