Player Matchup

Sobek
Sobek
Narakh
Sobek
Level 45
God Stats
2W - 9L
1,301 SR
Queue Stats
22W - 32L
1,425 Elo+
Party 2
Achilles
Achilles
NeXihL
Achilles
Level 44
God Stats
4W - 8L
1,470 SR
Queue Stats
160W - 216L
1,396 Elo+
Solo
Danzaburou
Danzaburou
Yakopx
Danzaburou
Level 29
God Stats
4W - 5L
1,556 SR
Queue Stats
22W - 21L
1,499 Elo+
Party 2
Kukulkan
Kukulkan
Zarkuul
Kukulkan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,388 Elo+
Party 3
Nemesis
Nemesis
Ðenexø
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,454 Elo+
Party 3
Team Averages
Level 43
1,465 SR
1,432 Elo+

VS

Team Averages
Level 46
1,531 SR
1,421 Elo+
Izanami
Izanami
IAmFerri
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
bollebakern
Tiamat
Level 65
God Stats
12W - 9L
1,218 SR
Queue Stats
26W - 33L
1,269 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
f31184
Ah Muzen Cab
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yemoja
Yemoja
guzzly
Yemoja
Level 28
God Stats
5W - 4L
1,709 SR
Queue Stats
171W - 153L
1,454 Elo+
Party 1
Thanatos
Thanatos
wilsmitty
Thanatos
Level 68
God Stats
9W - 8L
1,728 SR
Queue Stats
265W - 255L
1,381 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Narakh
Sobek
10
2 / 5 / 4
6,987
466
5,948
14,839
8,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
NeXihL
Achilles
12
1 / 5 / 0
6,970
465
2,456
11,233
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Yakopx
Danzaburou
12
5 / 4 / 1
7,964
531
8,011
8,267
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Zarkuul
Kukulkan
14
3 / 2 / 3
8,367
558
4,776
6,982
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Ðenexø
Nemesis
12
0 / 6 / 7
7,360
491
7,030
12,567
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IAmFerri
Izanami
13
5 / 3 / 3
7,908
527
12,580
10,741
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
10
0 / 2 / 1
6,031
402
3,834
6,429
3,107
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
f31184
Ah Muzen Cab
15
6 / 1 / 3
9,379
625
10,977
8,133
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
guzzly
Yemoja
11
1 / 1 / 4
7,410
494
3,673
7,268
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
wilsmitty
Thanatos
14
10 / 4 / 6
9,096
606
11,287
10,187
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
11
Kills
22
22
Deaths
11
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
IAmFerri
Izanami
5
3
3
2.17
L
Sobek
Narakh
Sobek
2
5
4
0.8
L
Achilles
NeXihL
Achilles
1
5
0
0.2
L
Danzaburou
Yakopx
Danzaburou
5
4
1
1.38
L
Kukulkan
Zarkuul
Kukulkan
3
2
3
2.25
W
Tiamat
0
2
1
0.25
W
Ah Muzen Cab
f31184
Ah Muzen Cab
6
1
3
7.5
W
Yemoja
guzzly
Yemoja
1
1
4
3
W
Thanatos
wilsmitty
Thanatos
10
4
6
3.25
L
Nemesis
Ðenexø
Nemesis
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,221
Damage
42,351
53,888
Taken
42,758
22,041
Mitigated
20,501
11,505
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
IAmFerri
Izanami
12,580
7,776
0
3,892
10,741
4,651
232
3,032
7,709
0
67,056
L
Sobek
Narakh
Sobek
5,948
877
0
3,681
14,839
8,578
0
2,800
12,039
10,969
0
L
Achilles
NeXihL
Achilles
2,456
1,858
0
1,976
11,233
4,212
851
0
11,233
0
30,621
L
Danzaburou
Yakopx
Danzaburou
8,011
4,848
0
1,785
8,267
2,019
0
1,124
7,143
0
41,216
L
Kukulkan
Zarkuul
Kukulkan
4,776
605
0
405
6,982
2,149
942
2,982
4,000
47,653
0
W
Tiamat
3,834
731
359
1,566
6,429
3,107
150
3,072
3,357
26,218
0
W
Ah Muzen Cab
f31184
Ah Muzen Cab
10,977
6,363
0
1,985
8,133
3,834
169
1,307
6,826
0
54,755
W
Yemoja
guzzly
Yemoja
3,673
1,228
1,536
2,233
7,268
4,564
111
1,827
5,441
15,150
0
W
Thanatos
wilsmitty
Thanatos
11,287
4,704
0
6,688
10,187
4,345
153
1,486
8,701
0
46,768
L
Nemesis
Ðenexø
Nemesis
7,030
3,353
0
3,658
12,567
5,083
0
601
11,966
0
45,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,648
Gold Earned
39,824
346
Minions Killed
377
0
Camps Cleared
0
1,374,653
Distance Traveled
1,370,341
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,908
527
129
9
0
256,769
6
L
Sobek
6,987
466
9
1
0
296,442
6
L
Achilles
6,970
465
90
6
0
254,868
1
L
Danzaburou
7,964
531
76
5
0
253,384
2
L
Kukulkan
8,367
558
92
6
0
292,088
0
W
Tiamat
6,031
402
36
2
0
260,102
0
W
Ah Muzen Cab
9,379
625
106
7
0
269,420
1
W
Yemoja
7,410
494
23
2
0
286,286
4
W
Thanatos
9,096
606
83
6
0
297,764
4
L
Nemesis
7,360
491
79
5
0
277,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role