Player Matchup

Danzaburou
Danzaburou
BossNivek
Danzaburou
Level 52
God Stats
1W - 3L
1,589 SR
Queue Stats
3W - 5L
1,414 Elo+
Solo
Amaterasu
Amaterasu
DesertPrune
Amaterasu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,483 Elo+
Solo
Tiamat
Tiamat
ZxCoY
Tiamat
Level 107
God Stats
10W - 11L
1,544 SR
Queue Stats
29W - 27L
1,528 Elo+
Solo
Team Averages
Level 101
1,545 SR
1,475 Elo+

VS

Team Averages
Level 114
1,665 SR
1,633 Elo+
Sobek
Sobek
LaDebrouille213
Sobek
Level 100
God Stats
5W - 4L
1,578 SR
Queue Stats
194W - 169L
1,505 Elo+
Party 1
Aphrodite
Aphrodite
Quebloo
Aphrodite
Level 82
God Stats
6W - 5L
1,916 SR
Queue Stats
6W - 5L
1,878 Elo+
Solo
Rama
Rama
stephencurrynum1
Rama
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 80L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BossNivek
Danzaburou
15
5 / 7 / 3
12,426
621
20,542
15,866
6,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
DesertPrune
Amaterasu
14
2 / 6 / 6
12,112
606
15,432
27,296
20,858
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
ZxCoY
Tiamat
17
3 / 7 / 6
12,411
621
22,266
13,512
13,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 12
14,488
724
14,608
32,651
45,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
Quebloo
Aphrodite
17
2 / 2 / 14
12,662
633
10,913
18,353
15,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
11 / 5 / 7
14,386
719
20,566
25,250
10,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
10
Kills
20
20
Deaths
10
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BossNivek
Danzaburou
5
7
3
0.93
L
Amaterasu
DesertPrune
Amaterasu
2
6
6
0.83
W
7
3
12
4.33
W
Aphrodite
Quebloo
Aphrodite
2
2
14
4.5
L
Tiamat
ZxCoY
Tiamat
3
7
6
0.86
W
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,240
Damage
46,087
56,674
Taken
76,254
41,340
Mitigated
71,523
10,667
Healing
50,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BossNivek
Danzaburou
20,542
10,293
364
3,484
15,866
6,906
567
8,219
7,647
0
56,620
L
Amaterasu
DesertPrune
Amaterasu
15,432
5,683
0
5,440
27,296
20,858
0
12,098
15,198
0
51,356
W
14,608
431
0
10,750
32,651
45,605
31
8,837
23,261
52,573
0
W
Aphrodite
Quebloo
Aphrodite
10,913
434
14,961
12,865
18,353
15,166
156
5,587
12,452
57,397
0
L
Tiamat
ZxCoY
Tiamat
22,266
1,828
0
1,379
13,512
13,576
408
5,339
8,173
75,603
0
W
20,566
14,270
0
11,903
25,250
10,752
3,201
6,591
18,173
0
72,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
41,536
233
Minions Killed
264
0
Camps Cleared
0
1,027,044
Distance Traveled
1,093,444
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,426
621
71
4
0
318,822
3
L
Amaterasu
12,112
606
55
3
0
362,935
3
W
Sobek
14,488
724
58
3
0
404,643
5
W
Aphrodite
12,662
633
95
5
0
370,977
0
L
Tiamat
12,411
621
107
5
0
345,287
4
W
Rama
14,386
719
111
6
0
317,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role