Player Matchup

Thoth
Thoth
Platinum IV
CheesePeckerr
Thoth
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold II
OBJSamitch
Scylla
Gold II
Level 102
God Stats
3W - 2L
1,804 SR
Queue Stats
32W - 15L
1,665 MMR
Party 1
Hercules
Hercules
Platinum II
Objsimple
Hercules
Platinum II
Level 156
God Stats
0W - 1L
1,499 SR
Queue Stats
62W - 25L
1,901 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,601 SR
1,689 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,624 SR
1,689 MMR
Bastet
Bastet
Gold I
BastetsCookies
Bastet
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Platinum III
Sizkk
Medusa
Platinum III
Level 147
God Stats
4W - 1L
1,854 SR
Queue Stats
13W - 4L
2,025 MMR
Party 2
Artio
Artio
Gold I
mangothc
Artio
Gold I
Level 142
God Stats
6W - 5L
1,517 SR
Queue Stats
377W - 419L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,581
598
5,701
4,354
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
OBJSamitch
Scylla
10
2 / 2 / 0
7,321
666
4,490
4,810
1,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Objsimple
Hercules
9
0 / 6 / 2
6,746
613
4,818
11,443
7,750
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
PersephoneAphroditeDanzaburouSobek

VS

Bans
Chang'eFenrirHe BoHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
7,703
700
6,127
7,042
3,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
Sizkk
Medusa
12
6 / 0 / 3
8,656
787
10,188
7,527
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
mangothc
Artio
10
1 / 1 / 7
8,166
742
1,601
9,112
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
9
9
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
0
1
0
0
L
Scylla
OBJSamitch
Scylla
2
2
0
1
L
Hercules
Objsimple
Hercules
0
6
2
0.17
W
Medusa
Sizkk
Medusa
6
0
3
7.5
W
Artio
mangothc
Artio
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,009
Damage
17,916
20,607
Taken
23,681
10,090
Mitigated
13,223
2,146
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,127
1,297
0
2,788
7,042
3,101
1,280
2,991
3,899
0
27,380
L
5,701
230
0
250
4,354
1,220
0
116
4,238
30,156
0
L
Scylla
OBJSamitch
Scylla
4,490
410
0
248
4,810
1,120
0
342
4,468
23,777
0
L
Hercules
Objsimple
Hercules
4,818
1,496
0
1,648
11,443
7,750
0
1,143
10,300
0
10,870
W
Medusa
Sizkk
Medusa
10,188
4,330
0
3,033
7,527
3,288
1,120
2,513
4,795
0
60,862
W
Artio
mangothc
Artio
1,601
368
342
3,053
9,112
6,834
499
4,020
4,738
11,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,648
Gold Earned
24,525
127
Minions Killed
145
0
Camps Cleared
0
615,892
Distance Traveled
674,790
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,703
700
47
4
0
245,956
4
L
Thoth
6,581
598
58
5
0
211,790
1
L
Scylla
7,321
666
52
5
0
207,762
3
L
Hercules
6,746
613
17
2
0
196,340
6
W
Medusa
8,656
787
74
7
0
219,905
6
W
Artio
8,166
742
24
2
0
208,929
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role