Player Matchup

Sylvanus
Sylvanus
Ddmenace
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
ItsJustR0B
Set
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
dclybouw
Ymir
Level 43
God Stats
5W - 4L
1,500 SR
Queue Stats
105W - 76L
1,264 Elo+
Party 1
Jing Wei
Jing Wei
deandevos
Jing Wei
Level 29
God Stats
11W - 11L
1,265 SR
Queue Stats
30W - 24L
1,183 Elo+
Party 1
Zeus
Zeus
eagelwatch
Zeus
Level 29
God Stats
2W - 1L
1,344 SR
Queue Stats
18W - 11L
1,581 Elo+
Party 3
Team Averages
Level 68
1,422 SR
1,406 Elo+

VS

Team Averages
Level 47
1,398 SR
1,434 Elo+
King Arthur
King Arthur
Arglio
King Arthur
Level 27
God Stats
24W - 34L
1,439 SR
Queue Stats
34W - 49L
1,370 Elo+
Party 2
Khepri
Khepri
Terminaaitor05
Khepri
Level 28
God Stats
4W - 6L
1,370 SR
Queue Stats
25W - 47L
1,359 Elo+
Party 2
Cupid
Cupid
jmdgg99
Cupid
Level 77
God Stats
5W - 7L
1,381 SR
Queue Stats
126W - 141L
1,477 Elo+
Party 2
Nox
Nox
telminator64
Nox
Level 66
God Stats
0W - 2L
1,300 SR
Queue Stats
46W - 61L
1,463 Elo+
Party 2
Apollo
Apollo
vizieasy
Apollo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ddmenace
Sylvanus
7
3 / 0 / 0
4,486
897
2,709
2,908
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 0
3,615
723
54
1,486
1,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
5
0 / 0 / 0
3,272
654
990
2,183
935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jing Wei
deandevos
Jing Wei
5
0 / 0 / 0
3,161
632
849
847
117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,763
753
750
1,218
295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arglio
King Arthur
5
0 / 3 / 0
2,941
588
976
4,522
1,324
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 0 / 0
3,288
658
676
2,145
729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
jmdgg99
Cupid
5
0 / 0 / 0
3,223
645
920
1,291
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 0 / 0
3,472
694
706
1,402
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
vizieasy
Apollo
1
0 / 0 / 0
2,511
502
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arglio
King Arthur
0
3
0
0
W
Sylvanus
Ddmenace
Sylvanus
3
0
0
3
W
0
0
0
0
L
0
0
0
0
W
Ymir
0
0
0
0
W
Jing Wei
deandevos
Jing Wei
0
0
0
0
W
0
0
0
0
L
Cupid
jmdgg99
Cupid
0
0
0
0
L
0
0
0
0
L
Apollo
vizieasy
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,352
Damage
3,278
8,642
Taken
9,360
4,416
Mitigated
3,128
3,910
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arglio
King Arthur
976
72
0
746
4,522
1,324
0
2,426
2,096
0
7,298
W
Sylvanus
Ddmenace
Sylvanus
2,709
1,176
0
2,004
2,908
2,027
355
0
2,908
14,879
3,925
W
54
36
0
250
1,486
1,042
0
0
1,486
0
16,647
L
676
0
0
896
2,145
729
0
645
1,500
5,795
0
W
Ymir
990
256
210
894
2,183
935
0
512
1,671
3,933
0
W
Jing Wei
deandevos
Jing Wei
849
849
0
0
847
117
0
164
683
0
10,248
W
750
37
0
552
1,218
295
0
636
512
15,916
0
L
Cupid
jmdgg99
Cupid
920
465
0
415
1,291
671
84
345
946
0
13,043
L
706
181
0
559
1,402
404
0
684
652
14,597
0
L
Apollo
vizieasy
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,297
Gold Earned
15,435
148
Minions Killed
82
0
Camps Cleared
0
521,679
Distance Traveled
415,984
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
2,941
588
14
3
0
112,641
0
W
Sylvanus
4,486
897
32
6
0
91,660
1
W
Set
3,615
723
43
9
0
117,405
1
L
Khepri
3,288
658
11
2
0
105,801
1
W
Ymir
3,272
654
10
2
0
104,613
1
W
Jing Wei
3,161
632
17
3
0
109,190
0
W
Zeus
3,763
753
46
9
0
98,811
0
L
Cupid
3,223
645
26
5
0
90,864
0
L
Nox
3,472
694
31
6
0
106,678
0
L
Apollo
2,511
502
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role