Player Matchup

Hachiman
Hachiman
Blackvet
Hachiman
Level 6
God Stats
2W - 1L
1,704 SR
Queue Stats
5W - 7L
1,180 Elo+
Party 1
Izanami
Izanami
ModernLOCKE
Izanami
Level 28
God Stats
19W - 9L
1,640 SR
Queue Stats
56W - 56L
1,380 Elo+
Solo
Cthulhu
Cthulhu
MrZero00
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,180 Elo+
Party 1
Tiamat
Tiamat
bebeboomer
Tiamat
Level 23
God Stats
5W - 5L
1,403 SR
Queue Stats
68W - 72L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
secx
Tsukuyomi
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 6L
1,188 Elo+
Party 1
Team Averages
Level 13
1,549 SR
1,268 Elo+

VS

Team Averages
Level 21
1,546 SR
1,273 Elo+
Thor
Thor
Chungus1337
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,175 Elo+
Party 3
Hera
Hera
JaeshonPearson
Hera
Level 25
God Stats
1W - 2L
1,860 SR
Queue Stats
130W - 127L
1,335 Elo+
Solo
Achilles
Achilles
Jinvl
Achilles
Level 26
God Stats
4W - 8L
1,279 SR
Queue Stats
9W - 15L
1,304 Elo+
Party 3
Hachiman
Hachiman
gabbypewpew21
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,176 Elo+
Party 2
Fafnir
Fafnir
xDarkSlayer_98x
Fafnir
Level 42
God Stats
5W - 4L
1,592 SR
Queue Stats
82W - 101L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blackvet
Hachiman
16
2 / 6 / 6
10,951
498
7,201
22,410
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
ModernLOCKE
Izanami
18
11 / 2 / 5
12,805
582
21,875
16,670
6,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
MrZero00
Cthulhu
15
5 / 2 / 9
11,165
508
6,144
13,293
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
bebeboomer
Tiamat
15
1 / 3 / 4
10,181
463
4,638
8,294
4,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
secx
Tsukuyomi
19
8 / 3 / 7
12,369
562
8,194
14,411
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,651
348
2,061
10,823
5,151
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
6 / 5 / 4
11,168
508
14,971
11,912
5,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Jinvl
Achilles
15
6 / 2 / 1
10,211
464
11,354
13,516
14,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
gabbypewpew21
Hachiman
10
0 / 14 / 2
6,891
313
4,145
14,946
6,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 2 / 5
9,954
452
6,449
19,389
22,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
27
Kills
16
16
Deaths
29
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Blackvet
Hachiman
2
6
6
0.83
L
2
6
1
0.42
L
6
5
4
1.6
L
Achilles
Jinvl
Achilles
6
2
1
3.25
W
Izanami
ModernLOCKE
Izanami
11
2
5
6.75
W
Cthulhu
MrZero00
Cthulhu
5
2
9
4.75
W
Tiamat
bebeboomer
Tiamat
1
3
4
1
L
Hachiman
gabbypewpew21
Hachiman
0
14
2
0.07
W
Tsukuyomi
secx
Tsukuyomi
8
3
7
3.83
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,052
Damage
38,980
75,078
Taken
70,586
34,843
Mitigated
53,104
29,580
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Blackvet
Hachiman
7,201
4,446
0
10,109
22,410
7,213
997
7,966
14,022
0
78,975
L
2,061
231
0
0
10,823
5,151
0
1,305
9,518
0
19,327
L
14,971
3,738
0
1,288
11,912
5,118
153
947
10,965
79,362
0
L
Achilles
Jinvl
Achilles
11,354
4,431
0
1,069
13,516
14,167
598
4,338
9,178
0
30,077
W
Izanami
ModernLOCKE
Izanami
21,875
16,151
0
9,484
16,670
6,550
2,239
5,245
11,275
0
99,826
W
Cthulhu
MrZero00
Cthulhu
6,144
367
240
1,130
13,293
10,448
593
5,369
7,736
26,290
0
W
Tiamat
bebeboomer
Tiamat
4,638
665
0
2,012
8,294
4,858
2,531
571
7,436
41,511
0
L
Hachiman
gabbypewpew21
Hachiman
4,145
2,719
0
0
14,946
6,477
0
1,566
13,380
0
17,215
W
Tsukuyomi
secx
Tsukuyomi
8,194
3,327
0
6,605
14,411
5,774
0
1,526
12,670
0
85,956
L
6,449
1,957
888
5,976
19,389
22,191
0
2,626
16,763
35,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,471
Gold Earned
45,875
507
Minions Killed
274
0
Camps Cleared
0
2,071,448
Distance Traveled
1,740,679
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,951
498
97
4
0
390,926
0
L
Thor
7,651
348
31
1
0
300,809
3
L
Hera
11,168
508
136
6
0
399,513
2
L
Achilles
10,211
464
44
2
0
349,096
1
W
Izanami
12,805
582
135
6
0
366,681
5
W
Cthulhu
11,165
508
40
2
0
423,650
5
W
Tiamat
10,181
463
86
4
0
419,279
2
L
Hachiman
6,891
313
22
1
0
319,415
4
W
Tsukuyomi
12,369
562
149
7
0
470,912
0
L
Fafnir
9,954
452
41
2
0
371,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role