Player Matchup

Ullr
Ullr
JollyGreen201
Ullr
Level 26
God Stats
1W - 2L
1,282 SR
Queue Stats
116W - 139L
1,448 Elo+
Solo
Sol
Sol
LINDYANA JONES
Sol
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 153L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
SinisterSimic
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,631 Elo+
Solo
Thor
Thor
XxMGExcell
Thor
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 188L
1,380 Elo+
Party 2
Chaac
Chaac
jad333
Chaac
Level 25
God Stats
6W - 0L
1,380 SR
Queue Stats
288W - 287L
1,499 Elo+
Solo
Team Averages
Level 39
1,432 SR
1,483 Elo+

VS

Team Averages
Level 41
1,500 SR
1,461 Elo+
Nike
Nike
A Trippy Stick
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
BarkurnYT
Scylla
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,441 Elo+
Solo
Raijin
Raijin
GM BLUNTZ
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,516 Elo+
Party 1
Tiamat
Tiamat
Oo Kasoy oO
Tiamat
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 30L
1,364 Elo+
Party 1
Apollo
Apollo
joe12050
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 14
9,967
831
7,234
10,989
4,794
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 4 / 8
10,107
842
12,831
11,796
4,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 2 / 16
10,631
886
13,598
9,178
3,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 2 / 13
9,886
824
5,012
9,035
7,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
jad333
Chaac
17
6 / 2 / 17
10,383
865
12,298
13,128
14,103
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 6
8,231
686
4,785
11,643
7,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
BarkurnYT
Scylla
15
2 / 8 / 4
8,472
706
5,804
10,212
4,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
GM BLUNTZ
Raijin
16
4 / 4 / 6
9,396
783
16,228
9,022
3,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
12
0 / 8 / 4
7,070
589
3,344
10,694
4,845
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
joe12050
Apollo
18
6 / 5 / 6
9,720
810
11,424
11,860
4,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
40
33
Kills
14
14
Deaths
33
68
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
L
Scylla
BarkurnYT
Scylla
2
8
4
0.5
L
Raijin
GM BLUNTZ
Raijin
4
4
6
1.75
W
6
4
14
3.25
W
7
4
8
2.75
L
Tiamat
0
8
4
0.25
W
7
2
16
7.5
W
7
2
13
6.75
W
Chaac
jad333
Chaac
6
2
17
7.25
L
Apollo
joe12050
Apollo
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,973
Damage
41,585
54,126
Taken
53,431
33,702
Mitigated
25,574
27,735
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,785
499
0
0
11,643
7,523
0
6,548
5,045
0
10,256
L
Scylla
BarkurnYT
Scylla
5,804
196
450
891
10,212
4,753
0
4,447
5,640
14,628
0
L
Raijin
GM BLUNTZ
Raijin
16,228
1,053
1,341
2,011
9,022
3,578
0
5,226
3,746
40,696
0
W
7,234
2,031
1,422
2,117
10,989
4,794
3,142
4,897
6,092
0
24,705
W
12,831
3,138
2,494
4,697
11,796
4,326
1,638
6,491
5,305
27,232
0
L
Tiamat
3,344
136
0
1,005
10,694
4,845
0
4,701
5,843
6,912
0
W
13,598
4,550
135
3,907
9,178
3,427
835
4,149
5,029
26,677
0
W
5,012
103
1,501
852
9,035
7,052
74
4,586
4,449
0
7,768
W
Chaac
jad333
Chaac
12,298
1,511
3,413
7,197
13,128
14,103
0
5,253
7,875
0
25,290
L
Apollo
joe12050
Apollo
11,424
5,263
395
2,999
11,860
4,875
0
5,507
6,153
0
25,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,974
Gold Earned
42,889
122
Minions Killed
115
0
Camps Cleared
0
1,106,559
Distance Traveled
997,800
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,231
686
11
1
0
185,343
0
L
Scylla
8,472
706
23
2
0
184,463
0
L
Raijin
9,396
783
36
3
0
207,529
0
W
Ullr
9,967
831
24
2
0
206,493
0
W
Sol
10,107
842
33
3
0
205,387
0
L
Tiamat
7,070
589
13
1
0
203,264
0
W
Nu Wa
10,631
886
33
3
0
210,787
0
W
Thor
9,886
824
9
1
0
254,744
0
W
Chaac
10,383
865
23
2
0
229,148
0
L
Apollo
9,720
810
32
3
0
217,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role