Player Matchup

Artio
Artio
 
Artio
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Drakchar
Tiamat
Level 18
God Stats
11W - 9L
1,578 SR
Queue Stats
29W - 23L
1,442 Elo+
Solo
Neith
Neith
XpinkunicornX100
Neith
Level 6
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
desvio-resoluto
Kali
Level 26
God Stats
0W - 3L
1,277 SR
Queue Stats
23W - 44L
1,212 Elo+
Solo
Amaterasu
Amaterasu
reedy-oxygen5
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
881 Elo+
Solo
Team Averages
Level 23
1,412 SR
1,307 Elo+

VS

Team Averages
Level 23
1,458 SR
1,230 Elo+
Raijin
Raijin
B4UShout792
Raijin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 75L
1,321 Elo+
Solo
Thanatos
Thanatos
CadillacChris817
Thanatos
Level 26
God Stats
5W - 2L
1,602 SR
Queue Stats
10W - 14L
1,337 Elo+
Solo
Guan Yu
Guan Yu
LootGoblin4Life
Guan Yu
Level 29
God Stats
3W - 4L
1,451 SR
Queue Stats
22W - 33L
1,254 Elo+
Solo
Izanami
Izanami
PEL Ka7ke rK
Izanami
Level 28
God Stats
17W - 27L
1,237 SR
Queue Stats
19W - 30L
1,185 Elo+
Solo
Merlin
Merlin
axt7150
Merlin
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 12L
1,051 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 11 / 0
9,298
404
7,214
27,330
14,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Drakchar
Tiamat
16
4 / 12 / 3
10,880
473
20,198
23,638
14,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 10 / 1
7,475
325
2,838
12,273
2,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 10 / 2
7,885
343
3,794
22,433
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
reedy-oxygen5
Amaterasu
14
3 / 9 / 2
9,438
410
9,066
28,533
23,896
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 5 / 15
10,718
466
21,397
14,459
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
17 / 2 / 7
13,663
594
23,970
26,646
11,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
6 / 2 / 7
11,864
516
9,115
18,596
19,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
PEL Ka7ke rK
Izanami
19
8 / 0 / 8
12,800
557
11,963
10,087
6,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
axt7150
Merlin
18
14 / 1 / 13
12,387
539
20,258
15,127
5,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
101
8
Kills
51
52
Deaths
10
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
11
0
0.09
W
Raijin
6
5
15
2.7
W
17
2
7
10.25
L
Tiamat
Drakchar
Tiamat
4
12
3
0.46
W
6
2
7
4.75
W
Izanami
PEL Ka7ke rK
Izanami
8
0
8
12
L
0
10
1
0.05
W
Merlin
axt7150
Merlin
14
1
13
20.5
L
0
10
2
0.1
L
Amaterasu
reedy-oxygen5
Amaterasu
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,110
Damage
86,703
114,207
Taken
84,915
63,109
Mitigated
48,331
24,023
Healing
45,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,214
1,030
300
3,835
27,330
14,545
525
9,168
18,137
48,650
0
W
Raijin
21,397
3,795
0
854
14,459
5,245
1,274
5,469
8,990
44,651
0
W
23,970
12,134
1,086
20,523
26,646
11,516
939
5,319
21,327
0
119,864
L
Tiamat
Drakchar
Tiamat
20,198
1,679
374
4,544
23,638
14,081
57
12,910
10,674
58,758
0
W
9,115
2,729
4,073
7,756
18,596
19,168
1,862
2,829
15,767
0
46,766
W
Izanami
PEL Ka7ke rK
Izanami
11,963
9,220
789
3,997
10,087
6,923
7,601
4,538
5,549
0
85,663
L
2,838
1,327
366
1,312
12,273
2,371
920
2,932
9,316
0
27,807
W
Merlin
axt7150
Merlin
20,258
4,426
235
5,766
15,127
5,479
935
9,257
5,870
66,469
0
L
3,794
2,105
0
8,880
22,433
8,216
0
5,450
16,833
0
40,291
L
Amaterasu
reedy-oxygen5
Amaterasu
9,066
4,066
0
4,412
28,533
23,896
0
11,195
17,068
0
32,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,976
Gold Earned
61,432
299
Minions Killed
565
0
Camps Cleared
0
1,728,789
Distance Traveled
1,968,654
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,298
404
75
3
0
405,220
0
W
Raijin
10,718
466
77
3
0
380,368
1
W
Thanatos
13,663
594
145
6
0
463,327
0
L
Tiamat
10,880
473
74
3
0
376,265
2
W
Guan Yu
11,864
516
92
4
0
402,320
3
W
Izanami
12,800
557
153
7
0
353,815
0
L
Neith
7,475
325
50
2
0
306,830
1
W
Merlin
12,387
539
98
4
0
368,824
0
L
Kali
7,885
343
58
3
0
285,410
1
L
Amaterasu
9,438
410
42
2
0
355,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role