Player Matchup

Medusa
Medusa
Allosaur369
Medusa
Level 156
God Stats
19W - 6L
1,489 SR
Queue Stats
353W - 166L
1,783 Elo+
Party 2
Vamana
Vamana
Gharley
Vamana
Level 149
God Stats
13W - 5L
1,500 SR
Queue Stats
200W - 76L
2,003 Elo+
Party 2
Ah Puch
Ah Puch
WithoutASole
Ah Puch
Level 113
God Stats
2W - 1L
1,321 SR
Queue Stats
3W - 5L
1,304 Elo+
Solo
Team Averages
Level 139
1,436 SR
1,697 Elo+

VS

Team Averages
Level 106
1,665 SR
1,593 Elo+
Medusa
Medusa
Dawson128
Medusa
Level 138
God Stats
1W - 4L
1,349 SR
Queue Stats
201W - 195L
1,625 Elo+
Party 1
Cerberus
Cerberus
K4M04
Cerberus
Level 103
God Stats
65W - 67L
1,888 SR
Queue Stats
139W - 142L
1,657 Elo+
Party 1
Janus
Janus
hoddev1k
Janus
Level 76
God Stats
0W - 3L
1,758 SR
Queue Stats
53W - 65L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
10 / 3 / 3
13,538
752
16,773
13,642
5,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Gharley
Vamana
13
3 / 6 / 10
11,670
648
15,529
22,467
24,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
WithoutASole
Ah Puch
14
1 / 2 / 10
11,701
650
11,689
11,516
4,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dawson128
Medusa
16
6 / 6 / 1
12,288
683
13,647
14,360
5,805
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
K4M04
Cerberus
15
2 / 1 / 7
12,843
714
5,066
23,842
30,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
hoddev1k
Janus
14
1 / 7 / 5
10,791
600
12,108
13,774
4,636
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
14
Kills
9
11
Deaths
14
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
3
3
3.83
L
Medusa
Dawson128
Medusa
6
6
1
1.08
W
Vamana
Gharley
Vamana
3
6
10
1.33
L
Cerberus
K4M04
Cerberus
2
1
7
5.5
W
Ah Puch
WithoutASole
Ah Puch
1
2
10
3
L
Janus
hoddev1k
Janus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,991
Damage
30,821
47,625
Taken
51,976
34,717
Mitigated
41,077
13,628
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,773
7,502
0
3,359
13,642
5,199
1,688
5,164
8,478
0
86,453
L
Medusa
Dawson128
Medusa
13,647
6,273
0
2,876
14,360
5,805
264
2,054
12,306
0
69,548
W
Vamana
Gharley
Vamana
15,529
8,106
0
7,612
22,467
24,695
845
7,840
14,627
0
35,287
L
Cerberus
K4M04
Cerberus
5,066
270
0
5,539
23,842
30,636
0
7,639
16,203
27,454
0
W
Ah Puch
WithoutASole
Ah Puch
11,689
151
0
2,657
11,516
4,823
965
4,562
6,954
57,493
0
L
Janus
hoddev1k
Janus
12,108
1,131
454
1,732
13,774
4,636
0
2,068
11,706
67,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,909
Gold Earned
35,922
206
Minions Killed
253
0
Camps Cleared
0
1,004,442
Distance Traveled
893,372
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,538
752
103
6
0
333,818
3
L
Medusa
12,288
683
106
6
0
268,373
3
W
Vamana
11,670
648
27
2
0
340,097
3
L
Cerberus
12,843
714
64
4
0
336,655
5
W
Ah Puch
11,701
650
76
4
0
330,527
0
L
Janus
10,791
600
83
5
0
288,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role