Player Matchup

Sobek
Sobek
CONDITORmortis
Sobek
Level 22
God Stats
16W - 12L
1,646 SR
Queue Stats
69W - 70L
1,568 Elo+
Solo
Bakasura
Bakasura
Clintooon
Bakasura
Level 4
God Stats
1W - 1L
1,708 SR
Queue Stats
4W - 4L
1,794 Elo+
Party 1
Jing Wei
Jing Wei
Kinokiita
Jing Wei
Level 20
God Stats
4W - 5L
1,646 SR
Queue Stats
42W - 33L
1,607 Elo+
Solo
Tiamat
Tiamat
Vehkula
Tiamat
Level 29
God Stats
28W - 34L
1,638 SR
Queue Stats
213W - 213L
1,564 Elo+
Solo
Guan Yu
Guan Yu
coolphone
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,794 Elo+
Party 1
Team Averages
Level 16
1,628 SR
1,666 Elo+

VS

Team Averages
Level 19
1,644 SR
1,606 Elo+
Neith
Neith
Batikaan
Neith
Level 6
God Stats
10W - 11L
1,983 SR
Queue Stats
19W - 20L
1,623 Elo+
Solo
Chronos
Chronos
Dseriesop
Chronos
Level 29
God Stats
9W - 4L
1,638 SR
Queue Stats
64W - 53L
1,597 Elo+
Solo
Thor
Thor
HomeMan
Thor
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 45L
1,602 Elo+
Solo
Artio
Artio
KingOfTofus
Artio
Level 27
God Stats
6W - 6L
1,601 SR
Queue Stats
13W - 15L
1,565 Elo+
Solo
Ares
Ares
willemtrax
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 2
6,284
449
4,891
18,747
9,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Clintooon
Bakasura
12
4 / 2 / 0
7,502
536
5,295
8,801
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
Kinokiita
Jing Wei
11
1 / 4 / 4
6,576
470
8,223
10,343
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Vehkula
Tiamat
15
2 / 0 / 0
8,443
603
6,163
6,643
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
coolphone
Guan Yu
11
0 / 5 / 3
6,622
473
5,562
10,952
7,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Batikaan
Neith
11
6 / 3 / 4
7,476
534
13,394
10,059
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Dseriesop
Chronos
14
1 / 1 / 2
8,100
579
7,502
8,312
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
HomeMan
Thor
14
5 / 0 / 5
8,278
591
7,255
8,902
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 2 / 8
6,640
474
6,057
13,777
6,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 2 / 0
7,569
541
7,140
9,347
6,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
18
18
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Batikaan
Neith
6
3
4
2.67
L
1
7
2
0.29
L
Bakasura
Clintooon
Bakasura
4
2
0
2
W
Chronos
Dseriesop
Chronos
1
1
2
2
W
Thor
HomeMan
Thor
5
0
5
7.5
W
2
2
8
3
L
Jing Wei
Kinokiita
Jing Wei
1
4
4
0.75
L
Tiamat
Vehkula
Tiamat
2
0
0
2
L
Guan Yu
coolphone
Guan Yu
0
5
3
0.3
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,134
Damage
41,348
55,486
Taken
50,397
28,794
Mitigated
22,184
15,759
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Batikaan
Neith
13,394
8,345
0
3,500
10,059
2,795
396
2,112
7,484
0
39,227
L
4,891
509
0
4,120
18,747
9,866
0
5,126
13,621
13,079
0
L
Bakasura
Clintooon
Bakasura
5,295
3,659
0
4,315
8,801
3,323
0
2,121
6,655
0
34,159
W
Chronos
Dseriesop
Chronos
7,502
3,082
0
4,736
8,312
2,826
1,240
3,794
4,158
59,165
0
W
Thor
HomeMan
Thor
7,255
2,770
0
5,335
8,902
3,388
0
1,159
7,634
0
50,774
W
6,057
1,433
733
4,337
13,777
6,389
88
3,637
10,078
14,621
0
L
Jing Wei
Kinokiita
Jing Wei
8,223
5,664
0
2,866
10,343
3,323
240
2,167
8,176
0
35,394
L
Tiamat
Vehkula
Tiamat
6,163
565
0
2,546
6,643
4,975
0
3,500
3,143
59,918
0
L
Guan Yu
coolphone
Guan Yu
5,562
1,370
298
1,614
10,952
7,307
569
7,410
3,192
0
28,623
W
7,140
473
0
2,504
9,347
6,786
696
0
8,799
28,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,427
Gold Earned
38,063
345
Minions Killed
399
0
Camps Cleared
0
1,395,245
Distance Traveled
1,309,999
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,476
534
62
4
0
257,764
0
L
Sobek
6,284
449
11
1
0
250,901
1
L
Bakasura
7,502
536
89
6
0
342,503
3
W
Chronos
8,100
579
157
11
0
265,497
3
W
Thor
8,278
591
107
8
0
277,351
2
W
Artio
6,640
474
12
1
0
291,883
3
L
Jing Wei
6,576
470
59
4
0
258,579
2
L
Tiamat
8,443
603
141
10
0
265,040
4
L
Guan Yu
6,622
473
45
3
0
278,222
2
W
Ares
7,569
541
61
4
0
217,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role