Player Matchup

Tiamat
Tiamat
EMPtamarin
Tiamat
Level 36
God Stats
3W - 4L
1,554 SR
Queue Stats
108W - 134L
1,306 Elo+
Solo
Nike
Nike
KiNGSaNCHo69XX
Nike
Level 38
God Stats
1W - 1L
1,802 SR
Queue Stats
19W - 33L
1,268 Elo+
Solo
Medusa
Medusa
beav34
Medusa
Level 67
God Stats
20W - 22L
1,646 SR
Queue Stats
97W - 92L
1,444 Elo+
Solo
Team Averages
Level 47
1,667 SR
1,339 Elo+

VS

Team Averages
Level 108
1,569 SR
1,432 Elo+
Medusa
Medusa
Scrubsatute
Medusa
Level 93
God Stats
1W - 6L
1,375 SR
Queue Stats
288W - 405L
1,453 Elo+
Party 1
Odin
Odin
Thexziled
Odin
Level 89
God Stats
5W - 5L
1,742 SR
Queue Stats
266W - 366L
1,388 Elo+
Party 1
Ra
Ra
YaBoiiiiBillNye
Ra
Level 142
God Stats
1W - 2L
1,590 SR
Queue Stats
37W - 53L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EMPtamarin
Tiamat
18
9 / 6 / 6
14,476
762
17,534
15,863
12,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 10 / 15
11,763
619
8,163
20,926
22,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
beav34
Medusa
18
9 / 6 / 8
13,889
731
16,516
20,273
7,836
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
11 / 8 / 8
14,090
742
16,890
17,259
6,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
15
9 / 5 / 9
12,845
676
11,065
16,144
11,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 6 / 16
12,249
645
17,095
15,028
5,974
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
55
19
Kills
22
22
Deaths
19
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
EMPtamarin
Tiamat
9
6
6
2
W
1
10
15
0.85
L
Medusa
11
8
8
1.88
L
Odin
9
5
9
2.7
L
2
6
16
1.67
W
Medusa
beav34
Medusa
9
6
8
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,213
Damage
45,050
57,062
Taken
48,431
42,959
Mitigated
24,107
14,316
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
EMPtamarin
Tiamat
17,534
1,054
267
3,102
15,863
12,137
926
4,306
11,557
46,951
0
W
8,163
1,276
232
3,729
20,926
22,986
246
7,830
13,096
0
27,946
L
Medusa
16,890
6,845
0
59
17,259
6,333
824
6,625
10,035
0
50,675
L
Odin
11,065
2,285
0
717
16,144
11,800
0
5,505
10,086
0
29,049
L
17,095
2,520
1,815
6,644
15,028
5,974
435
4,471
10,025
78,117
0
W
Medusa
beav34
Medusa
16,516
6,730
184
6,802
20,273
7,836
1,283
4,979
15,294
0
57,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,128
Gold Earned
39,184
172
Minions Killed
237
0
Camps Cleared
0
877,523
Distance Traveled
891,620
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,476
762
68
4
0
289,215
0
W
Nike
11,763
619
39
2
0
264,802
3
L
Medusa
14,090
742
74
4
0
283,620
0
L
Odin
12,845
676
40
2
0
312,388
0
L
Ra
12,249
645
123
6
0
295,612
0
W
Medusa
13,889
731
65
3
0
323,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role