Player Matchup

Cthulhu
Cthulhu
Anagawad
Cthulhu
Level 16
God Stats
8W - 8L
1,577 SR
Queue Stats
34W - 28L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
MarkWolBR
Sun Wukong
Level 29
God Stats
19W - 16L
1,477 SR
Queue Stats
202W - 211L
1,472 Elo+
Solo
Hera
Hera
TanDiegoPlay
Hera
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,524 Elo+
Solo
Bakasura
Bakasura
Titan10LM
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,345 Elo+
Solo
Da Ji
Da Ji
nashwalker
Da Ji
Level 23
God Stats
11W - 10L
1,516 SR
Queue Stats
42W - 55L
1,403 Elo+
Solo
Team Averages
Level 20
1,514 SR
1,450 Elo+

VS

Team Averages
Level 7
1,431 SR
1,363 Elo+
Osiris
Osiris
HatsuneeMikuu
Osiris
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,520 Elo+
Solo
Tiamat
Tiamat
djanho666
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 86L
1,515 Elo+
Solo
Hades
Hades
l BlackCatZy
Hades
Level 7
God Stats
12W - 16L
1,500 SR
Queue Stats
120W - 134L
1,333 Elo+
Party 1
Scylla
Scylla
qu3tth_cat
Scylla
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,173 Elo+
Solo
Aphrodite
Aphrodite
rrinney
Aphrodite
Level 2
God Stats
0W - 2L
1,156 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anagawad
Cthulhu
19
5 / 4 / 16
12,166
1,014
21,317
16,338
22,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
MarkWolBR
Sun Wukong
20
9 / 0 / 17
13,695
1,141
16,470
14,816
16,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
6 / 5 / 17
12,345
1,029
20,271
9,182
5,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Titan10LM
Bakasura
17
6 / 4 / 15
11,939
995
9,070
12,850
7,534
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
19
11 / 4 / 15
13,353
1,113
18,652
12,246
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

211

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 7 / 4
14,700
1,225
28,909
35,457
18,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
djanho666
Tiamat
18
2 / 4 / 8
11,370
948
10,348
12,543
9,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
1 / 10 / 10
11,717
976
11,732
23,612
14,675
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
qu3tth_cat
Scylla
15
0 / 4 / 4
9,685
807
1,428
3,734
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
rrinney
Aphrodite
16
1 / 12 / 5
10,408
867
3,766
17,680
8,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
47
37
Kills
16
17
Deaths
37
80
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anagawad
Cthulhu
5
4
16
3.25
L
12
7
4
2
W
Sun Wukong
MarkWolBR
Sun Wukong
9
0
17
17.5
W
6
5
17
2.9
W
Bakasura
Titan10LM
Bakasura
6
4
15
3.38
L
Tiamat
djanho666
Tiamat
2
4
8
1.5
L
1
10
10
0.6
W
Da Ji
11
4
15
4.63
L
Scylla
qu3tth_cat
Scylla
0
4
4
0.5
L
Aphrodite
rrinney
Aphrodite
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,780
Damage
56,183
65,432
Taken
93,026
58,005
Mitigated
52,540
6,273
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anagawad
Cthulhu
21,317
1,686
1,149
715
16,338
22,584
0
5,425
10,418
32,745
0
L
28,909
14,400
0
5,763
35,457
18,238
0
17,306
17,403
602
72,489
W
Sun Wukong
MarkWolBR
Sun Wukong
16,470
4,781
0
1,432
14,816
16,199
0
7,074
7,742
0
53,840
W
20,271
5,139
0
825
9,182
5,653
0
3,830
5,352
40,291
0
W
Bakasura
Titan10LM
Bakasura
9,070
6,780
0
1,255
12,850
7,534
0
5,977
6,441
0
16,618
L
Tiamat
djanho666
Tiamat
10,348
1,177
0
1,106
12,543
9,847
0
5,064
6,940
31,040
0
L
11,732
3,313
1,327
1,465
23,612
14,675
0
11,563
11,138
31,213
0
W
Da Ji
18,652
6,044
0
897
12,246
6,035
0
5,445
6,801
0
32,717
L
Scylla
qu3tth_cat
Scylla
1,428
274
0
146
3,734
999
0
998
2,561
5,949
0
L
Aphrodite
rrinney
Aphrodite
3,766
888
1,403
743
17,680
8,781
0
5,912
11,494
13,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,498
Gold Earned
57,880
233
Minions Killed
210
6
Camps Cleared
7
1,067,125
Distance Traveled
838,518
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,166
1,014
42
4
0
213,084
0
L
Osiris
14,700
1,225
84
7
6
248,891
0
W
Sun Wukong
13,695
1,141
75
6
0
272,980
0
W
Hera
12,345
1,029
54
5
0
196,770
2
W
Bakasura
11,939
995
23
2
1
182,370
1
L
Tiamat
11,370
948
34
3
0
188,805
0
L
Hades
11,717
976
56
5
0
182,387
1
W
Da Ji
13,353
1,113
39
3
5
201,921
0
L
Scylla
9,685
807
13
1
1
65,916
0
L
Aphrodite
10,408
867
23
2
0
152,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role