Player Matchup

Olorun
Olorun
AlDestructor
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
CrusadeWard
Sun Wukong
Level 27
God Stats
5W - 9L
1,379 SR
Queue Stats
55W - 43L
1,548 Elo+
Party 1
Ymir
Ymir
HARAMBE IS Lfe
Ymir
Level 28
God Stats
5W - 4L
1,576 SR
Queue Stats
17W - 13L
1,516 Elo+
Party 1
Poseidon
Poseidon
KeenMachine5146
Poseidon
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
68W - 55L
1,648 Elo+
Solo
Osiris
Osiris
willson-suisse
Osiris
Level 29
God Stats
9W - 6L
1,707 SR
Queue Stats
96W - 109L
1,528 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,540 Elo+

VS

Team Averages
Level 20
1,471 SR
1,551 Elo+
Neith
Neith
Auger98
Neith
Level 29
God Stats
1W - 3L
1,252 SR
Queue Stats
45W - 74L
1,385 Elo+
Solo
Vamana
Vamana
BlabbyBuckle205
Vamana
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 5L
1,670 Elo+
Solo
Freya
Freya
Mike_TheCoach
Freya
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
168W - 189L
1,502 Elo+
Solo
Set
Set
Pheonix9719
Set
Level 18
God Stats
2W - 5L
1,602 SR
Queue Stats
95W - 90L
1,500 Elo+
Solo
Merlin
Merlin
mini_apeman4
Merlin
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 17L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 4 / 1
4,631
463
2,059
6,324
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
CrusadeWard
Sun Wukong
9
2 / 3 / 0
5,574
557
5,705
9,703
4,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 0
4,753
475
2,923
7,307
3,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
10
1 / 2 / 1
5,651
565
3,770
5,541
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 1 / 0
4,944
494
2,521
4,694
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auger98
Neith
9
2 / 0 / 2
5,094
509
3,923
5,944
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 1
5,983
598
6,451
7,695
4,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 0 / 2
4,917
492
1,712
3,887
1,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 2 / 3
5,602
560
3,862
6,769
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
8
2 / 2 / 1
5,098
510
3,461
4,138
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
14
14
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
1
0.13
W
Neith
Auger98
Neith
2
0
2
3
W
5
1
1
5.5
L
Sun Wukong
CrusadeWard
Sun Wukong
2
3
0
0.67
L
0
4
0
0
L
Poseidon
1
2
1
0.75
W
2
0
2
3
W
3
2
3
2.25
W
Merlin
2
2
1
1.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
19,409
33,569
Taken
28,433
14,344
Mitigated
11,156
7,448
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
2,059
746
392
1,972
6,324
1,919
896
1,423
4,851
15,848
0
W
Neith
Auger98
Neith
3,923
1,825
0
3,899
5,944
1,795
945
2,555
3,389
0
23,990
W
6,451
3,184
0
1,942
7,695
4,731
0
592
7,103
0
23,203
L
Sun Wukong
CrusadeWard
Sun Wukong
5,705
2,444
0
2,763
9,703
4,156
0
44
9,309
0
24,977
L
2,923
1,446
0
60
7,307
3,495
305
1,622
5,685
18,766
0
L
Poseidon
3,770
582
0
2,261
5,541
1,289
0
453
5,088
32,866
0
W
1,712
776
0
1,650
3,887
1,199
252
2,340
1,547
9,524
0
W
3,862
1,522
0
2,175
6,769
2,266
188
1,174
5,595
0
23,806
W
Merlin
3,461
509
0
904
4,138
1,165
304
2,102
2,036
21,457
0
L
2,521
959
0
0
4,694
3,485
72
1,631
3,041
79
12,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,553
Gold Earned
26,694
190
Minions Killed
195
0
Camps Cleared
0
931,315
Distance Traveled
887,221
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,631
463
24
2
0
166,622
2
W
Neith
5,094
509
29
3
0
158,087
1
W
Vamana
5,983
598
49
5
0
206,554
1
L
Sun Wukong
5,574
557
53
5
0
191,167
0
L
Ymir
4,753
475
24
2
0
182,123
0
L
Poseidon
5,651
565
63
6
0
201,294
0
W
Freya
4,917
492
24
2
0
164,909
0
W
Set
5,602
560
49
5
0
188,274
1
W
Merlin
5,098
510
44
4
0
169,397
1
L
Osiris
4,944
494
26
3
0
190,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role