Player Matchup

Artemis
Artemis
AGALLAS-CARP
Artemis
Level 12
God Stats
0W - 2L
1,299 SR
Queue Stats
9W - 19L
1,374 Elo+
Solo
Set
Set
GohanBm
Set
Level 29
God Stats
7W - 12L
1,388 SR
Queue Stats
41W - 38L
1,260 Elo+
Solo
Vamana
Vamana
HadukenKamikaze
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 137L
1,445 Elo+
Solo
Nemesis
Nemesis
Martifer_Malhao
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,243 Elo+
Solo
Chaac
Chaac
faarenz
Chaac
Level 26
God Stats
15W - 15L
1,499 SR
Queue Stats
74W - 76L
1,465 Elo+
Solo
Team Averages
Level 20
1,437 SR
1,357 Elo+

VS

Team Averages
Level 21
1,451 SR
1,432 Elo+
Ra
Ra
MZV_Dark
Ra
Level 16
God Stats
11W - 18L
1,340 SR
Queue Stats
631W - 764L
1,581 Elo+
Party 1
Arachne
Arachne
MarcieDev
Arachne
Level 40
God Stats
9W - 4L
1,490 SR
Queue Stats
383W - 364L
1,391 Elo+
Party 1
Heimdallr
Heimdallr
bfreeze21
Heimdallr
Level 17
God Stats
8W - 13L
1,382 SR
Queue Stats
37W - 40L
1,349 Elo+
Solo
Cerberus
Cerberus
kegger69
Cerberus
Level 5
God Stats
7W - 3L
1,602 SR
Queue Stats
15W - 10L
1,413 Elo+
Solo
Awilix
Awilix
kngrlf
Awilix
Level 29
God Stats
8W - 10L
1,442 SR
Queue Stats
63W - 61L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AGALLAS-CARP
Artemis
12
0 / 8 / 4
8,046
383
4,261
12,325
4,091
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Set
16
13 / 4 / 1
11,530
549
14,603
13,492
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 2
10,849
517
13,393
15,233
12,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 13 / 1
8,809
419
5,762
15,521
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
faarenz
Chaac
19
6 / 3 / 7
11,599
552
12,735
18,780
9,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 1
10,337
492
8,988
14,699
5,128
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
MarcieDev
Arachne
17
11 / 4 / 3
11,725
558
15,630
21,084
8,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
bfreeze21
Heimdallr
17
2 / 5 / 1
10,620
506
6,939
13,379
5,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
kegger69
Cerberus
15
1 / 4 / 6
9,165
436
4,781
13,183
9,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
kngrlf
Awilix
16
5 / 4 / 0
10,160
484
11,809
14,406
6,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
26
Kills
27
29
Deaths
26
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
AGALLAS-CARP
Artemis
0
8
4
0.25
L
Set
13
4
1
3.38
L
4
1
2
5
W
8
9
1
0.94
W
Arachne
MarcieDev
Arachne
11
4
3
3.13
L
3
13
1
0.27
W
Heimdallr
bfreeze21
Heimdallr
2
5
1
0.5
L
Chaac
faarenz
Chaac
6
3
7
3.17
W
Cerberus
kegger69
Cerberus
1
4
6
1
W
Awilix
kngrlf
Awilix
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,754
Damage
48,147
75,351
Taken
76,751
37,723
Mitigated
35,317
20,401
Healing
26,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AGALLAS-CARP
Artemis
4,261
2,020
0
399
12,325
4,091
180
2,411
9,914
0
28,766
L
Set
14,603
7,505
0
2,315
13,492
6,327
655
2,476
11,016
0
66,472
L
13,393
4,570
0
7,885
15,233
12,384
346
3,229
12,004
9,725
56,771
W
8,988
2,694
264
2,047
14,699
5,128
1,229
0
14,699
50,547
0
W
Arachne
MarcieDev
Arachne
15,630
11,649
0
11,291
21,084
8,347
1,006
414
20,233
0
52,596
L
5,762
3,315
0
1,468
15,521
4,939
622
4,561
10,960
0
30,357
W
Heimdallr
bfreeze21
Heimdallr
6,939
3,126
0
5,143
13,379
5,545
1,165
0
13,379
0
80,706
L
Chaac
faarenz
Chaac
12,735
3,249
0
8,334
18,780
9,982
104
1,092
17,688
0
84,215
W
Cerberus
kegger69
Cerberus
4,781
570
0
4,672
13,183
9,782
385
648
12,310
41,849
0
W
Awilix
kngrlf
Awilix
11,809
5,902
0
2,937
14,406
6,515
909
731
13,100
0
59,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,833
Gold Earned
52,007
493
Minions Killed
524
0
Camps Cleared
0
1,818,667
Distance Traveled
1,838,615
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,046
383
46
2
0
228,680
1
L
Set
11,530
549
118
6
0
420,212
0
L
Vamana
10,849
517
139
7
0
412,572
5
W
Ra
10,337
492
93
4
0
341,293
0
W
Arachne
11,725
558
79
4
0
380,244
0
L
Nemesis
8,809
419
55
3
0
338,971
0
W
Heimdallr
10,620
506
124
6
0
343,354
0
L
Chaac
11,599
552
135
6
0
418,232
8
W
Cerberus
9,165
436
130
6
0
354,741
1
W
Awilix
10,160
484
98
5
0
418,983
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role